Real Time,Game Ready, Debris Junk Pile Kit Collection with PBR Textures.
Includes the following 3d file types: (use the .fbx file to import into any popular 3d package)
Marmoset 2 File - (the images you see in the thumbnails are using this file)
SM_Debris_Pile_Large_01 Tris: 25,156 Verts: 12, 732
SM_Debris_Pile_Small_01 Tris: 2,858 Verts: 1,487
SM_Debris_Pile_Med_02 Tris:8,024 Verts: 4,138
SM_Debris_Pile_Med_01 Tris: 15,186 Verts: 7,697
SM_Debris_Tire_Stack_01 Tris: 15,480 Verts: 7,740
SM_Debris_CinderBlock_Pile_01 Tris: 1,872 Verts: 954
SM_Debris_Brick_Pile_01 Tris: 792 Verts: 452
SM_Debris_Board_Pile Tris: 340 Verts: 202
SM_Debris_CinderBlock Tris: 184 Verts: 90
SM_Debris_CinderBlock_Chunk_01 Tris: 32 Verts: 18
SM_Debris_CinderBlock_Chunk_02 Tris: 38 Verts: 21
SM_Debris_CinderBlock_Chunk_03 Tris: 38 Verts: 21
SM_Debris_Brick_Single Tris: 12 Verts: 8
SM_Debris_Brick_Half Tris: 52 Verts: 28
SM_Debris_Brick_Chunk_01 Tris: 36 Verts: 20
SM_Debris_Brick_Chunk_02 Tris: 36 Verts: 20
SM_Debris_Tire_Single Tris: 1,740 Verts: 860
SM_Debris_Board_Full_01 Tris: 12 Verts: 8
SM_Debris_Board_Full_02 Tris: 12 Verts: 8
SM_Debris_Board_Half_02 Tris: 28 Verts: 16
SM_Debris_Board_Half_01 Tris: 28 Verts: 16
SM_Debris_Board_Shard_01 Tris: 24 Verts: 14
SM_Debris_Board_Shard_02 Tris: 24 Verts:14
SM_Debris_Pole_Long Tris: 68 Verts: 36
SM_Debris_Pole_Short Tris: 92 Verts: 48
Display images were rendered in Marmoset Toolbag.
Normal maps were baked from a high poly model in Substance Painter. The Normal Maps are baked with the MikkT tangent space setting.
The textures are located in the .zip file. You will also find all the program files located in the .zip folder. We recommend downloading the .zip and opening up your desired 3d format from there, the texture paths should automatically hook up that way.
Includes the following PBR texture types (BOTH Metalness and Specular workflows, perfect for Unity, Cryengine and UE4):
4096x4096: Ambient_Occlusion 4096x4096: Normal Map
4096x4096: Diffuse 4096x4096: Gloss 4096x4096: Specular
4096x4096: Base Color 4096x4096: Roughness 4096x4096: Metalness
Source texture maps from the hi-poly bake are also included so you can re-texture if desired.
4096x4096: Ambient_Occlusion 4096x4096: Curvature 4096x4096: MeshNormals 4096x4096: Position 4096x4096: Thickness 4096x4096: World_Space_Normal
Note about textures. The Normal maps are -y, this is fine for directx. If they look flipped, just highlight the green channel in photoshop and hit ctrl+i.
If the roughness and metalness look too shiny in say, UE4, you'll have to make sure they are set to linear. Just double click the texture and uncheck the sRGB box. You can also fix that by combining maps in an image editor like Photoshop.
UV's are mostly flat with a few pieces overlapping where necessary.
Units are Metric.
Please click on my Username MeshMagnet for more Game-Ready models!