i would say that you should bake texture maps for details and make big shapes with polygons
Hi, I recently accepted the cgtrader test assignment to create this chair. The problem is that they ask me that the model has a maximum of 10,000 polygons. When for the details of this object that is impossible ... Since it would be too low poly. It's for archviz, any suggestions?
https://i.postimg.cc/PrSVY6Xz/Live-scene.jpg
i would say that you should bake texture maps for details and make big shapes with polygons
if you use blender . so you can use un- subdivide .
Show us wireframe, it will be hard to tell it is posible or not.
You need to clean your mesh, removing polygons where they are not necessary.
I'm not an expert, but that's what I've been taught;)
An image might be more understandable :)
https://i.postimg.cc/NjP63Zmh/Sans-titre.png
Hoping it will help you.
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