Yes I figured from the 400k+ triangles that it is the raw capture. I found that using zbrush to remesh to 15k poly count usually keeps the silhouette shape nicely and reduces the polygon count massively while providing quad topology (depending on the object ofcourse). You can then re-project the texture 360degrees and bake all the height/normal detail from there. It takes an extra 30 minutes but can be massively beneficial for small objects like accessories. For items this small you can imagine that can slow the scene down and saves the artist from having to proxy and hope they dont run out of ram at some point, unless its the focal point of course (which is why I think providing LODs is a good idea). Anyway just my thoughts, I'm sure it will sell well since the quality is great. Keep up the good work!