DESCRIPTION

Real-Time,Game Ready, Industrial Cage Light Collection.

Display images were rendered in Marmoset Toolbag 3.

Normal maps were baked from a high poly model in Substance Painter. The Normal Maps are baked with the MikkT tangent space setting.

Includes the following 3d file types: (use the .fbx file to import into any popular 3d package)

Blender 2.90.1

.FBX

.OBJ

Marmoset 2 File - (the images you see in the thumbnails are using this file)The textures are located in the .zip file. You will also find all the program files located in the .zip folder. We recommend downloading the .zip and opening up your desired 3d format from there, the texture paths should automatically hook up that way.

Includes the following PBR texture types (BOTH Metalness and Specular workflows, perfect for Unity, Cryengine and UE4):

4096x4096: Ambient_Occlusion

4096x4096: Normal Map

4096x4096: Diffuse

4096x4096: Gloss

4096x4096: Specular

4096x4096: Base Color

4096x4096: Roughness

4096x4096: Metalness

4096x4096: Emissive

4096x4096: Opacity

4096x4096: UV

Source texture maps from the hi-poly bake are also included so you can re-texture if desired.

4096x4096: Ambient_Occlusion

4096x4096: Curvature

4096x4096: MeshNormals

4096x4096: Position

4096x4096: Thickness

4096x4096: World_Space_Normal

Note about textures. The Normal maps are -y, this is fine for directx. If they look flipped, just highlight the green channel in photoshop and hit ctrl+i.

If the roughness and metalness look too shiny in say, UE4, you'll have to make sure they are set to linear. Just double click the texture and uncheck the sRGB box. You can also fix that by combining maps in an image editor like Photoshop.

UV's are mostly flat with a few pieces overlapping where necessary.

Units are Metric.

Game Ready!

Please click on my Username for more Game-Ready models!

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49industriesBuyer of this model
This user has purchased this specific model
Used in UE4 Project, looks excellent!!!
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pr3d80rBuyer of this model
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pu
pukamakaraCommunity member
This user is part of the CGTrader community
Beautiful
3DTechDesign
3DTechDesignCommunity member
This user is part of the CGTrader community
Cool!)
teressio92
teressio92Community member
This user is part of the CGTrader community
You should increase the subdivisions on the edges, otherwise edges look jagged. That way the result is not that convincing
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Industrial Cage Light Collection Game Ready PBR Textures Low-poly 3D model

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File formats
OBJ
OBJ<br />File Size: 97 MB
TBSCENE
Marmoset Toolbag<br />File Size: 97 MB
BLEND
Blender<br />File Size: 97 MB
FBX
Autodesk FBX<br />File Size: 97 MB
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
UVs overlap when multiple points on the 3D model's surface are mapped to the same point on the UV island causing texture stretching.
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UV unwrapped model
A UV unwrapped model means its 3D surface is flattened into 2D space, allowing textures to be applied accurately.
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3D Features
Animated
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Rigged
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Low-poly
PBR
Uses Physically Based Rendering materials, which give the model realistic lighting and surface properties.
Textures
The model includes image files (textures) that add color, patterns, or detail to its surfaces.
Materials
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UV Mapping
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Plugins Used
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3D printing
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Model is not 3D printable
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Geometry
Polygon mesh
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2711 polygons
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/ 2758 vertices
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Unwrapped UVs
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