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This doesn’t need any mods or plugins to use.\nWith this project, its possible to make a seamless animation from space to surface.\nThis download contains a procedural planet with atmosphere and volumetric clouds. everything is textured and features city lights for night time renders. This model can be used for commercial purposes and is originally developed for Blender Cycles only.\n\nThe large scale procedural terrain generator is also included in the folder.\nThis is a just a chunk of 750km with atmosphere for surface and high altitude renders.\n\n**Instructional video**\n\nThere is a text file included with a link to a short instructional YouTube videos to give some guidance to using this project.\n\n**Closeup water**\n\nDue to the scale and complexity of the setup, there can be some errors visible in the water when near it. 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I would still recommend a system with at least 8gb RAM (and 6gb GPU memory if you decide to render on your GPU). \nIf your GPU doesn’t have enough memory, you can always choose to render on your CPU.\n\nI have included some example settings and how much memory usage there is in the images above.\n\nAll renders on this page are rendered with 32gb of ram.\n\nThere are 2 different planet files included, One is a single object sphere, the other is a sphere separated in chunks, These chunks displacement modifiers can be turned on or off depending of visibility on the surface, This helps with keeping memory usage low.\n\n**Types of terrain:**\n\n•\tContinents\n\n•\tIslands (any sizes: from 100 meters to country sized)\n\n•\tPeninsulas \n\n•\tLand bridges\n\n•\tMountains\n\n•\tRocky/collapsed mountainsides\n\n•\tRivers\n\n•\tRolling Hills\n\n•\tFlat plains\n\n•\tCanyons\n\n•\tCliffs\n\n•\tOceans\n\n•\tLakes/bays\n\n\n**Types of biomes:**\n•\tSpruce forest\n\n•\tGrassy fields in spruce forest\n\n•\tJungles \n\n•\tDesert\n\n•\tSnow\n\n•\tRed desert and rocks\n\n•\t(Light blue) oceans\n\n•\tBeaches\n\n•\tFarm fields/countryside \n\n•\tHighways\n\n•\tCities (from mini villages to 200km metro areas)\n\no\tSuburbs (with single houses at the edge of cities)\n\no\tCommercial district\n\no\tIndustrial district\n\no\tHistoric city center\n\no\tSkyscraper downtown\n\no\tSupertall skyscraper with park\n\n**Features**\n\n•\tLarge procedural planet setup (approx. 15000km diameter)\n\n•\tLarge scale procedural terrain setup (approx. 750km)\n\n•\tTerrain chunks\n\n•\tProcedural volumetric cloud layer which looks detailed from both space and surface.\n\n•\tHigher detailed terrain than any high resolution texture based planet can provide.\n\n•\t(adaptive) Displacement based\n\n•\tNo addons needed\n\n•\tDetailed 3D cities and nature\n\n•\tDetailed and diverse from low and high altitude renders\n\n•\tStylized map to easily find biomes and cities\n\n•\tAtmosphere for scale effect\n\n•\tSlight curvature for high altitude renders.\n\n•\tOrange atmosphere for sunset (increase atmosphere density for more vibrant colors)\n\n•\tNight sky with stars and milky way\n\n•\tNight city lights\n\n•\tOptimized memory usage\n\n•\tEasy to customize seeds\n\n•\tPossible to animate seeds\n\n•\tNatural and complex looking terrain and biome blending.\n\n•\tPossible to import custom objects (but keep in mind it’s a 1:1000 scale, so I advise only use large scale objects, like a space elevator or custom island)\n\n•\tAdvanced users can replace the cities and forests by their own diffuse and heightmaps.\n\n•\tAdvanced users can bake the setup for exports.\n\n\n**Other engines/software**\n\nThis is developed for renders in Blender Cycles only.\nBut with intermediate experience in Blender, it is possible to bake the diffuse and greyscale of this terrain shader for export purposes. 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I always answer within a few hours and support my clients.\n\nPlease get in touch with me via Discord: https://discord.com/invite/VGMWbkMxaG\n\nPatreon: https://www.patreon.com/c/olegverenko/chats\n\nor use my email: oleg.verenko@gmail.com\n\n\nCreate massive animated crowds in seconds using procedural character instancing and randomized animation offsets for concerts, stadiums, and custom large crowd simulations.\n\n\n\n**File Types - supported programs**\n\n**Unreal Engine 5.4.4**\n\n10 textured animated characters spawner (VAT + HDIM pipeline) with seats.\n\n- Check for init_unreal.py script installed at: \u003cYourProject\u003e/Content/Python/init_unreal.py\n- Drag 3 Blueprints from the CrowdGen folder into the level.\n- BP_SeatArea - adjust borders of crowd using prepared splines.\n- Set up your crowd using BP_CrowdGen in real time.\n- BP_LookAtTarget - set look at target for all crowds.\n\n- Quick Demo for UE: https://youtu.be/G5iBQaySEio\n- Full Tutorial for UE: https://youtu.be/4Qjr3puO4bE\n\n**Blender 5.0.1**\n\nInstall the add-on procedural_crowd_generator.py (Blender - Edit - Preferences - Add-ons - Install) and start populating:\n\n1. Select the surface.\n2. Set rows and seats per row.\n3. Pick 1-15 unique characters (armatures) from the scene (or use your own FBX with animation).\n4. Press Build Crowd - instances appear on the surface.\n5. Optionally, randomise animation, offsets, rotation, colors, or rebuild. Move or delete individual meshes.\n\nVideo tutorial for Blender: https://youtu.be/OXEUgUoWEeE\n\n**3ds Max 2022** (free tyFlow plugin requires - v0.16134 or newest)\n\n1. Merge \"ProceduralCrowdGenerator\" group from the Demo scene.