Rename it to glass_transparency_mesh. I dont know why, but never let me use the numbers, it gives me error, I usually use glass and innerglass for the first part of the name. And dont forget the _mesh at the end.
Hello everyone.
I create assets with glass material and texture it using Substance Painter. When exporting the texture maps, I've included all the necessary information for the opacity channel. However, when uploading it to Wildcat, I'm unable to render the transparency of the glass. Could you please let me know if there's something I've done wrong? Sincerely appreciate any guidance you can provide.
Thank you
Rename it to glass_transparency_mesh. I dont know why, but never let me use the numbers, it gives me error, I usually use glass and innerglass for the first part of the name. And dont forget the _mesh at the end.
For transparencies to work you must use the _transparency tag in both the mesh and the material.
Hi bro I have the same issue did you found any solution for this?
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