DESCRIPTION
|| INCLUDED ASSETS (5 Unique Meshes) ||
  • Formal Shirt
  • Tailored Waistcoat
  • Classic Long Coat
  • Formal Trousers
  • Dress Shoes
|| TECHNICAL SPECIFICATIONS ||
  • Total Vertices: 154,088 (Full Multi-Layered Assembly at LOD0)
  • Topology: Professional, multi-layered quad-dominant topology specifically optimized for complex cloth-on-cloth physics simulations, natural fabric folds, and clean joint deformation.
  • Rigging: Fully rigged and weighted to the Epic Skeleton (MetaHuman compatible skeleton).
  • UV Layout: Highly efficient, non-overlapping UV layout with optimized, uniform texel density across all 5 garments.
  • Scale: Real-world scale (Centimeters).
  • Game-Ready: Yes, fully optimized and production-tested for real-time performance in Unreal Engine 5.7.
|| KEY FEATURES ||
  • Advanced Parametric Color Control: Deep customizability built directly into the shader pipeline. The shirt, waistcoat, long coat, and trousers feature fully independent color parameters, allowing you to create countless unique color stories, formal themes, and uniform styles from a single asset pack.
  • Dynamic Grime & Wear System: Advanced shader-based weathering. Integrated mask parameters across all assets (including the shoes) allow for controllable dirt, dust, and surface wear intensity to seamlessly transition your character from pristine office environments to rugged outdoor scenes.
  • Material Fidelity & Texturing: High-resolution PBR maps capturing distinct material responses—from the crisp woven fabric of the shirt and the structured wool of the long coat to the smooth, polished surface of the dress shoes.
  • Parametric Alpha Masking Guide: Comes equipped with built-in scalar parameters (AlphaSelection) to prevent overlapping geometry mesh-clipping during multi-layered assemblies:
  • Shirt Controls: 0 = Shirt Only | 1 = Shirt + Waistcoat | 2 = Shirt + Long Coat | 3 = Full Outfit (Pants compatibility)
  • Pants Controls: 0 = Pants Only | 1 = Pants + Shirt | 2 = Pants + Waistcoat | 3 = Pants + Long Coat + Waistcoat
  • Waistcoat Controls: 0 = Waistcoat + Shirt | 1 = Waistcoat + Long Coat

  • Next-Gen Engine Optimization: Built from the ground up to leverage modern real-time engine pipelines, fully supporting UE5 Lumen for realistic global illumination and shadow casting between clothing layers, alongside Nanite geometry management workflows.

|| FILE COMPATIBILITY & FORMATS ||
  • Unreal Engine Project
  • MetaHuman File (.mhpkg)
  • Blender Source File
  • FBX Format
|| INTENDED USE CASES ||
  • High-End Executive & Premium Male Character Customization Systems
  • Modern Urban, Period Drama, or Detective Noir Protagonists/NPCs
  • Digital Human Cinematics, Commercials, & Virtual Production
  • Digital Fashion Design Visualization & AAA Interactive Storytelling

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Business Formal Outfit v3 - Metahuman Compatible Low-poly 3D model

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Size: 5.71 MB
Renderer: Cycles | 5.0 | 5.0
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UnrealEngine<br />Version: 5.7 - Renderer: V-Ray 5.7<br />File Size: 207 MB
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