\n2. Set the surface, character count, and other options.\n\n\nVideo tutorial for 3dsmax: https://www.youtube.com/watch?v=9B6UCZlj_Hs\n\n\n- Unity 2022 (in progress)\n\n\nInside the FBX folder, you can find 10 demo animated mid-poly FBX files with different types of animation.\n\nProcedural Crowd Generator is a powerful tool designed to instantly populate any surface with fully animated crowd characters. Built for stadiums, concerts, arenas, and cinematic environments, it automates the entire process of crowd layout, instancing, and animation variation. Instead of manually placing and managing hundreds or thousands of characters, this tool lets you generate a complete animated crowd with a single click.\n\nThis Stadium Crowd Tool includes a version for Unreal Engine 5. Create dense, animated audiences along custom spline seat areas using Hierarchical Instanced Static Meshes (HISM) and VAT animation. Control character variants, weights, density, chairs, look-at targets, phase offset, camera flash effects, and shadows. Includes one-click Bake Crowd to produce independent, movable crowd actors. Optimized for large stadiums, sports arenas, and live events. Easy Blueprint workflow with Python backend.\n\n**Core Features**\n\n- Looped animation - unlimited in time\n- Procedural seating grid generation on any mesh surface\n- Access to each mesh (move, scale, rotate, or delete if you need)\n- Automatic crowd instancing (armature-based characters)\n- Multi-character support (mix and randomize different avatars)\n- NLA-based animation system with per-instance offsets\n- Fully randomized motion timing (no synchronized crowd movement)\n- Surface raycast placement (accurate seat-to-mesh projection)\n- Optional character rotation controls (face center / custom direction)\n- Scale inheritance from source characters (Mixamo-friendly)\n- Built-in seat preview system (debug / layout visualization)\n- Collection-based crowd organization (non-destructive workflow)\n- One-click crowd rebuild and clear system\n\n**Use Cases**\n\n- Stadium \u0026 Sports Visualization\n- Generate realistic audience crowds for football, basketball, esports arenas, and stadium flythrough shots.\n- Concert \u0026 Festival Scenes\n- Populate massive concert venues with animated spectators for cinematic lighting and atmosphere shots.\n- Film \u0026 VFX Previsualization\n- Quickly block out crowd density and motion for pre-production or layout stages in VFX pipelines.\n- Game Environment Design\n- Create background crowds for stadium levels, city events, or cutscene environments.\n- Architectural Visualization\n- Bring static renders to life by adding scale, occupancy, and realism to large venues.\n\nTags:\n\ncrowd, stadium, audience, procedural, generator, HISM, instanced static mesh, VAT, Vertex Animation Textures, vertex animation, blueprint, python, UE5, Unreal Engine 5, seating, spline, look at, performance, bake, sports, arena, concert, fans, Fan Spawner, spectators, tool, editor utility, Stadium Crowd System, Blender addon, crowd generator, stadium crowd, procedural crowd, animation tool, VFX tool, crowd system, stadium seating, Blender Python tool, instanced characters, animated crowd, EEVEE optimization, Easy Fans Crowd System, arena visualization, architectural visualization, Stadium Crowd Tool, film crowd simulation, procedural animation tool","imageAlt":"Procedural Crowd Generator - Animated Characte...","url":"https://www.cgtrader.com/3d-models/character/other/procedural-crowd-generator-animated-character-spawner","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8bc5h0tjyaeijok8a3lyes60ypc2/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/02.jpg","gridUrl":"https://media.cgtrader.com/variants/8bc5h0tjyaeijok8a3lyes60ypc2/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/02.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/8bc5h0tjyaeijok8a3lyes60ypc2/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/02.webp","width":306},{"url":"https://media.cgtrader.com/variants/8bc5h0tjyaeijok8a3lyes60ypc2/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/02.webp","width":612},{"url":"https://media.cgtrader.com/variants/8bc5h0tjyaeijok8a3lyes60ypc2/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/02.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/other/procedural-crowd-generator-animated-character-spawner","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":119,"name":".py","is_native":false},{"id":17,"name":".max","is_native":false},{"id":229,"name":".pt","is_native":false},{"id":228,"name":".json","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"character","subcategorySlug":"other","categoryTitle":"Character","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/7233756/0423a5c4b7/procedural-crowd-generator-animated-character-spawner-3d-model-0423a5c4b7.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"3499923","type":"listingItem","attributes":{"id":3499923,"title":"Procedural Mountains and Clouds","price":0.0,"description":"Here's a blend file for some procedural mountains that you can get infinite variations of!\nThe snowy and rocky regions are procedurally shaded, based on the z normal value of each point.\nThe blend file also has two procedural variations of volumetric cloud objects that can help you to add atmoshphere and mood to your scene! 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procedural noise, so you get a random result for every seed.\n\nThe location and shape of cities and forests are based on procedural noise aswell, but the skyscrapers, residential area, forests and farmfields are displayed using jpeg textures and displacement.