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Race-themed 6.8 m sport speedboat in gloss black with a red racing livery - a sterndrive runabout fitted with real carbon racing bucket seats and a flat-bottom GT steering wheel. Built for renders, game environments and marina scenes that need a boat with attitude.
The hull is a true planing vee with hard chines, lifting strakes and 16.9 degree transom deadrise, faired from monotone spline curves so the gloss topsides reflect cleanly. Fully detailed at every angle: twin red bow stripes and a centre hatch stripe, red coaming rails, smoked wraparound windshield, chartplotter MFD with soft keys and rocker switches, five analogue gauges, gunwale throttle, two FIA-style carbon bucket seats with red alcantara cushions on plinth mounts, a flat-bottom GT wheel with LED shift row and paddle blades, rear bench and sundeck pads with red inserts, dark composite swim platform with folding boarding ladder, and a full sterndrive with trim tabs and a 3-blade propeller.
TECHNICAL SPECIFICATION123848 triangles / 142707 vertices as measured in the GLB (the port seat instances the starboard seat mesh - a renderer draws about 192k triangles)67 named objects in logical groupsQuad-dominant lofted construction, triangulated on exportReal-world scale in metres, Z-up in .blend, Y-up in glTFHull 6.80 m LOA x 2.46 m beam, 16.9 degree transom deadriseOverall bounds 7.72 x 2.54 x 1.95 m including swim platform and sterndriveOrigin at the transom on the keel plane, lowest point at Z 0Animated: 48-frame propeller rotation loop carried in GLB and FBXNo rig, no cameras, no lights
MATERIALS AND TEXTURES40 PBR materials - clearcoated gelcoat and livery, chrome, stainless, alcantara, leather, vinyl, tinted glass, emissive gauge faces, navigation lenses and LED shift row2 carbon-fibre twill texture maps (base color + normal, 1024x1024) embedded in the GLB and FBX, and supplied loose plus zippedAll other materials are value-only PBR - no maps requiredUVs: every mesh is unwrapped (smart-projected islands; the carbon parts use a calibrated cube projection)
FILES INCLUDEDracing_speedboat.glb - textures embedded, animation includedracing_speedboat.fbx - textures embedded, animation includedracing_speedboat_gltf.zip - gltf plus bin plus texture mapsracing_speedboat.obj with .mtl - static, value materialsracing_speedboat.blend - Blender 5.1 source with images packedracing_speedboat.stl / .ply / .abc / .usdc / .usdzracing_speedboat_textures.zip - loose carbon maps
ENGINE NOTESImport at 1.0 scale (metres). The propeller is a separate object ready to spin or drive from the baked loop. The racing seats and GT steering wheel are separate grouped objects and can be reused in other vehicle interiors. The waterline sits 0.36 m above the keel plane for scene placement.
REVIEWS & COMMENTS
accuracy, and usability.
