Challenges

Are you ready for a design challenge? Check the current themed competitions and model a car, house, city, animal or anything else we see trending. Upload your new best selling 3D models and win prizes!
Ongoing Challenges
3D Challenge: Abstract Elements

3D Challenge: Abstract Elements

For some 3D artists, visualizing sci-fi or mythical creatures is a more difficult task than building a 3D model of a photorealistic, real-world object. For others the opposite is true. With the new 3D Challenge: Abstract Elements CGTrader is bringing everyone a task that is both complex and easy at the same time.

In this challenge we are looking for high quality, realistic models of various shapes and forms found in nature, graphic design or thought-of by people. Not sure where to start? Create a flame, cloud or smoke. Design a top-facing 3D flower, an ornate leave or create an ornamental work like filigree. How about making a decorative frame for use in a surrealistically designed composition. Make a water splash or a crystal. Turn a plain geometric shape into a decorative piece of art or shatter glass, creating a pattern of fractured shards. Put your imagination to work and show us how stunning and interesting 3D can be even when working on simpler objects!

Similar to the Designer Schwag and Sports & Hobbies challenges, this competition is designed for Maya and 3ds Max users. These models are intended to work well with the Adobe Dimension CC app, formerly known as Project Felix, and for use in the Adobe Stock 3D collection. To be eligible for this challenge, it is important to review the technical requirements. Here are the key ones:

  • All submissions should be a single-subject model (please don’t put water and flame into the same model).
  • Only Maya (.mb or .ma) and 3ds Max (.max) formats are accepted.
  • Use VRay Standard Material (VRayMtl).
  • Only quads are accepted (no automatic tri-to-quad conversion). Triangles can be used sparingly and only where absolutely necessary.
  • Poles should have maximum of 5 edges.
  • Single UV set per mesh (0-1 space, non-overlapping).
  • Real world scale objects (in centimeters).
  • Asset names should use camelCase or underscores (no spaces), and be consistent respective to all dependent files. Also, be sure to use English only.

Want a quick tip? We have a visual guide section of Do’s & Don’ts illustrating all the technical requirements and where to check specific properties. Also be sure to read through the terms & conditions sections for additional details you need to know.

Besides the technical requirements, there are a few other things that you should keep in mind prior to entering this challenge. Following these tips will make the review process faster and earn you extra karma points from our team:

  • Do not try to submit models that do not fit the theme; every single submission will be reviewed.
  • We cannot accept any models showing trademarks or containing other non-proprietary content. So to be on the safe side, don’t include any text or logos in the model or even in preview images for presentation on CGTrader. Check this blog post for more info.
  • When creating your model, if using real world references, be sure to alter, change or modify the model to be your own unique design.

Learn more about all of these topics - the theme, the technical and legal guidelines, and the associated Adobe Stock Contributors terms - in the dedicated section.

This challenge is another great opportunity to win amazing cash prizes and subscriptions to different Adobe apps, but also to build a unique model that is perfectly constructed for the graphic design community. In addition, by joining this challenge, you have the opportunity to become a contributor to the Adobe Stock 3D marketplace. This could be with no additional work on your part since CGTrader will take care of the work for you!Use this opportunity to become a part of the future of 3D content at Adobe. Join now! If you have any questions regarding the challenge, drop us a line to challenges@cgtrader.com or post your questions in the dedicated forum discussion.

Ends in about 2 months
CG (high & low poly) 3D challenge: SPACE

CG (high & low poly) 3D challenge: SPACE

Have you ever dreamt of flying? Wondered what is it like out there?

Materialize your thoughts and with the help of CG show us how borders of the Earth disappear in a speed of a light-year!

Let’s defy gravity with a new 3D challenge themed Space.

Get crazy modeling with no restrictions on the file format or the polygon count. In this challenge we have two categories (high and low poly) with different prizes. There are also no limits whether the submissions should be sci-fi or realistic objects. The only guideline to start your creativity flowing is the theme of space.

Create anything and everything from spaceships, sci-fi stations, space vehicles and rockets to satellites, asteroids, planets or an astronaut, even an alien! Let your imagination out and show us how stunning 3D can be.