\n\nThese textures and displacements are made with the assets from my modular city project.\n\nthe jpeg textures for the skyscrapers, residential area, forests and farmfields use several randomly mixed vectors to remove tiling effects and give the whole result a more organic look.\n\n\n\nThe atmosphere of the planet is a volume that creates the blue sky for renders from the surface and automaticly gets red when the sun is low.\n\nThe clouds are on 2 layers and use a procedural volumectric setup aswell\n\n\n\n**This tool can be used for:**\n\n- High altitude renders (for airplanes for example)\n- Creating terrain for backgrounds\n- Seamless animations that go from low altitude into space\n- outer space renders\n- HDRI creation\n- baking a terrain displacement map (the displacement output has to be connected to the diffuse output and you would need to create a 2nd UVmap to bake it on).\n\n\nThe images are orginally 4K renders took about 15 to 20 minutes on a RTX2070 for the planet (the flat texture generator renders are much quicker)\n\nThe video features 1080p 32 sample frames that took about 1 minute and 40 seconds per frame\n\nThe images that orginally are 4K are possible on a system with 16GB ram\n\n\n\n_____________________________________________________\n\nInstructions (also in files folder)\n\n--These instructions are mainly for the flat terrain generator, but also apply to the spherical planet.--\n\n\n\nYou won't need any plugins, it runs on default blender. the files are developed on Blender 2.83.11\n\n\n\nThis tool only works with Cycles.\n\nUsing eevee isn't recommended, the displacement won't work and you get alot of lag because of the complex node setup.\n\n_______________\n\nWith default settings (for 1920x1080 renders) the planet and the terrain generator use about 5gb of ram for a render\n\n\n\n-Using a higher focal length for the camera uses more ram (since terrain thats far away appears larger and will get more geometry by the adaptive subdivision)\n\n-Using a higher resolution for renders will use more ram (since the adaptive subdivision is based on the amount of pixels)\n\n-Using a lower dicing rate for the subdivision will use more ram (since the dicing rate determines how much geometry each pixel will get)\n\n________________\n\n\n\nThe desert seed setting is disabled in the terrain generator due to shading bugs\n\nThe desert amount still works fine\n\nThe desert seed works fine for the globe planet.\n\n________________\n\n\n\nThe terrain generator uses adaptive subdivision by default. it creates polygons based on the distance of the viewer, if the scene's details appears to be too low, try to get out of the rendered viewport and intialise the rendered viewport again.\n\n\n\nIf you want to see changes happen more quickly, try turning off the subdivision modifier in the viewport\n\n\n\nThe seed changes alot even if you change it by 0.01\n\n\n\nif you set the global seed above 5 or below -5, glitches start to appear\n\n\n\nIf you can't find the right seed between 5 or -5, try to change the continent seed instead\n\n\n\nIf you see alot of water at your current seed, try to higher the continent height, if you still only see water, try another seed\n\n\n\nThe mountain seed makes large mountainranges rotate around their axes, if you don't see anything change, it's probably because you are at a really low global scale.\n\n\n\nTip: when searching for a nice seed, try to put the continent height at 0.85 and the mountain height at 5 or lower, this way you have less chance to get water-only seeds, but still have plenty of flat land to generate cities and fields.\n\n\n\nIMPORTANT: with every seed, try to lower the continent height as much as possible, 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This doesn’t need any mods or plugins to use.\nThis download contains a procedural terrain setup with atmosphere. everything is textured and features city lights for night time renders. This model can be used for commercial purposes and is originally developed for Blender Cycles only.\n\n\n**Instructional video**\n\nThere is a text file included with a link to a short instructional YouTube video to give some guidance to using this project\n\n**Closeup water**\n\nDue to the scale and complexity of the setup, there can be some errors visible in the water when near it. There is a ‘’closeup water’’ object that might need slight height adjustment right above the original water to block these errors.\n\n**Seed Parameters**\n\nIn the shader of the terrain there is a set of parameters where you can generate a seed of your liking\nThere is a general seed parameter that randomizes everything every time you change it.\nThere is also more parameters for more precise tweaking like: Mountain, desert and city location seeds.\n\nThere is also parameters to increase or decrease biomes. For example you can have a 100% snow or desert map, or 100% skyscrapers.\n\n**Camera setup**\n\nThere is a second wide angle camera behind the main camera that’s responsible for the adaptive displacement. This camera will give priority to closer details compared to far details (for optimization reasons)\n\n**Performance (Cycles)**\n\nThe scene is optimized to get as much details with as little memory usage as possible. I would still recommend a system with at least 8gb RAM (and 6gb GPU memory if you decide to render on your GPU). \nIf your GPU doesn’t have enough memory, you can always choose to render on your CPU.