Materials are sometimes an issue when transfering from one software to another so most people are used to it and they usually recreate the materials from scratch using only the textures provided so it shouldn't be a problem for most of them. For example FBX transfers only basic material info anyway, so if someone uses Vray or other renderer in 3ds Max, then you can't export Vray material into FBX and have to use only Standard material. External renderer specific materials won't export properly from any software I guess so I wouldn't bother trying it and just export the model and textures.
FBX or OBJ don't have any dedicated software now so you can't edit them "natively".