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Walter
The Watcher
Walter spends most of his life on abandoned communication towers overlooking the wastelands. Using stolen surveillance equipment, he warns hidden communities whenever Helix security robots begin a search operation.
The first warning is the best defense.3d modelSpectrablade.pp2Walter.cr2Walter.objgun.obj
TexturesISpectrablade ao mage1.pngNOrmalWalter_2.pngNormalMap1.pngNormalMap1_1.pngReflection06.jpgSpectrablade normal_2.pngSpectrablade.pngWalter AO Image.pngWalter_2D_View.pngWaltert_Base_Color.pngenvironment1.pngenvironment1ground.png
Texture Resolution: 7680Г—2229 px / 4096Г—4096 px / 2048Г—2048 px
Number of Unique Meshes: 2 (Character + props)HandIK, FootIK: YesNumber of Characters: 1Vertex Counts of Characters: gun.obj: 18338 vertices (18344 polygons) Walter.obj: 27297 vertices (54578 polygons) Total vertices: 45635Animated: YesNumber of Animations pz2: 31 (Attack1, Attack2, Attack3, Death, Death2, Defend, GroundKick, GroundPunch, Hit, Jump, ... (31 total))Animation Types: In-place
Number of Materials: N/ANumber of Material Instances: N/ANumber of Textures: 12 (ISpectrablade ao mage1, NOrmalWalter_2, NormalMap1, NormalMap1_1, Reflection06, Spectrablade, ...)Texture Resolutions: 911Г—911, 1024Г—1024, 2048Г—2048, 4096Г—4096, 7680Г—2229 px
Supported Development Platforms:Windows: YesMac: Yes
Note: Props and weapons automatically fit the character (if applicable).The package includes the Station environment.How to use, step-by-step instructions
- Select the GROUND prop in the scene.
- Go to the Materials tab in the olegTOB\Station folder, apply the material.
- Go to the camera section in olegTOB\Station, apply the camera.
- Go to the light section in olegTOB\Station, apply the light.
- Increase the character's size to match the environment.
- Render in 360В°.
REVIEWS & COMMENTS
accuracy, and usability.