\n\nI have included some example settings and how much memory usage there is in the images above.\n\nAll renders on this page are rendered with 32gb of ram.\n\n**Types of terrain:**\n\n- Continents\n- Islands (any sizes: from 100 meters to country sized)\n- Peninsulas \n- Land bridges\n- Mountains\n- Rocky/collapsed mountainsides\n- Rivers\n- Rolling Hills\n- Flat plains\n- Canyons\n- Cliffs\n- Oceans\n- Lakes/bays\n\n\n**Types of biomes:**\n\n- Spruce forest\n- Grassy fields in spruce forest\n- Jungles \n- Desert\n- Snow\n- Red desert and rocks\n- (Light blue) oceans\n- Beaches\n- Farm fields/countryside \n- Highways\n- Cities (from mini villages to 200km metro areas)\n- Suburbs (with single houses at the edge of cities)\n- Commercial district\n- Industrial district\n- Historic city center\n- Skyscraper downtown\n- Supertall skyscraper with park\n\n\n**Features**\n\n- Large scale procedural terrain setup (approx. 750km)\n- (adaptive) Displacement based\n- No addons needed\n- Detailed 3D cities and nature\n- Detailed and diverse from low and high altitude renders\n- Stylized map to easily find biomes and cities\n- Atmosphere for scale effect\n- Slight curvature for high altitude renders.\n- Orange atmosphere for sunset (increase atmosphere density for more vibrant colors)\n- Night sky with stars and milky way\n- Night city lights\n- Optimized memory usage\n- Easy to customize seeds\n- Possible to animate seeds\n- Natural and complex looking terrain and biome blending.\n- Possible to import custom objects (but keep in mind it’s a 1:1000 scale, so I advise only use large scale objects, like a space elevator or custom island)\n- Advanced users can replace the cities and forests by their own diffuse and heightmaps.\n- Advanced users can bake the setup for exports.\n\n\n**Other engines/software**\n\nThis is developed for renders in Blender Cycles only.\nBut with intermediate experience in Blender, it is possible to bake the diffuse and greyscale of this terrain shader for export purposes. The quality will be lower than the native terrain setup in Blender since images only have a certain amount of greyscale levels (256 for jpeg and png)\n\n\n**Use cases**\n\n(commercial/monetized) Examples for this scene can be used for: Game / Environment design ideas, concept art, 3D backgrounds, VR, AR, Research, high altitude renders, Greenscreen, Animation, advertisement, Education, presentations, city design study, landscape study, NFT, Film scene, HDRI\n\nFeel free to edit and modify as much as you like.\n\n\n**Textures**\n\nTextures are custom made. 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Perfect for game environments, cinematic VFX sequences, space exploration simulations, and educational visualizations, this asset delivers both **technical precision** and **artistic impact**.\n\nThe asteroid’s rugged, realistic surface is enhanced with **procedural emission shaders** that simulate radiant cosmic energy embedded deep within the rock. Created in **Blender 3.5.1** and rendered using **Eevee**, this model features **100% procedural textures**, giving you unlimited flexibility to adjust glow color, brightness, and surface detail without loss in quality.\n\n---\n\n### **Key Features**\n\n* **Software Compatibility:** Fully compatible with major 3D software; export-ready in .FBX, .OBJ, .STL, .BLEND formats.\n* **Render Engine:** Optimized for **Eevee** real-time rendering; also compatible with **Cycles** for higher-quality stills.\n* **Material System:** Entirely procedural with no baked textures; allows for infinite customization.\n* **Customizable Effects:** Tweak emission glow, hue, intensity, and surface details directly in shader nodes.\n* **Optimized Geometry:** Clean, non-manifold-free mesh ensures efficient rendering and easy animation.\n\n---\n\n### **Geometry \u0026 Topology**\n\n* **Vertices:** 98,304\n* **Polygons:** 98,311\n* Quad-dominant geometry with smooth shading for realistic lighting behavior.\n* Scaled to real-world measurements for seamless integration into existing scenes.\n\n---\n\n### **File Formats Included**\n\n* **.blend** – Procedural shaders, emission effects, and lighting setup included.\n* **.fbx** – Compatible with Unreal Engine, Unity, Maya, and 3ds Max.\n* **.obj** – Universal format for most 3D software.\n* **.stl** – 3D print-ready format.\n\n---\n\n### **Applications**\n\n* **Game Development:** Use in asteroid fields, space missions, sci-fi combat arenas.\n* **VFX \u0026 Animation:** Perfect for cinematic shots, space battles, and planetary approach sequences.\n* **Educational Projects:** Demonstrate astronomical concepts and procedural material workflows.\n* **Virtual Reality:** Integrate into immersive cosmic environments.\n* **Scientific Visualization:** Display asteroid properties for research or outreach projects.\n\n---\n\n### **Why This Model?**\n\nUnlike generic asteroid models, this **Procedural Sci-Fi Glowing Asteroid** offers a unique combination of **artistic flair and technical precision**. Its fully procedural workflow means you are never locked into a single look—adjust every visual element in seconds to match your project’s style. The geometry is clean and optimized, ensuring efficient performance in both real-time engines and offline renderers.