Sculpting not happening in real time?
In Blender, I have a character model in Sculpt Mode. When I try to sculpt on the model, seemingly nothing happens. However, when I switch to Edit Mode, the changes appear. But I can't see what I'm actually sculpting in real time. Why is this happening and how can I fix it?
Do you have any shape keys active? Properties > Data > Shape Keys. Make sure there are no keys enabled, or that you're working on the Basis shape.
It's some time ago I tried sculpting in Blender (use normally Zbrush if I have to sculpt at all).
As far as I know you need to add a a modifier called "Multiresolution" to your model.
There you can subdivide your model and adjust subdivision level up and down as needed for your details for "Sculpt", "Preview" and "Render". Just tried it and I can see what I sculpt.
Didn't know that there is a feature like that till now.
But that's what happens if you get Zbrush addicted I guess. ;)
Use Blender almost only for setting up material groups and polygon groups for rigging and minor adjustment of geometry now.
Thumbs up for that information! :)
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