DESCRIPTION

Real-time game ready 3D Character in a role of Soldier, Sergeant, guard, classy fighter. Not rigged and skinned,Ideal for rpg game. Based on the Team from Earth concept art: https://www.cgtrader.com/gallery/project/eastern-warrior-concept-artPerfectly works with for Unreal engine 5 and Unreal engine 4.

Real world scale - 185 cmCustomizable character with separated meshes and textures for:

  • Head
  • Hair
  • Some clothes elements - such as gloves, bottle and pouches.

Also is available in green color:_______ linkAlso as available with additional armor:_______ linkAdd knife for free: https://www.cgtrader.com/free-3d-models/military/melee/game-ready-3d-fighting-knife-dagger

_____________________Used software __________________

Production pipeline for AAA PC/Console games:

  • High poly - Zbrush
  • Low poly, UV - Maya
  • Baking in Marmoset toolbag
  • Texturing in Substance painter
  • Hair - Maya Xgen realtime pipeline (hair cards)

Renderes:

  • HP - Keyshot
  • Texture - Marmoset

_____________________Topology - Low poly__________________

TTL 110 556 tris

  • head 20,008
  • arms 7,276
  • body vest 11,156
  • bottle+pouches 4,586
  • gloves 8,620
  • skirt & belts 10,312
  • pants 7,782
  • boots 2,686

Files:

  • .ma
  • .fbx

Professional topology for Games:

  • reasonable polycount according to AAA standarts
  • topology is uniform and have a good flow
  • separate pieces laying on top of each other have a similar topology
  • reduced polycount in less visible areas
  • logicly merged meshes
  • normals are unlocked
  • triangulated mesh in necessary areas to prevent non planar faces

______________________UV______________________

Professional UV Layout:

  • uv's are well packed
  • texel density remaining the same (except hidden parts)
  • merged uv shells as much as possible
  • uv seams placed in hidden areas
  • reduced shell size in low visibility areas
  • checked UV direction with pattern layout
  • no distortion
  • for hard edges there is a cut on the uv, but not the over way
  • UV is straight where it possible

________________________Textures______________________

Texture set body vest.................4096 x 4096 skirt..........................4096 x 4096 pants.........................4096 x 4096 boots.........................2048 x 2048 gloves.......................4096 x 4096 bottle+pouches.....2048 x 2048 arms...........................4096 x 4096 head...........................4096 x 4096

Each texture set has such maps:.n.ao.d.r.mSome of the textures has additions from the list below.

PBR metalness roughness:

  • normal
  • AO
  • basecolor
  • roughness
  • metallic

Additional: emissive opacity scattaring

Professional texture:

  • level of detail is constant through all textures, there are no too sharp or too blurry areas
  • pbr checker doesn’t have big red areas on both 30 and 50 srgb
  • materials are well defined on all the channels and have a good separation no visible texture seams
  • project is adjusted with unreal log file

REVIEWS & COMMENTS

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hadirtedrickReturning buyer from this seller
This user has purchased multiple models from this seller
WoW! this one is very nice! Hope to see the Unreal package someday. But good work so far, very high level - model, UV, textures - everything
teamfromearth
teamfromearthSeller of this model
This user is the seller of this model
Thank you for comments!
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Guard eastern warrior - 3D character for games Low-poly 3D model

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Native file format
MA2 files
Size: 504 MB
2022
Exchange formats
FBX
Autodesk FBX | 2 files<br />File Size: 500 MB
TEXTURES
Textures<br />File Size: 493 MB
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3D Features
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240000 polygons
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