Deadline of the challenge is December 10, 2017, 23:59 GMT.

We have prizes kindly provided by our friends at 3D-Coat, Quixel, Exlevel and FOX RenderFarm as well as Cebas Visual Technology. Please, check the prizes section for more details.

Just a quick note - our friends at Cebas Visual Technology are inviting all designers to download their new finalRender unlimited free trial version and those, who submit models rendered with finalRender will stand a chance to win full license of both finalRender and finalToon (please note that finalRender is 3ds Max specific). Don’t worry if you’re not up to switching renders! Uploading models with your own renderer you will stand to win finalToon for one year.

So, fasten your seat belts because we’re launching in 3... 2... 1....

Join!

Ends in 20 days
Finished Challenges
3D Challenge: Sports & Hobbies

3D Challenge: Sports & Hobbies

We are excited to announce our new 3D challenge: Sports & Hobbies. We are using the same technical rules as in Designer Schwag challenge (we hope you had a chance to enter that one) but exploring a new space for artists to explore and test their creative side.

For this challenge, we are looking for realistic 3D models of objects typically used for sports, hobbies, games and similar leisure activities. Musical instruments, paintbrushes and other art supplies, generic sports equipment, board games figures - these are just a few examples of what you could create for this unique challenge. Think outside the box and show us how stunning 3D can be!

As with our Designer Schwag challenge, these models are intended to work well with Project Felix, the new beta app from Adobe, and for use in the Adobe Stock 3D collection. To be eligible and prepare your models in the right way, it is important to review all of the technical requirements. Here are the key ones to consider (for a complete list, please refer to the terms and conditions section).

  • All submissions should be single-subject model
  • Only Maya (.mb or .ma) and 3ds Max (.3ds or .max) formats are accepted
  • Use VRay Standard Material (VRayMtl)
  • Only quads are accepted. Triangles can be used sparingly and only where absolutely necessary.
  • Poles should have maximum of 5 edges.
  • Single UV set per mesh (0-1 space, non-overlaping)
  • Real world scale objects (centimeters)
  • Asset names should use camelCase or underscores (no spaces), and be consistent respective to all dependent files. Use English only.

Don’t forget to also use the Legal Guidelines for Adobe Stock Contributors. These are similar to those that you already use for commercially cleared models on CGTrader. In short - we cannot accept any models showing trademarks or containing other non-proprietary content. Learn more about all of these topics - the theme, the technical and legal guidelines, and the associated Adobe Stock Contributors terms - in the dedicated section.

This challenge is an amazing opportunity to win great cash prizes, subscriptions to different Creative Cloud apps by Adobe and become a contributor to the Adobe Stock Collection.

Ended on 2017-09-21
3D Challenge: Designer Schwag

3D Challenge: Designer Schwag

CGTrader has always been a place for talented 3D designers to share and monetize their models regardless of where they come from or their skill level. We believe that anyone can master the world of 3D with the right attitude, motivation and tools. With this in mind, we are excited to announce a new challenge for the 3D community.

For this challenge, we are looking for fun, realistic models of schwag. This could include anything from hats to cups, business cards to pens, bags to toys. Anything that a designer might want to add some text to and use to wow that special client!

Now, for a few particulars…

The prizes are amazing and the topic is fairly straightforward, but in order to be eligible and prepare your models in the right way, it is important to review all of the technical requirements. Here are the key ones to consider (for a complete list, please refer to the terms and conditions section).

  • All submissions should be single-subject model
  • Only Maya (.mb or .ma) and 3ds Max (.3ds or .max) formats are accepted
  • Use VRay Standard Material (VRayMtl)
  • Only quads are accepted. Triangles can be used sparingly and only where absolutely necessary.
  • Poles should have maximum of 5 edges.
  • Single UV set per mesh (0-1 space, non-overlaping)
  • Real world scale objects (centimeters)
  • Asset names should use camelCase or underscores (no spaces), and be consistent respective to all dependent files. Use English only.