\n\nWhether you’re crafting a high-stakes space chase, designing an educational astronomy exhibit, or creating a collectible sci-fi asset, this model provides the **production-ready quality** and **flexibility** you need. Its proven sales record and glowing visual appeal make it a valuable asset for both hobbyists and professionals.","imageAlt":"Procedural Sci Fi Glowing Asteroid - Space Rock 3D Model","url":"https://www.cgtrader.com/3d-models/space/other/asteroid-84fa50dc-5559-436a-ae5c-43ed49d5afac","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/5E2fkaAedE9MdCH71wKBjWbF/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/5E2fkaAedE9MdCH71wKBjWbF/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/5E2fkaAedE9MdCH71wKBjWbF/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/1.webp","width":306},{"url":"https://media.cgtrader.com/variants/5E2fkaAedE9MdCH71wKBjWbF/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","width":612},{"url":"https://media.cgtrader.com/variants/5E2fkaAedE9MdCH71wKBjWbF/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/1.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/space/other/asteroid-84fa50dc-5559-436a-ae5c-43ed49d5afac","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":215,"name":".png","is_native":false},{"id":null,"name":null,"is_native":false}],"categorySlug":"space","subcategorySlug":"other","categoryTitle":"Space","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/4546592/74625b9ae0/procedural-sci-fi-glowing-asteroid-space-rock-3d-model-3d-model-74625b9ae0.webp","saleOffDiscount":40,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"4375864","type":"listingItem","attributes":{"id":4375864,"title":"Procedural Tile Floor Material","price":0.0,"description":"Procedural Tile Floor Material \nin blender","imageAlt":"Procedural Tile Floor Material 3D model","url":"https://www.cgtrader.com/free-3d-models/exterior/other/procedural-tile-floor-material","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/R4koq5xZx69ZjYe1vc7anogm/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/untitled.jpg","gridUrl":"https://media.cgtrader.com/variants/R4koq5xZx69ZjYe1vc7anogm/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/untitled.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/R4koq5xZx69ZjYe1vc7anogm/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/untitled.webp","width":306},{"url":"https://media.cgtrader.com/variants/R4koq5xZx69ZjYe1vc7anogm/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/untitled.webp","width":612},{"url":"https://media.cgtrader.com/variants/R4koq5xZx69ZjYe1vc7anogm/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/untitled.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/exterior/other/procedural-tile-floor-material","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false}],"categorySlug":"exterior","subcategorySlug":"other","categoryTitle":"Exterior","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/4375864/7532a821c7/procedural-tile-floor-material-3d-model-7532a821c7.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4908236","type":"listingItem","attributes":{"id":4908236,"title":"LCD Screen Procedural PBR Material","price":12.0,"description":"LCD Screen Procedural PBR Material - 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Knit it. Grow it.\n\nReal fabric, from interlaced yarns down to individual fibres.\n\nCreate woven textiles, knitted fabric, reflective wire mesh and natural wicker with real geometry in Blender. Shape the yarns, wrap fabric onto an object, and animate it coming off a loom or growing over the surface.\n\n9 patterns 6 presets Grow \u0026 Loom Fibre-level detail\n\nNEW IN 1.3\n\nWatch fabric take shape.\n\nMost fabric in 3D is a texture on a plane. Weave It builds the yarns, their crossings and their fibres. Version 1.3 adds new ways to build, animate and inspect that structure.\n\nGrow - spread over a surface\n\nStart at an origin and watch the cloth spread over an object. Tendrils reach ahead of a ragged edge, writhe, then settle onto the surface and knot into the fabric. Adjust Origin and Tendrils to shape the effect.\n\nCinematic Wrap - tendrils spread, settle and form the fabric.\n\nFabric spreading over the surface.\n\n\t\n\nThe fully covered result.\n\nLoom - watch every pick\n\nCloth flows from a weaving line at a steady speed. The warp opens into a shed, a shuttle carries each pick across from alternating sides, and the weft is beaten in. Add the optional satin-black Loom Head, adjust Head Size, or turn the head off to see the weaving itself.\n\nLoom Head - a machine housing for the weaving animation.\n\nWeave onto an object\n\nCombine Loom with Wrap Onto Surface to weave over your target row by row. The machine head becomes a band that follows the surface, leaving fabric behind it as it moves.\n\nSurface weaving - cloth builds directly over the target object.\n\nKnit (Jersey) - real interlocking loops\n\nOne yarn per course loops through the next to form the familiar V stitch. Build knitted bands, sleeves and machine-knit looks, with plies, fibres, fuzz, colour, wrapping and Loom animation. Fringe and knots apply to woven patterns.\n\nKnit Machine - interlocking loops with the Loom animation.\n\nFibers - get closer\n\nSplit every ply into fine fibres with loose flyaway loops for close-ups and macro shots. Ply twist and fibres stay attached to the yarn as the cloth moves; wrapped cloth rests above the surface, and fuzz is smoother.\n\nFibers - fine strands and flyaway loops in motion.\n\nFibre-level detail for close-ups and macro renders.\n\nEight weave structures. Plus Knit.\n\nChoose from eight woven structures plus the new Knit (Jersey) pattern - nine patterns in total. The woven structures below are shown building from the first strands into a complete swatch. The navy and cream yarns make the over-under arrangement easy to follow. Choose a pattern, then customize its density, yarns and materials for your scene.