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A detailed 6.8 m sport runabout with sterndrive and an animated three-blade propeller - ready to drop into game worlds, marina scenes, archviz waterfronts and product renders.
Every part a buyer can see in the previews is actually modelled: planing hull with hard chines, twin lifting strakes and bow flare; crowned foredeck with anchor hatch, chrome cleats and split bow rails; walk-through windshield with smoked glass and chrome frame; full helm with steering wheel, five gauges with needles, glowing chartplotter screen with soft keys, rocker switch bank, ignition and side-mount throttle; two reclined bucket seats with wraparound bolsters and headrests, rear bench and sundeck pads; engine hatch with hinges and latch, navigation lights, fuel filler, hull vents and a wrap-around rubrail; teak swim platform with boarding ladder; complete sterndrive with gimbal, torpedo gearcase, skeg, trim tabs and propeller.
TECHNICAL SPECIFICATION47,928 triangles / 63,294 vertices (measured from the GLB)32 named objectsTriangulated polygon mesh, no n-gonsReal-world scale in metres, bow faces +X, Y-up in glTF exportsHull: 6.80 m length overall, 2.46 m beam, 16.9 degree transom deadriseOverall bounds including swim platform and prop: 7.72 x 2.54 x 1.95 mRests on its keel plane at Z = 0 (static waterline 0.26 m above keel)Propeller carries a 2 second looping rotation animation (GLB and FBX)No rig, no cameras, no lightsUV coordinates on every mesh
MATERIALS AND TEXTURES20 PBR materials using calibrated value-only parameters: gloss white gelcoat and navy livery with clearcoat, chrome, stainless steel, smoked glass, two teak tones, white and tan vinyl, carpet, glowing chart screen and gauge facesNo image textures to manage - every material imports ready to render in any glTF or FBX pipeline and recolours with one click
FILES INCLUDEDsport_speedboat.glb - main file with all materials and the prop animationsport_speedboat_gltf.zip - glTF plus BIN pairsport_speedboat.fbx / .obj with .mtl / .usdc / .usdz / .stl / .ply / .abcsport_speedboat.blend - Blender 5.1 source scene
ENGINE NOTESImport at 1.0 scale (metres). The hull is watertight solid geometry suitable for boolean cuts and 3D printing (STL included). Objects are logically named (hull, deck, helm, seats, drive, prop) so parts can be hidden or swapped. The propeller is a separate object pivoted on its shaft axis for custom spin-up. The 22 preview images are rendered from the delivered files with no post-processing.
REVIEWS & COMMENTS
accuracy, and usability.
