pbr fence game ready fence
marmoset simple fence with a normal map ....would i t be better towrtie the different render engines on my images to show how the pbr showing different in render engines like marmoset substance painter......... showin with right lighting you can th result you want in you game engine
not sure if you hit pirate English in the translator by mistake but marmoset is a real-time render engine, so I don't see why you need anything else other than marketing images for different lighting scenarios... which you can also emulate in marmoset. at the end of the day its up to you how you present your work, pbr should look the same regardless of engine in the same lighting scenario.
show sample i would .. my graphics card outdated in substance painter
@512 if your graphics card is outdated that is your problem you should rectify. Otherwise the whole point of PBR is to standardize the materials/texturing pipeline so that the materials have the same appearance in all render engines that support it. I output my PBR content and it looks the same in 3dsmax, c4d, blender, unreal engine, marmoset, etc.
In order to post an answer, you need to sign in.