\n\nPlain\n\nA clean over-under structure for a versatile woven foundation.\n\n\t\nTwill 2/1\n\nA distinct diagonal rhythm with a compact woven appearance.\n\nTwill 2/2\n\nA balanced twill with clearly defined diagonal lines.\n\n\t\nTwill 3/1\n\nLonger visible floats give the diagonal a stronger presence.\n\nHerringbone\n\nReversing diagonal directions create a recognizable chevron pattern.\n\n\t\nSatin\n\nLonger floats create a smoother, more continuous woven appearance.\n\nBasket 2x2\n\nGrouped strands create a bold basket-like structure.\n\n\t\nRib\n\nA directional woven structure with a clear linear rhythm.\n\nReverse the twill direction, adjust strand counts and change the look without rebuilding your setup.\n\nSix starting points. A wide range of woven looks.\n\nWatch each preset build, then choose a starting point for your scene. Explore soft fibers, smooth synthetic strands, reflective wire, flat natural strips and open net structures. Customize the weave, density, colors and materials to make the result your own.\n\nWool\n\nSoft, twisted yarns with fine surface fibers.\n\n\t\nNylon\n\nA tighter synthetic weave with smooth strands and a subtle sheen.\n\nMetal Mesh\n\nOpen interlaced wires with a reflective metal finish.\n\n\t\nStraw\n\nBroad, flat strips for wicker, rattan and basket-like surfaces.\n\nOpen Weave\n\nAn airy yarn structure with clearly visible spacing.\n\n\t\nKnotted Net\n\nA sparse net structure with knotted connections and generous openings.\n\nUse these looks for cushions, upholstery, garments, decorative vessels, screens and product details.\n\nFrom flat weave to 3D form\n\nWrap your weave onto shaped objects with UV-based, Spherical and Cylindrical wrapping. Follow a cushion, curved surface or rounded form while keeping the weaving controls editable.\n\nFrom a flat weave to a 3D surface - animated with Wrap Morph.\n\nAutomatic surface-size matching helps adapt the overall weave dimensions to your target. For UV-based wrapping, use a suitable UV-unwrapped mesh; a continuous island with even scale gives the most consistent strand placement.\n\nSurface wrapping follows your target geometry. It does not calculate cloth physics or collisions.\nControl the character of every strand\nTwisted yarns: use 1-8 plies per yarn and adjust twist amount, direction and flattening.\nRound yarns or flat strips: change Profile Shape to move between thread, wire, ribbon and straw-like profiles.\nFibre-level detail: split plies into fine fibres with count, twist, thickness, flyaways and core controls. Use fuzz density, length, thickness and frizz for softer surface detail.\nFrayed edges: use edge selection and Add Fringe, then tune length, variation, droop, unraveling and tip fibers.\nColor, stripes and plaid: control warp and weft colors independently, add stripes in either direction and introduce per-strand variation.\nMatching fiber color: fuzz follows its parent yarn, including its stripes and color variation.\nMake the weave move\n\nUse four built-in animation tools to build, wrap and animate your material. Weave Build now offers three styles: Grow, Loom and Reveal.\n\nWeave Build - Grow spreads cloth from an origin with animated tendrils; Loom weaves with a shed, shuttle and optional machine head; Reveal keeps the original row-by-row animation.\nWrap Morph - Transition a flat weave onto an assigned surface.\nWind - Add movement to fringe and fibers.\nPly Spin - Rotate plies around the yarn.\n\nSettings also support keyframes. Use the keyframe diamonds beside values, or record the setup with Keyframe All Settings.\n\nA flexible Blender workflow\n\nThe procedural setup runs through a single Geometry Nodes modifier, with controls available in the Weave It panel. Add a preset, refine the weave and keep making changes throughout your project.\n\nSimplify Viewport reduces editing detail while retaining full detail for rendering. For custom materials, shader attributes expose yarn color, random values, strand indices, fringe factors and yarn coordinates.\n\nIncluded\nWeaveIt_Extension_v1.3.0.zip - the installable add-on, including demo scenes. Install the ZIP directly without extracting it.\nSix presets: Wool, Nylon, Metal Mesh, Straw, Open Weave and Knotted Net\nEight woven patterns plus Knit (Jersey), and four built-in animation tools\nWeaveIt_Demo_Scenes_v1.3.zip - the demo file as a separate download. Includes the studio swatch, draped fabric, six presets, Reveal animation and five new scenes: Loom Demo, Fiber Close-up, Surface Weave Demo, Knit Machine Demo and Cinematic Wrap. Open the included demos from the sidebar with Open Demo Scenes.\nDocumentation and a sidebar panel with every setting, Add Fringe, per-edge fringe controls and keyframe buttons\nRequirements \u0026 working with detail\n\nBlender 5.1 or newer. Tested in Blender 5.1.2, 5.2.0 LTS and 5.2.2 LTS.\n\nCycles recommended. Yarn geometry and hair-based fibers also support EEVEE.\n\nUse the add-on's preset creation tools to create the correct Hair Curves object for rendering fuzz and fringe fibers.\n\nHigh strand counts, multiple plies and dense fibers increase geometry and render cost. Keep Simplify Viewport enabled while editing, and choose a detail level appropriate for your camera distance.\n\nMore control. Keep editing.\n\nTie real knots at every crossing or every Nth crossing for nets and macram. Use Openness to space the yarns, add stripes or plaid from the panel, and change settings at any time in a fully procedural, non-destructive workflow.