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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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High-quality, game-ready 3D model of a dirty white plastic canister. Created using a real-world photogrammetry scan, this model has been manually retopologized and fully optimized for real-time performance. It is a perfect prop for game development (Unreal Engine, Unity), garage setups, industrial scenes, or post-apocalyptic environments.
The model is completely plug-and-play: built to real-world scale, with all transformations applied and the pivot point logically placed at the base. Key FeaturesGame-Ready & Optimized: Clean topology that perfectly preserves the original scanned silhouette.
Photogrammetry Based: Authentic wear, dirt, scratches, and micro-details captured directly from a real physical object.
LOD System Included: Features two Levels of Detail to maximize performance in real-time engines.
Multiple Texture Workflows: Includes both standard PBR maps and engine-packed textures for a seamless setup.
Geometry & LODsThe mesh is fully optimized for modern game engines.
LOD 0: 3,641 Vertices / 7,282 Tris — Main high-detailed model for close-ups and hero shots.
LOD 1: 1,820 Vertices / 3,640 Tris — Optimized version for mid-to-long-range viewing. Textures & PBR Materials (4K Resolution)All main textures are provided in high-quality 4K resolution and logically separated into two folders for your convenience:
Base Color
Normal Map
Roughness
Metallic
Ambient Occlusion
Base Color
Normal Map
ORM Map (Packed channel mask: Red = Ambient Occlusion, Green = Roughness, Blue = Metallic) — highly optimized for memory efficiency. Included File Formats.FBX (Main format with saved hierarchy and real-world scale).
.OBJ (Universal format).
Raw Source Folder: Includes the original, unedited High-Poly photogrammetry mesh for those who need to perform custom retopology or custom texture baking.