Sculpting not happening in real time?

Discussion started by llast-ffirst1234

In Blender, I have a character model in Sculpt Mode. When I try to sculpt on the model, seemingly nothing happens. However, when I switch to Edit Mode, the changes appear. But I can't see what I'm actually sculpting in real time. Why is this happening and how can I fix it?

Answers

Posted about 1 year ago
0

Do you have any shape keys active? Properties > Data > Shape Keys. Make sure there are no keys enabled, or that you're working on the Basis shape.

Posted about 1 year ago
0

It's some time ago I tried sculpting in Blender (use normally Zbrush if I have to sculpt at all).
As far as I know you need to add a a modifier called "Multiresolution" to your model.
There you can subdivide your model and adjust subdivision level up and down as needed for your details for "Sculpt", "Preview" and "Render". Just tried it and I can see what I sculpt.

luxxeon wrote
luxxeon
You are correct for the most part, except if you are using the Dynotopo feature. With Dynotopo enabled, you can sculpt on anything even as low poly as the default cube and get virtually unlimited detail. It's almost exactly the same principle as Sculptris Pro mode in Zbrush.
Posted about 1 year ago
0

Didn't know that there is a feature like that till now.
But that's what happens if you get Zbrush addicted I guess. ;)
Use Blender almost only for setting up material groups and polygon groups for rigging and minor adjustment of geometry now.
Thumbs up for that information! :)

luxxeon wrote
luxxeon
Yes, I still use Zbrush for almost everything sculpting related these days as well. It's just so much more polished and refined as a sculpting tool. Blender is still impressive in many ways though and could be utilized in a pinch or in situations where you don't feel like round-tripping into Zbrush. Especially if you're just doing something very quickly or blocking out a shape.

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