Learn more
- Lights
- Cameras
Learn more
Learn more
Learn more
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
Learn more
Learn more
Learn more
Learn more
Learn more
Learn more
Learn more
Learn more
1/38
Medieval Fantasy Wooden Crate – Modular Asset
Dimensions
Height x Depth x Length (Meters):
0.5m x 0.5m x 0.5m
Quick Description
This asset is available in both Modular and Merged versions: the Modular version allows artists and developers to easily customize the components to their liking, while the Merged version is optimized for a faster workflow and quick placement.The included Blender source file provides additional flexibility through its procedural material setup, allowing artists to rebake textures, adjust materials, and create alternative visual variations to match the requirements of different projects and rendering pipelines.The flexible construction system enables complete visual customization while preserving a cohesive style throughout your project.
The Modular Set (Source)
1 crate size variation included:
3 corner protection styles:
2 nail variants:
Total of 6 Variations Possible
Included Content
Technical Details
Godot Ready
The Blender hierarchy structure, including meshes and empties, has been specifically organized to facilitate node-based workflows and efficient scene organization. Modular components can be easily organized, replaced, removed, or customized while maintaining a clean and scalable project structure.
Godot Ready indicates that the asset's hierarchy and organization have been designed to integrate efficiently with Godot Engine workflows, while remaining fully compatible with other engines and production environments. Users may still customize materials, shaders, import settings, and project structure according to their specific production requirements.
Blender - Godot Workflow
After saving, Godot will automatically update the imported model.
Any material adjustments, texture assignments, shader modifications, or visual changes made in Blender will be reflected in Godot after reimporting.
Some Use Cases