unwrap 3ds max objects on a path
is this iunwrap posssible in 3ds max the video in maya
When creating your spline you can have this automatic using this setting:
If you have a collapsed spline or cylinder you can always select one of the edges and press this button in the unwrap window to do the same thing:
i will show the modeling and cam what im trying unwrap
that quality unwrap ... i show the shape see if that same process will wrk
this is the image will this style image work with unwrap method you have shown
I dont know ,,this the shape i am mking and the reason for path ,,,that the reason i used the method.. i thought instead of me guessing the modeling shape . I would upload the shape . you can see if there better method
You could do this many ways. My first thought would be make one of those Cylinder shapes, unwrap it, clone it and path deform it.
i uploaded video to demo the shape and method i used ,,,, sort of cylinder shape ive used ... more cylinder before adding turbsmooth
thought b e better demoing on video ,,, cos u cans ee exaclty were i can change the method ...am not cloning it adding to the path i would have addthe bridge based on teh gape inbetween with my currrent method
so unwrap it first then use the spacing tool
cargo ur star as usual nice tricks mate nice1 pal - got clean unwrap
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