\n\nWrap by UVs on complex meshes, or use Spherical and Cylindrical projection for rounded forms without UVs. Yarns stop at UV seams instead of bridging through the object.\n\nUpdating from 1.2? Existing files keep working. Use Update Fabrics in the panel to upgrade them while keeping their settings. The original build animation remains available as Reveal.\n\nLicense: Add-on code: GPL-3.0-or-later. Demo scenes and assets may be used in personal and commercial renders, animations and games.\n\nDevelopment note: This add-on was developed with assistance from an AI coding assistant.\n\nDownload WeaveIt_Extension_v1.3.0.zip for the current add-on and WeaveIt_Demo_Scenes_v1.3.zip for the separate demo scenes. 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This can be utilized to create your own fabrics!\n\nDirections;\nOption A: Download “Denim_Material” and append the material directly from your own Blend file. \nUse UVs to control direction of material.\nOption B: Download “Denim_Material” and append the “Denim” node group to your own blend file, and use it inside your existing materials.\nUse UVs to control direction of material.\n\n\nUse;\nCommercial use is permitted but this shall not be included in an asset pack, kit bash, or sold at any sort of asset/resource marketplace and must be embedded components in media such as a video game, movies, or similar products. If you wish to integrate this into your own product please contact me through www.prashans.com\nModifying the material and THEN using it for asset packs, or any application, is allowed. For example; creating your own fabrics using parts of the node graph. 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Animated and ready for eevee realtime rendering. Very simple and I believe lightweight node setup. The candle is available in the previous upload; check my profile!\n\nIf you want to learn how to do this one yourself, I followed this tutorial: https://www.youtube.com/watch?v=orNRbPw-KZ0\u0026t=330s I tweaked some things from the original, so mine will not be identical to what you can make if you follow his video.","imageAlt":"Blender Procedural Flame 3D asset","url":"https://www.cgtrader.com/free-3d-models/science/laboratory/blender-procedural-flame","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/m7m8Be2pkCKsXV8dkNiorA8B/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Preview1.jpg","gridUrl":"https://media.cgtrader.com/variants/m7m8Be2pkCKsXV8dkNiorA8B/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Preview1.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/m7m8Be2pkCKsXV8dkNiorA8B/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/Preview1.webp","width":306},{"url":"https://media.cgtrader.com/variants/m7m8Be2pkCKsXV8dkNiorA8B/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Preview1.webp","width":612},{"url":"https://media.cgtrader.com/variants/m7m8Be2pkCKsXV8dkNiorA8B/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/Preview1.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/science/laboratory/blender-procedural-flame","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"science","subcategorySlug":"laboratory","categoryTitle":"Science","subcategoryTitle":"Laboratory","schemaImageUrl":"https://img-new.cgtrader.com/items/3055398/691c0ac165/blender-procedural-flame-3d-model-691c0ac165.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7576988","type":"listingItem","attributes":{"id":7576988,"title":"Procedural Magma Lava Rock Material - Volcanic Shader","price":24.99,"description":"## **Overview**\n\nThe **Procedural Magma Lava Rock Material** is a fully procedural, node-based shader created in **Blender 5.1.2** and optimized for the **Cycles render engine**. It creates a realistic volcanic rock surface with rugged details, glowing magma cracks, molten lava patterns, and adjustable emission.\n\nThe material is generated entirely through Blender's shader nodes, with **no external image textures required**. It is suitable for volcanic environments, cinematic VFX, fantasy and sci-fi scenes, game assets, and close-up renders.\n\n## **Key Features**\n\n**100% Procedural:** Created entirely with Blender shader nodes.\n\n**Realistic Volcanic Rock:** Detailed rocky surface with natural variations and ruggedness.\n\n**Glowing Magma Cracks:** Procedural orange and yellow lava patterns with emission.\n\n**Fully Customizable:** Adjust lava color, rock color, roughness, bump, texture detail, emission, and displacement.\n\n**No External Textures:** Does not require image textures or UV-based texture maps.\n\n**Seamless Scaling:** Maintains consistent procedural detail across different object sizes.\n\n## **Technical Specifications**\n\n**Software:** Blender 5.1.2 \n**Render Engine:** Cycles \n**Material Type:** Procedural Node-Based Shader \n**Surface Type:** Volcanic Rock / Molten Lava \n**Texture Type:** Fully Procedural \n**External Textures:** Not Required \n**Customization:** Fully Adjustable\n\n## **Applications**\n\n- Volcanic environments\n- Lava and magma assets\n- Volcano scenes\n- Fantasy and sci-fi environments\n- Cinematic VFX\n- Game assets\n- Close-up renders\n- Destruction scenes\n- VFX and motion graphics\n\n## **Why Choose This Material?**\n\nThis **procedural magma lava shader** provides direct control over the rock surface and molten lava appearance. 