Our website uses cookies to collect statistical visitor data and track interaction with direct marketing communication / improve our website and improve your browsing experience. Please see our Cookie Notice for more information about cookies, data they collect, who may access them, and your rights. Learn more

Thumbnail images background color white or dark?

Discussion started by yaschan

I am curious does background color of thumbnail images affect sales. Turbosquid's standards may have affected consensus of customers to lean for white or whitish backgrounds. But I see many models have dark background.

I tend to like darker backgrounds somehow for game objects. I am not sure why. What are your thoughts on this? Does CG trader have some guideline for this?

Answers

Posted almost 7 years ago
1

I like grey background.

Posted almost 7 years ago
1

I think everything depends on everyone's taste

Posted about 2 years ago
0

still figuring out (already for longer time). I am 99,99% sure the title/cover image is attracting or disattracting potential buyers. Thus, it indeed affect sales in some way. Some will never click on the item even if missing a potential asset that they were looking for just because the cover is not attractive enough. Background color but also FRAMING! is important.
I also like darker backgrounds for realtime items and sometimes even for highres, however it seems to be abit dependent on the product, ie. a white soccer ball on white background is a NO GO on first eye, you would need an extensive worked out lighting (not too dark, not too bright, strong plasticity) in order to get it to work.
Currently I have middle grey backgrounds and it actually does NOT work for me.
I´ve sold a bit more a time ago with bright BG´s on CGT.
What works very good as it seems are bright blurry HDRI enviroment maps, as it seems, since I sold a lot of times items with such backgrounds. Example: https://www.cgtrader.com/3d-models/aircraft/commercial-aircraft/airbus-a380-cockpit-flight-deck

Your answer

In order to post an answer, you need to sign in.

Chat