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Dexter
The Scavenger
Dexter escaped a Helix Extraction labor camp over twenty years ago. Today he survives by searching abandoned warehouses for spare parts, batteries, and forgotten supplies. His customized hoverbike allows him to disappear before corporate patrol robots arrive.
Nothing is worthless if you know who needs it.3d modelDexter.cr2Dexter.objNebula.pp2gun.obj
Textures3.png31.pngDexter_Ao.pngDexter_Default_2D_View.pngDexter_Default_Base_Color.pngDexter_NoRMAL.pngNebula.pngNebula_normal.png
Texture Resolution: 7680Г—2667 px / 4096Г—4096 px / 2048Г—2048 px
Number of Unique Meshes: 2 (Character + props)HandIK, FootIK: YesNumber of Characters: 1Vertex Counts of Characters: Dexter.obj: 25314 vertices (25388 polygons) gun.obj: 20424 vertices (20446 polygons) Total vertices: 45738Animated: YesNumber of Animations pz2: 30 (Attack1, Attack2, Attack3, Death, Death2, Defend, GroundKick, GroundPunch, Hit, JumpKick, ... (30 total))Animation Types: In-place
Number of Materials: N/ANumber of Material Instances: N/ANumber of Textures: 8 (3, 31, Dexter_Ao, Dexter_Default_2D_View, Dexter_Default_Base_Color, Dexter_NoRMAL, ...)Texture Resolutions: 911Г—911, 1024Г—1024, 2048Г—2048, 4096Г—4096, 7680Г—2667 px
Supported Development Platforms:Windows: YesMac: Yes
Note: Props and weapons automatically fit the character (if applicable).The package includes the factory landscape environment.How to use, step-by-step instructions
- Select the GROUND prop in the scene.
- Go to the Materials tab in the olegTOB\factory landscape folder, apply the material.
- Go to the camera section in olegTOB\factory landscape, apply the camera.
- Go to the light section in olegTOB\factory landscape, apply the light.
- Increase the character's size to match the environment.
- Render in 360В°.
REVIEWS & COMMENTS
accuracy, and usability.
