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- Lights
- Cameras
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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Detailed 3D model of a monocot root in cross-section, showing xylem and phloem tissue arranged in an alternating ring pattern near the periphery, surrounding a central pith — a defining characteristic of monocot root anatomy. Root hairs are visible extending from the outer epidermis, accurately representing the internal structure and water/nutrient absorption pathways.
Ideal for biology education, botany courses, plant science teaching, and educational content covering monocot vs. dicot root structure and vascular tissue organization. All textures are baked (BaseColor, Roughness, Normal, Metallic, Displacement — PBR), making the model render-ready in Blender, Unity, Unreal Engine, or any PBR-compatible engine straight out of the box.
Formats included: .blend / .fbx / .obj / .gltfTextures: BaseColor, Roughness, Normal, Metallic, Displacement (baked, PBR)Type: Static (non-rigged), real-time and game-engine readyUse cases: Biology/botany education, plant science teaching, science animation, educational visualization