Description
Real-time game ready 3D fighting knife dagger - PBR ready
Character from the screenshot will be available soon
_____________________Used software __________________
Production pipeline for AAA PC/Console games:
- High poly - Zbrush
- Low poly, UV - Maya
- Baking in Marmoset toolbag
- Texturing in Substance painter
Renderes:
- HP - Keyshot
- Texture - Marmoset
_____________________Topology - Low poly__________________
POLYCOUNT 7,396 trisFiles:.ma.fbx
Professional topology for Games:
- reasonable polycount according to AAA standarts
- topology is uniform and have a good flow
- separate pieces laying on top of each other have a similar topology
- reduced polycount in less visible areas
- logicly merged meshes
- normals are unlocked
- triangulated mesh in necessary areas to prevent non planar faces
______________________UV______________________
Professional UV Layout:
- uv's are well packed
- texel density remaining the same (except hidden parts)
- merged uv shells as much as possible
- uv seams placed in hidden areas
- reduced shell size in low visibility areas
- checked UV direction with pattern layout
- no distortion
- for hard edges there is a cut on the uv, but not the over way
- UV is straight where it possible
________________________Textures______________________
Texture size 4096 x 4096
Files:n.pngao.pngd.pngr.pngm.png
PBR metalness roughness:
- normal
- AO
- basecolor
- roughness
- metallic
Professional texture:
- level of detail is constant through all textures, there are no too sharp or too blurry areas
- pbr checker doesn’t have big red areas on both 30 and 50 srgb
- materials are well defined on all the channels and have a good separation no visible texture seams
- project is adjusted with unreal log file
_____________________Real world scale__________________
Best fit for character 185 cm. Size is shown on one of the previews