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Harry
The Hunter
Harry avoids the settlements, preferring abandoned mining districts where Helix rarely searches. He tracks patrol robots before they find him and supplies nearby fugitives with food and equipment recovered from old expeditions.
If they can hunt us... we can hunt them.3d modelHarry Chuchupaker.cr2Harry.objNeuroflame.pp2gun.obj
Textures3.png31.pngHarry normal L_2.pngHarry_Default_2D_View.pngHarry__Default_Base_Color.pngHarry_ao Image.pngNEURO ao Image.pngNeuroflame.pngNeuroflame_TXTR.png
Texture Resolution: 7680Г—2667 px / 4096Г—4096 px / 2048Г—2048 px
Number of Unique Meshes: 2 (Character + props)HandIK, FootIK: YesNumber of Characters: 1Vertex Counts of Characters: gun.obj: 45632 vertices (45673 polygons) Harry.obj: 27816 vertices (27856 polygons) Total vertices: 73448Animated: YesNumber of Animations pz2: 30 (Attack1, Attack2, Attack3, Death, Death2, Defend, GroundKick, GroundPunch, Hit, Jump, ... (30 total))Animation Types: In-place
Number of Materials: N/ANumber of Material Instances: N/ANumber of Textures: 9 (3, 31, Harry normal L_2, Harry_Default_2D_View, Harry__Default_Base_Color, Harry_ao Image, ...)Texture Resolutions: 911Г—911, 1024Г—1024, 2048Г—2048, 4096Г—4096, 7680Г—2667 px
Supported Development Platforms:Windows: YesMac: Yes
Note: Props and weapons automatically fit the character (if applicable).The package includes the factory landscape environment.How to use, step-by-step instructions
- Select the GROUND prop in the scene.
- Go to the Materials tab in the olegTOB\factory landscape folder, apply the material.
- Go to the camera section in olegTOB\factory landscape, apply the camera.
- Go to the light section in olegTOB\factory landscape, apply the light.
- Increase the character's size to match the environment.
- Render in 360В°.
REVIEWS & COMMENTS
accuracy, and usability.
