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Blog

Visual industries news, insights from CGTrader marketplace, company announcements, and some inspiration for your upcoming 3D model. Find amazing stories from the community and beyond. How spaceship model end-up in VR experience, how challenge to model a sword and the win shape further modeling career and many more amazing stories can be found on this blog.

PBR Challenge - Winners Announced!

March 23rd, 2017

PBR Challenge - Winners Announced!

The PBR Challenge is over, and today we finally have the long awaited winners! We had quite a number of submissions and definitely a hard time selecting the best models, but here they are - the best of the best as selected by representatives of Marmoset, Allegorithmic, 3D-Coat and CGTrader. As we had two competitions running within the scope of PBR Challenge, we now have more winners (six to be precise) and thus - more prizes!

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The winner of the first ever CGTrader Essay Competition has been announced

March 20th, 2017

The winner of the first ever CGTrader Essay Competition has been announced

Elizabeth Henning from University of Virginia is awarded CGTrader scholarship

In the fall of 2016 CGTrader has started its first ever CGTrader Essay Competition inviting students from the U.S. to submit their essays on the topic “The Future of Virtual Reality: On the Footsteps of Changing the World or on the Brink of Failure?”. Out of all the submissions, CGTrader representatives has chosen the submission by a 19-year old Elizabeth Henning from Virginia Beach the best essay and awarded $1,000 in cash prize.

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The Future of Virtual Reality: On the Footsteps of Changing the World or on the Brink of Failure?

March 20th, 2017

The Future of Virtual Reality: On the Footsteps of Changing the World or on the Brink of Failure?

An essay by Elizabeth Henning, CGTrader Scholarship winner

Virtual reality is defined by Merriam-Webster as “an artificial environment which is experienced through sensory stimuli (as sights and sounds) provided by a computer and in which one's actions partially determine what happens in the environment”. While it is considered a recent phenomenon, the concept has been around for much longer than most people would think, dating back to the 1950s. “Virtual reality” was applied in different ways: flight simulators for the military, special effects in Hollywood blockbusters, and additional products for video game consoles such as Nintendo’s PowerGlove.

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On the forefront of licensing branded content: CGTrader partners with renowned US designer Stephen Burks

February 24th, 2017

On the forefront of licensing branded content: CGTrader partners with renowned US designer Stephen Burks

Partnership with Stephen Burks marks a new stage for CGTrader in licensing branded 3D content

February 24 th CGTrader is officially launching a licensing-focused partnership with one of the stars in the US furniture design space Stephen Burks. Stephen Burks, who is running his own Stephen Burks Man Made design studio, received the Cooper Hewitt National Design Award in product design and beginning in 2015. As of January 2017, Stephen is designer-in-residence at the A/D/O.

Licensing digital content has never been easy in any medium – digital image sharing has stagnated till Creative Commons has been introduced, music and video content appearing online had its own challenges. The problematic of 3D models licensing is still not fully clear and is just taking first steps in ensuring IP rights. However, co-operating with designers like Stephen Burks we can proactively move towards democratization of CG market in which all creators from initial idea authors to creatives incorporating that work in their projects get acknowledged and share revenue.

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Join the upcoming Panel with Stephen Burks: Who owns the future (of design)?

February 23rd, 2017

Join the upcoming Panel with Stephen Burks: Who owns the future (of design)?

Who Owns the Future (Of Design)? With A/D/O Designer-in-Residence Stephen Burks.

Most of what we know of as design today happens without resulting in a physical product.

Nearly every design related industry and profession trades in digital files, including product design, graphic design, gaming, interiors and architecture, yet for some reason most designers see data as part of the process and choose not to acknowledge its independent value as intellectual property.

In fact, most designs are not protected in the digital realm, a seemingly alternate reality that rivals the physical world in terms of design users.

In an open discussion from the forefront of proprietary data in the age of computer generated files, platform distribution and design for digital production, we will attempt to find out, who owns the future?

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