This challenge is a great opportunity to not only put your skills to the test and win an amazing prize but to build a model that is perfectly constructed for the design community. The technical requirements of this challenge are, in the end, to create 3D models that would work well with Project Felix, the new beta app from Adobe, and for use in the Adobe Stock 3D collection. By joining this challenge you also have the opportunity to become a contributor to the Adobe Stock 3D marketplace. This could be with no additional work on your part since CGTrader will take care of the work for you!

Don’t forget to also use the Legal Guidelines for Adobe Stock Contributors. These are similar to those that you already use for commercially cleared models on CGTrader. In short - we cannot accept any models showing trademarks or containing other non-proprietary content. Learn more about all of these topics - the theme, the technical and legal guidelines, and the associated Adobe Stock Contributors terms - in the dedicated section.

Use this opportunity to win cash prizes, subscriptions to different Adobe apps and to become part of the future of 3D content at Adobe. Join now!

Ended on 2017-08-27
Real-life objects PBR challenge

Real-life objects PBR challenge

End of February marked the end of the first PBR Challenge organized by CGTrader, and we must say that some really amazing artwork was brought to the competition by our community. You can check the winning entries here. We had over 660 entries, so it seems that you indeed are interested in the trend of PBR!

If you still haven't experimented with Physically Based Rendering (PBR), this new challenge is just right impulse to start doing that. PBR is becoming a real standard in the gaming industry, so to meet the needs of game developers, those interested in that market will likely have to adjust at some point.

This PBR challenge does not have very specific category restrictions, just this time we want to focus on real-life objects objects - furniture, plants, architecture, tools, electronics - just look around your physical environment and get to work. We love the creative 3D artwork you publish on CGTrader, but this time no sci-fi content is allowed. And yes, PBR textures is a must!

Our friends at Quixel, Marmoset, 3D-Coat and Dosch Design are joining in this competition, providing some great prizes, and CGTrader is throwing in a $500 in cash for the winners.

Now, take a deep breath of spring air, get back to modeling and make something that will leave everyone in awe for this competition!

Ended on 2017-05-28
PBR Challenge

PBR Challenge

New year comes with a new challenge - and it's a big one.

PBR keeps on getting bigger and setting trends in 3D world. If you still haven't caught up with Physically Based Rendering, 2017 is a very good time to do just that - and this competition should give a little nudge to start creating content that is fast-becoming a real standard in the gaming industry.

In case you're interested in trying out PBR, getting better with it, or just have a competitive mindset, the challenge will be suitable for you. The PBR challenge is a competition for game-ready models, but there is no category restriction - if the model is below 50 000 polygons and is PBR textured - you're in!

Our friends at Allegorithmic, 3D-Coat and Marmoset are joining in this competition, providing some great prizes for PBR rendering - and CGTrader is throwing in a $1000 in cash for the winners.

Now, get the new-year hangover off your head, get back to modeling, and make something memorable to come out on top in this competition!

In case you need an explanation on PBR, take a look at the comprehensive PBR Guide by Allegorithmic, great tutorial on PBR theory, posted by Marmoset's founder Jeff Rusell - and the basics on PBR standards by Joe Wilson.

Ended on 2017-02-27
Low Poly Challenge - Vehicles From The Future

Low Poly Challenge - Vehicles From The Future

All of us have a car that we've dreamed of from an early childhood. Well, at least most of us do! And although the "flying car" concept looks out of question, there will still be many, many designs that we're going to love. But why not make a concept or two ourselves? 3D Modeling is a perfect solution for that.

Keep in mind, this is a vehicle challenge, which means you're free to make cars, motorcycles, tanks, buses, trucks, trains or whatever - just make sure it actually looks like it can do whatever it is vehicles usually do. The concept of future belongs to you here - whether it's an apocalypse-themed, heavily armored Truck, or a glow-in-the-dark motorcycle with three wheels - it counts as an entry - as long as it is original, it works for us.

It will be a Low Poly challenge - so the 50,000 polygon is a limit.

Time to show us what the future will look like!

Ended on 2017-01-23