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Marcus
The Trader
Marcus travels between isolated hideouts on his heavily modified bike, exchanging fuel cells, ammunition, medicine, and information. Every survivor knows Marcus, and Marcus knows every safe route through the frontier.
Information is worth more than gold.3d modelMarcus.cr2Marcus.objPlasmavore.pp2gun.obj
TexturesMARCUS_Default_Base_Color.pngNormalMap1.pngNormalMap1_1.pngPlasma AOImage.pngPlasmavore _NORMAL.pngPlasmavore_TR.pngReflection06.jpgenvironment1.pngenvironment1ground.pngmarcAOImage.pngmarcus_Normal.pngmarcusDefault_2D_View.png
Texture Resolution: 7680Г—2229 px / 4096Г—4096 px / 2048Г—2048 px
Number of Unique Meshes: 2 (Character + props)HandIK, FootIK: YesNumber of Characters: 1Vertex Counts of Characters: gun.obj: 35142 vertices (35216 polygons) Marcus.obj: 27369 vertices (27444 polygons) Total vertices: 62511Animated: YesNumber of Animations pz2: 30 (Attack1, Attack2, Attack3, Death, Death2, Defend, GroundKick, GroundPunch, JumpKick, Kick1, ... (30 total))Animation Types: In-place
Number of Materials: N/ANumber of Material Instances: N/ANumber of Textures: 12 (MARCUS___Default_Base_Color, NormalMap1, NormalMap1_1, Plasma AOImage, Plasmavore _NORMAL, Plasmavore_TR, ...)Texture Resolutions: 911Г—911, 1024Г—1024, 2048Г—2048, 4096Г—4096, 7680Г—2229 px
Supported Development Platforms:Windows: YesMac: Yes
Note: Props and weapons automatically fit the character (if applicable).The package includes the Station environment.How to use, step-by-step instructions
- Select the GROUND prop in the scene.
- Go to the Materials tab in the olegTOB\Station folder, apply the material.
- Go to the camera section in olegTOB\Station, apply the camera.
- Go to the light section in olegTOB\Station, apply the light.
- Increase the character's size to match the environment.
- Render in 360В°.
REVIEWS & COMMENTS
accuracy, and usability.
