DESCRIPTION
|| INCLUDED ASSETS ||
  • Formal Coat
  • Turtleneck Sweater
  • Formal Trousers
  • Dress Shoes
|| TECHNICAL SPECIFICATIONS ||
  • Total Vertices: 90,758 (Full Layered Assembly at LOD0)
  • Topology: High-quality, clean, quad-dominant topology specifically optimized for complex multi-layered cloth configurations, natural fabric folds, and fluid physical deformation.
  • Rigging: Fully rigged and weighted to the Epic Skeleton (MetaHuman compatible skeleton).
  • UV Layout: Professional, non-overlapping UV maps maximizing uniform texel density for intricate, close-up textile and knit textures.
  • Scale: Real-world scale (Centimeters).
  • Game-Ready: Yes, fully optimized and production-tested for real-time performance in Unreal Engine 5.x.
|| KEY FEATURES ||
  • Parametric Material Control: Deep customizability built directly into the shader pipeline. Independent color and texture parameters for the coat, turtleneck, and trousers allow for effortless transitions between corporate corporate, creative startup, and evening formal styles via material instances.
  • Advanced Layering Workflow: Precision-weighted mesh distribution engineered to allow the formal coat to sit naturally over the thick turtleneck sweater without any ugly mesh clipping, poke-through, or double-skinning artifacts.
  • Multi-Fabric PBR Definition: Meticulously authored material maps capturing distinct physical responses—from the soft, rougher light dispersion of the knit turtleneck to the heavy wool-blend texture of the coat and the smooth, reflective finish of the leather shoes.
  • Native MetaHuman Seamless Integration: Classified natively as Modular Skeletal Items. Fully calibrated for the MetaHuman framework to ensure the entire layered assembly aligns perfectly and deforms accurately during complex character animations.
  • Next-Gen Engine Optimization: Built from the ground up to leverage modern real-time engine pipelines, fully supporting UE5 Lumen for high-fidelity inter-layer shadow casting and global illumination, alongside Nanite geometry pipelines.
|| FILE COMPATIBILITY & FORMATS ||
  • Unreal Engine Project (Complete with Master Materials, Pre-configured Parametric Instances, and organized Skeletal Meshes)
  • MetaHuman File (.mhpkg)
  • Blender Source File (.blend with organized collections and clean hierarchy)
  • FBX Format (Universal Interchange format for seamless import into other engines or DCC apps)
|| INTENDED USE CASES ||
  • Modern Executive, Premium Business, & Creative Tech-Noir Character Designs
  • High-End Urban Environments, Contemporary RPGs, & Lifestyle Games
  • Digital Human Cinematics, Commercials, & Virtual Fashion Visualizations
  • Virtual Production & Interactive High-Fidelity Professional Simulations

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Business Formal Outfit v2 - Metahuman Compatible Low-poly 3D model

$57.99
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Native file format
BLEND
Size: 3.78 MB
Renderer: Cycles | 5.0 | 5.0
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FBX
Autodesk FBX | 5 files<br />File Size: 6.25 MB
PNG
PNG<br />File Size: 229 MB
OTHER
Other<br />File Size: 585 MB
UASSET
UnrealEngine<br />Version: 5.7 - Renderer: V-Ray 5.7<br />File Size: 167 MB
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90758 vertices
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