DESCRIPTION
|| INCLUDED ASSETS ||
  • Formal Shirt
  • Formal Trousers
  • Dress Shoes
|| TECHNICAL SPECIFICATIONS ||
  • Total Vertices: 110,090 (Full Layered Assembly at LOD0)
  • Topology: Professional, clean, quad-dominant topology specifically engineered for precise deformation around joints and to maintain crisp, sharp creases.
  • Rigging: Fully rigged and weighted to the Epic Skeleton (MetaHuman compatible skeleton).
  • UV Layout: Professional, non-overlapping UV maps ensuring uniform, maximized texel density for high-resolution fabric and textile patterns.
  • Scale: Real-world scale (Centimeters).
  • Game-Ready: Yes, fully optimized and production-tested for real-time performance in Unreal Engine 5.x.
|| KEY FEATURES ||
  • Parametric Color Customization: Deep customizability built directly into the shader pipeline. Highly flexible material instances allow for real-time color adjustments of both the shirt and pants, enabling you to build a massive variety of corporate, hospitality, or casual office-wear styles from a single asset pack.
  • Dynamic Fabric Definition: High-fidelity PBR maps meticulously authored to accurately capture distinct textile weights and light responses—from the tight cotton weave of the dress shirt to the heavy wool-blend aesthetic of the corporate trousers.
  • Integrated Wear & Crease System: Advanced shader-based detailing. Features controllable mask layers to dynamically adjust the intensity of fabric micro-creases and subtle surface wear, delivering enhanced realism during close-up cinematic shots.
  • Native MetaHuman Integration: Classified natively as Modular Skeletal Items. Precision-weighted for the MetaHuman framework to guarantee flawless mesh alignment, seamless layering, and complete compatibility within the modular wardrobe ecosystem.
  • Production-Ready Workflow: Built from the ground up to leverage modern real-time engine pipelines, fully supporting UE5 Lumen for realistic light bounce between overlapping clothing folds and Nanite geometry management.
|| FILE COMPATIBILITY & FORMATS ||
  • Unreal Engine Project (Complete with Master Materials, Pre-configured Parametric Instances, and organized Skeletal Meshes)
  • MetaHuman File (.mhpkg)
  • Blender Source File (.blend with organized collections and clean hierarchy)
  • FBX Format (Universal Interchange format for seamless import into other engines or DCC apps)
|| INTENDED USE CASES ||
  • Modern Corporate, Business, & Hospitality Simulations
  • Urban Lifestyle, Open-World Games, & RPG Wardrobes
  • High-Fidelity Digital Human NPCs & Story-Driven Protagonists
  • Architectural Visualization (ArchViz) & Interactive Walkthroughs
  • Virtual Production & Modern Real-Time Cinematics

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Business Formal Outfit v1 - Metahuman Compatible Low-poly 3D model

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Native file format
BLEND
Size: 4.29 MB
Renderer: Cycles | 5.0 | 5.0
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FBX
Autodesk FBX | 4 files<br />File Size: 6.74 MB
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PNG<br />File Size: 98.3 MB
OTHER
Other<br />File Size: 506 MB
UASSET
UnrealEngine<br />Version: 5.7 - Renderer: V-Ray 5.7<br />File Size: 88.2 MB
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