Pendant lamp of metal and glass

Discussion started by Tecna

Hello,

With two versions of the model, high poly and low poly (only in the .blend file) with array and curve modifiers. All meshes are manifold 100% quads. No faces intersected or distorted. No poles of more than 5 edges. UV map without overlapping. Original design and textures.

Pendant lamp

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Posted about 2 years ago
0

Great work! Keep it up!

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