DESCRIPTION

Real-time game ready 3D Character in a role of Soldier, Sergeant, guard, classy fighter. Not rigged and skinned

Ideal for rpg game. Based on the Team from Earth concept art: https://www.cgtrader.com/gallery/project/eastern-warrior-concept-art Perfectly works with for Unreal engine 5 and Unreal engine 4.

Real world scale - 185 cm

Customizable character with separated meshes and textures for:

  • Head
  • Hair
  • Some clothes elements - such as gloves, bottle and pouches.

Also is available in red color:_______ link Also as available with additional armor:_______ link Add knife for free: https://www.cgtrader.com/free-3d-models/military/melee/game-ready-3d-fighting-knife-dagger

__________________Used software _______________

Production pipeline for AAA PC/Console games:

  • High poly - Zbrush
  • Low poly, UV - Maya
  • Baking in Marmoset toolbag
  • Texturing in Substance painter
  • Hair - Maya Xgen realtime pipeline (hair cards)

Renderes:HP - KeyshotTexture - Marmoset

__________________Topology - Low poly_______________

TTL 110 556 trishead 20,008arms 7,276body vest 11,156bottle+pouches 4,586gloves 8,620skirt & belts 10,312pants 7,782boots 2,686Files:.ma.fbx

Professional topology for Games:

  • reasonable polycount according to AAA standarts
  • topology is uniform and have a good flow
  • separate pieces laying on top of each other have a similar topology
  • reduced polycount in less visible areas
  • logicly merged meshes
  • normals are unlocked
  • triangulated mesh in necessary areas to prevent non planar faces

___________________UV___________________

Professional UV Layout:

  • uv's are well packed
  • texel density remaining the same (except hidden parts)
  • merged uv shells as much as possible
  • uv seams placed in hidden areas
  • reduced shell size in low visibility areas
  • checked UV direction with pattern layout
  • no distortion
  • for hard edges there is a cut on the uv, but not the over way
  • UV is straight where it possible

_____________________Textures___________________

Texture set body vest.................4096 x 4096 skirt..........................4096 x 4096 pants.........................4096 x 4096 boots.........................2048 x 2048 gloves.......................4096 x 4096 bottle+pouches.....2048 x 2048 arms...........................4096 x 4096 head...........................4096 x 4096

Each texture set has such maps: .n .ao .d .r .m

Some of the textures has additions from the list below.

PBR metalness roughness:normalAObasecolorroughnessmetallic

Additional: emissive opacity scattaring

Professional texture:

  • level of detail is constant through all textures, there are no too sharp or too blurry areas
  • pbr checker doesn’t have big red areas on both 30 and 50 srgb
  • materials are well defined on all the channels and have a good separation no visible texture seams
  • project is adjusted with unreal log file

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hadirtedrickReturning buyer from this seller
This user has purchased multiple models from this seller
Very solid work guys! Clean, no bugs enjoying working with you, keep going
ha
hadirtedrickReturning buyer from this seller
This user has purchased multiple models from this seller
Nice work!
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Eastern guard 3D game character Low-poly 3D model

Royalty Free License
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File formats
FBX
Autodesk FBX | 3 files<br />File Size: 2.14 GB
MA
Autodesk Maya | 2 files<br />Version: 2022<br />File Size: 1.08 GB
TEXTURES
Textures<br />File Size: 1.07 GB
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3D Features
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220000 polygons
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