Preparing model for upload and sale.

Discussion started by camillus-mvi

I am an intermediate level Blender user. I just uploaded a model but I'm not sure if I did it right. Am I supposed to upload the entire Blender file or just the object?

Do I include any uv mapped textures as separate files or is there a way to include it in the Blender file? Some 3D model sites have more complicated requirements for uploads, including certain software used to optimize the model. Can someone post a check-list simply outlining what I need to do? That would be greatly appreciated.

Answers

Posted almost 8 years ago
0

I have uploaded my models i have included the texture map and the normal maps , specular. , Other wise the user would have to create there own maps to get the final outcome. I would upload the maps if you want the user to have the same model advertised.

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Posted about 7 years ago
0

To make my models ready for upload. I pack all the texture in the blender file. But I also provide the textures in a zip.

Posted almost 7 years ago
0

Thank you for the info! Much appreciated!

Posted almost 6 years ago
0

if you want to make a game asset do you have to triangulate the model.

512pixel wrote
512pixel
dont think you do only time i developed triangulate was for element 3d . i think it important for game models to be in quads
cephalos81 wrote
cephalos81
i dont think so, if the buyer needs to he usually does it with a few clicks

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