"unwrap 3ds max objects on a path" +++ "the video in maya" .................OMG.............
is this iunwrap posssible in 3ds max the video in maya
https://www.youtube.com/watch?v=J9jPEtpCMUQ
"unwrap 3ds max objects on a path" +++ "the video in maya" .................OMG.............
cargo ur star as usual nice tricks mate nice1 pal - got clean unwrap
so unwrap it first then use the spacing tool
https://www.youtube.com/watch?v=RIBDb854N0U
thought b e better demoing on video ,,, cos u cans ee exaclty were i can change the method ...am not cloning it adding to the path i would have addthe bridge based on teh gape inbetween with my currrent method
i uploaded video to demo the shape and method i used ,,,, sort of cylinder shape ive used ... more cylinder before adding turbsmooth
https://www.youtube.com/watch?v=RIBDb854N0U
You could do this many ways. My first thought would be make one of those Cylinder shapes, unwrap it, clone it and path deform it.
https://ibb.co/bFPTJ1s
I dont know ,,this the shape i am mking and the reason for path ,,,that the reason i used the method.. i thought instead of me guessing the modeling shape . I would upload the shape . you can see if there better method
https://ibb.co/qj8CwTH
this is the image will this style image work with unwrap method you have shown
https://ibb.co/R3ZnWhy
that quality unwrap ... i show the shape see if that same process will wrk
https://ibb.co/tzJ2jsq
i will show the modeling and cam what im trying unwrap
2 Ways:
When creating your spline you can have this automatic using this setting:
https://ibb.co/8mWwNbV
If you have a collapsed spline or cylinder you can always select one of the edges and press this button in the unwrap window to do the same thing:
https://ibb.co/HrFXLCp
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