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Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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Detailed 3D model of a monocot stem in cross-section, showing vascular bundles scattered throughout the ground tissue rather than arranged in a ring — a defining characteristic of monocot stem anatomy. Each bundle displays clearly differentiated xylem and phloem tissue, with a longitudinal section revealing bundle structure extending vertically through the stem.
Ideal for biology education, botany courses, plant science teaching, and educational content covering monocot vs. dicot stem structure and vascular tissue organization. All textures are baked (BaseColor, Roughness, Normal, Metallic, Displacement — PBR), making the model render-ready in Blender, Unity, Unreal Engine, or any PBR-compatible engine straight out of the box.
Formats included: .blend / .fbx / .obj / .gltfTextures: BaseColor, Roughness, Normal, Metallic, Displacement (baked, PBR)Type: Static (non-rigged), real-time and game-engine readyUse cases: Biology/botany education, plant science teaching, science animation, educational visualization