Hey everyone! I’m excited to share my latest project—a game-ready, highly detailed dirty plastic canister prop based on a real-world photogrammetry scan.
Available for purchase: https://www.cgtrader.com/3d-models/industrial/tool/realistic-dirty-plastic-canister-photogrammetry-scan-game-ready
My main goal for this asset was to achieve a flawless 360-degree capture (including the base) and deliver completely clean, production-ready topology without any automated artifacts. To get full coverage and eliminate baked-in ground shadows, I used a custom two-pass scanning technique to capture the object from all angles.
The asset is fully optimized for modern real-time engines, featuring a manual retopology pass, clean UV packing, and a proper LOD system.
Technical Specifications:
• LOD 0 (Hero): 3,641 Vertices / 7,282 Tris
• LOD 1 (Optimized): 1,820 Vertices / 3,640 Tris
• Textures: 4K Resolution (PBR Standard + Engine-Packed ORM map for UE/Unity)
• Scale: Real-world scale, pivot point snapped to the base.
Workflow & Tools:
• Photogrammetry capture & processing
• Retopology & LOD creation in Blender
• Texturing, baking, and seam clean-up in Blender
Feedback is always welcome! Hope you like it
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