What is better, selling models from blender 2.82 or 2.79
Hello cgtrader community.
I have a question for my fellow blender users. Is it better to upload my models saved in blender 2.82 or should i stick for now with 2.79.
Now don't get me wrong, i know 2.8 was a huge improvement to 2.79 but it has a major flaw in my opinion. Namely, a 2.79 model opens seamlessly in 2.8, but try to do it the other way around and the program crashes instantly. And personally, selling a model that instacrashes some software's does not sound as a good business model.....
For example, i made my newest model (see link) completely in 2.79 and when opened in 2.8 it automatically renders perfect in eevee and cycles. But if i save it, it won't open in 2.79 anymore. https://www.cgtrader.com/3d-models/exterior/other/solar-energy-tree
Getting used to use 2.8 takes some time, and i can understand that some buyers might prefer to stick to 2.79 if modeling is not their full time work. I know a few tricks export back to 2.79 but perhaps not everybody wants to do that.
What do you guys think, save as 2.79 for costumers that do not yet want to upgrade, or should we switch to 2.82?
I don't think there's a downside to using either version. Like you said, the 2.79 version of a model will work with any later edition of Blender, so if you're really concerned about it, stick with 2.79. However, more people are likely to be using 2.8, so in the long run, there's no benefit to having an older version model. You could also offer files for both versions, which doesn't hurt you at all.
Better? Not selling models from Blunder at all. Object and FBX are the best formats so the version of Blender shouldn't be an issue as it supposedly (sometimes) imports both of these formats.
If you must use Blender then I would suggest exporting as object files and using the free FBX exporter for Maya. Blender also has (or had in 2.78c) issues with exporting as 3ds (this is random depending on the model attributes), it also has problems importing/ exporting DAE files (Collada) and tends to mess up the scale and on occasion, it losing any vertex colours applied. I've made models for the industry for many years and never been asked for Blend files although I do supply the option as I believe the more the merrier!
Good luck! Stay safe, and may you sell a million models a day.
I've actually used Blender quite a lot but not for modelling. I used it for converting models to the nif format (Bethesda) as it has the best Nif script out there. If you're looking for reliable free software that can convert then Wings3D is your badger. Assigning materials in that is the easiest I've ever seen. Maya is a pain in the rectum for everything if you're not used to it, but of course, it has many more options than all the free software put together. The price tag is a little scary though unless you use it in your job and can get it back from the tax man ;) Same goes for Substance Painter/ Designer. I'm afraid of adding up the subscriptions that I pay for as I reckon I would have a heart attack lol
I've written books on Wings3D lol :D
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