Eastern guard 3D game character

Eastern guard 3D game character Low-poly 3D model

Description

Real-time game ready 3D Character in a role of Soldier, Sergeant, guard, classy fighter. Not rigged and skinned

Ideal for rpg game. Based on the Team from Earth concept art: https://www.cgtrader.com/gallery/project/eastern-warrior-concept-art Perfectly works with for Unreal engine 5 and Unreal engine 4.

Real world scale - 185 cm

Customizable character with separated meshes and textures for:

  • Head
  • Hair
  • Some clothes elements - such as gloves, bottle and pouches.

Also is available in red color:_______ link Also as available with additional armor:_______ link Add knife for free: https://www.cgtrader.com/free-3d-models/military/melee/game-ready-3d-fighting-knife-dagger

__________________Used software _______________

Production pipeline for AAA PC/Console games:

  • High poly - Zbrush
  • Low poly, UV - Maya
  • Baking in Marmoset toolbag
  • Texturing in Substance painter
  • Hair - Maya Xgen realtime pipeline (hair cards)

Renderes: HP - Keyshot Texture - Marmoset

__________________Topology - Low poly_______________

TTL 110 556 tris head 20,008 arms 7,276 body vest 11,156 bottle+pouches 4,586 gloves 8,620 skirt & belts 10,312 pants 7,782 boots 2,686 Files: .ma .fbx

Professional topology for Games:

  • reasonable polycount according to AAA standarts
  • topology is uniform and have a good flow
  • separate pieces laying on top of each other have a similar topology
  • reduced polycount in less visible areas
  • logicly merged meshes
  • normals are unlocked
  • triangulated mesh in necessary areas to prevent non planar faces

___________________UV___________________

Professional UV Layout:

  • uv's are well packed
  • texel density remaining the same (except hidden parts)
  • merged uv shells as much as possible
  • uv seams placed in hidden areas
  • reduced shell size in low visibility areas
  • checked UV direction with pattern layout
  • no distortion
  • for hard edges there is a cut on the uv, but not the over way
  • UV is straight where it possible

_____________________Textures___________________

Texture set body vest.................4096 x 4096 skirt..........................4096 x 4096 pants.........................4096 x 4096 boots.........................2048 x 2048 gloves.......................4096 x 4096 bottle+pouches.....2048 x 2048 arms...........................4096 x 4096 head...........................4096 x 4096

Each texture set has such maps: .n .ao .d .r .m

Some of the textures has additions from the list below.

PBR metalness roughness: normal AO basecolor roughness metallic

Additional: emissive opacity scattaring

Professional texture:

  • level of detail is constant through all textures, there are no too sharp or too blurry areas
  • pbr checker doesn’t have big red areas on both 30 and 50 srgb
  • materials are well defined on all the channels and have a good separation no visible texture seams
  • project is adjusted with unreal log file
teamfromearth
teamfromearth 2023-06-07 00:10:32 UTC
Thank you for buying it! Glad you like. There is another model in red color available: https://www.cgtrader.com/3d-models/character/fantasy-character/guard-eastern-warrior-3d-character-for-games
Item rating
1 0
H
hadirtedrick 2023-06-07 00:09:06 UTC
Recommended
Very solid work guys! Clean, no bugs enjoying working with you, keep going
Eastern guard 3D game character
$69.00
 
Royalty Free License 
Eastern guard 3D game character
$69.00
 
Royalty Free License 
Response 82% in 0.4h
3D Modeling
Low-poly Modeling
PBR modeling
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3D Model formats

Format limitations
  • Autodesk FBX (.fbx) (3 files)2.14 GB
  • Autodesk Maya (.ma, .mb) (2 files)1.08 GBVersion: 2022Version: 202
  • Textures 1.07 GB

3D Model details

  • Publish date2023-06-07
  • Model ID#4553664
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 220,000
  • Vertices 0
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
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