Why Are - YOU - Special?

Discussion started by mattsilversmith

Hey guys,

I want to challenge all members of the community who are selling content to answer this question. I have seen plenty of artists put their heart into a piece of work that has already been created 50 times over. Of course - all sellers - want to be unique or special; so I challenge you to answer this question:

"What makes your content - stand out - from it's competition?"

Feel free to give specifics of content you already have up. Show what you did to really make your work "POP".

I look forward to your answers!

- Matt Silversmith

Answers

Posted over 7 years ago
1

Do you know, I was personally hoping more people would engage in this discussion. I'm mildly curious why they didn't o.O

Posted over 7 years ago
4

I never check the quantity of models before I start working. That's because I start making what I love and feel like doing in that moment. So my work is 99% inspiration based. That being said, I believe that if you are passionate about 3d modeling and if you put enough hours into your training, eventually you will develop your own style and you will be recognized --> people will buy your models.

Posted over 7 years ago
4

Lovely topic! Just shared on our social channels. :)

Posted over 7 years ago
4

I have to admit that i rarely check before i start making a model if there are many others. But at one time I was the only one on cgt who had any starships based on the star trek universe :P but really if anything makes me different it would have to be that much of what i create isn't from a template, but out of my head. Also, may i say i agree, this was an awesome question to put to people :)

Posted over 7 years ago
5

This is a great discussion-provoking question. I make character modeling projects by this formula: 50% is determined what I think would be popular, and the other 50% I have to be passionate about and have fun making. I go out of my way though to make sure my texture work is unique. I do not let myself fall into the gritty PBR monotone earthy super realistic next gen models, but instead I try to make each of my models really colorful and look like parts of it are hand painted even though they aren't ( I have some secret techniques in painter hehe) and basically not let Blizzard games corner the market on high quality but cartoony textured characters. I don't know if I'm describing my point good enough, hopefully you understand : )

mattsilversmith wrote
mattsilversmith
Hey Kyle, Yes, I believe producing content in a different style is a great way to help make your work stand out. I know this especially applies to freelancing where people are looking for unique styles for their games and such. I like your characters they really are great work!
Posted over 7 years ago
3

Well, I have tried to find some holes., to make some models none have posted before or there only are a few off. But that might not be the best strategy in order of making money.

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