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Vincent
The Ghost
No one knows where Vincent lives. He appears in abandoned terminals, leaves supplies for fugitives, sabotages Helix patrols, and vanishes before anyone can thank him. Corporate records list him as captured three different times.
Yet he keeps returning.
The best place to hide... is where they already stopped looking.3d modelThundercoil.pp2Vincent.cr2Vincent.objgun.obj
TexturesThundercoil.pngThundercoil_AO Image.pngThundercoil_nORMAL.pngVincent ao mage.jpgVincent_Default_2D_View.pngVincent_Default_Base_Color.pngVincent_normal2.jpgenvironment2 normal.pngenvironment2.pngenvironment2_1.png
Texture Resolution: 7680Г—2535 px / 4096Г—4096 px / 2048Г—2048 px
Number of Unique Meshes: 2 (Character + props)HandIK, FootIK: YesNumber of Characters: 1Vertex Counts of Characters: gun.obj: 20571 vertices (20598 polygons) Vincent.obj: 27589 vertices (27690 polygons) Total vertices: 48160Animated: YesNumber of Animations pz2: 29 (Attack1, Attack2, Attack3, Death, Death2, Defend, GroundPunch, JumpKick, Kick1, Kick2, ... (29 total))Animation Types: In-place
Number of Materials: N/ANumber of Material Instances: N/ANumber of Textures: 10 (Thundercoil, Thundercoil_AO Image, Thundercoil_nORMAL, Vincent ao mage, Vincent_Default_2D_View, Vincent_Default_Base_Color, ...)Texture Resolutions: 911Г—911, 1024Г—1024, 2048Г—2048, 4096Г—4096, 7680Г—2535 px
Supported Development Platforms:Windows: YesMac: Yes
Note: Props and weapons automatically fit the character (if applicable).The package includes the Terminus environment.How to use, step-by-step instructions
- Select the GROUND prop in the scene.
- Go to the Materials tab in the olegTOB\Terminus folder, apply the material.
- Go to the camera section in olegTOB\Terminus, apply the camera.
- Go to the light section in olegTOB\Terminus, apply the light.
- Increase the character's size to match the environment.
- Render in 360.
REVIEWS & COMMENTS
accuracy, and usability.