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This is a procedurally generated 3D model, Y-up, game-ready, suitable for games, film and visualization. If you like this free sample, check out the full paid collection on CGTrader: Thick Taproot https://www.cgtrader.com/3d-models/plant/other/thick-taproot-massive-tree-root-system , Fibrous Root Spread https://www.cgtrader.com/3d-models/plant/other/fibrous-root-spread-delicate-spreading-root-system , Dense Tangled Roots https://www.cgtrader.com/3d-models/plant/other/dense-tangled-roots-compact-root-cluster , Tree Stump Root Crown https://www.cgtrader.com/3d-models/plant/other/tree-stump-root-crown-exposed-root-flare . Polygons: 54914. Vertices: 30094. 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Rendered with Cycles.\n\nSPECIFICATIONS\n--------------\nNative format ................ Blender (.blend), saved with Blender 5.2.2 LTS\nRenderer ..................... Cycles (Principled BSDF materials)\nPolygon count ................ 1,051,726 (default settings, instances realized; native file)\nVertex count ................. 1,056,502 (default settings, instances realized; native file)\nTriangles / Quads / N-gons ... 218 / 1,049,439 / 2,069 (mostly quads)\nSource kit stored in file .... 64 meshes, 279,447 polygons, 281,697 vertices\nGeometry type ................ Polygonal, Quads/Tris (a few n-gons)\nSubdivision ready ............ No (not intended)\nUV mapped .................... Yes (tiling PBR textures)\nRigged / animated ............ No / No (every modifier setting can be keyframed)\nUnits / scale ................ 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One click builds a complete, fully controllable eye with no manual shading required.\n\n## 1. What's Included\n\nThe ZIP file contains the Procedural Eye Generator add-on, installable directly through Blender's Add-ons preferences.\n\n* One-Click Eye Generation\n* Fully Node-Based Shader\n* Built-In Geometry Detail\n* Modifier Compatibility\n* Works With Any Character\n* No External Textures Required\n* No Additional Add-ons Required\n\n## 2. Key Features\n\n### 2.1 Iris and Pupil\n\n* Independent iris and pupil colors\n* Separate inner and outer iris colors with blending controls\n* Adjustable pupil size and scale\n* Matching shape preset system for both pupil and iris\n* Shape presets include:\n\n * Squircle\n * Diamond\n * Sides\n * Depth\n * Rotate\n * Triangle\n* Independent iris scale controls for X and Y\n\n### 2.2 Veins and Redness\n\n* Adjustable vein color\n* Vein scale and strength controls\n* Adjustable vein thickness\n* Capillary multiplier\n* Vein reach control\n* Dedicated back-of-eye redness system\n* Redness zone size\n* Redness intensity\n* Redness reach\n* Redness fade\n* Procedural redness noise\n\n### 2.3 Surface Detail and Patterns\n\n* Adjustable iris roughness\n* Iris bump strength\n* Iris distortion\n* Fiber detail controls:\n\n * Strength\n * Scale\n * Detail\n * Roughness\n * Distortion\n * Noise\n* Multiple built-in procedural pattern layers:\n\n * Radial Lines\n * Rings\n * Noise\n * Cells\n * Wave\n * Brick\n * Magic\n * Cracks\n* Adjustable sclera roughness\n* Sclera subsurface weight\n* Eye-wetness controls\n\n### 2.4 Emission and Glow\n\nEvery major color element can have its own independent emission strength.\n\nThis includes:\n\n* Iris inner color\n* Iris outer color\n* Pupil\n* Sclera\n* Limbal ring\n* Limbal border\n* Veins\n* Every procedural pattern layer\n\nThe shader is designed for glowing, supernatural, fantasy, and sci-fi eye designs.\n\nFor emission and glow effects, switch the viewport to Rendered shading to preview the result.\n\nImportant: The Color Override toggle must be enabled before changing the corresponding color field. If Color Override is disabled, changes to that color will not take effect.\n\n### 2.5 Procedural Surface Geometry\n\nThe Geometry Nodes modifier adds real procedural surface detail to the eye.\n\nAvailable controls include:\n\n* Subdivision level\n* Corneal bulge height\n* Corneal bulge radius\n* Corneal bulge falloff\n* Pupil depth\n* Iris forward tilt\n* Limbal groove\n* Additional procedural surface deformation\n\nThis provides a fast and strong starting point for creating detailed eyes.\n\nThe generated geometry is designed as a procedural base and is not intended to completely replace manual sculpting for highly detailed photorealistic characters.\n\n## 3. Compatibility and Requirements\n\n* Blender 4.0 and newer\n* Built and recorded in Blender 4.5 LTS\n* Render Engine: EEVEE and Cycles\n* Shader and Geometry Nodes setup only\n* No external textures required\n* No additional add-ons required\n\n## 4. Installation\n\n1. Download the ZIP file.\n2. Extract the ZIP file if required by the download package.\n3. Open Blender.\n4. Go to Edit \u003e Preferences \u003e Add-ons.\n5. Click Install from Disk.\n6. Select the downloaded ZIP file.\n7. Enable the Procedural Eye Generator add-on from the Add-ons list.\n\n## 5. Quick Start\n\n1. Open Blender.\n2. Press Shift + A or use the Add menu.\n3. Select BPEG Eye.\n4. A fully procedural eye will be added to the scene.\n5. Switch the viewport to Rendered shading.\n6. Open the Shader Editor.\n7. Locate the Principal Eye Shader node.\n8. Adjust the available controls directly from the node.\n\n### Important Color Control\n\nBefore changing any color field, enable its Color Override toggle first.\n\nIf Color Override is disabled, changes to that color will not be applied.\n\nThis is the most common issue for first-time users.\n\n### Emission and Glow\n\nTo preview emission and glow effects:\n\n1. Switch the viewport to Rendered shading.\n2. Locate the desired emission Strength control.\n3. Increase the corresponding Strength value.\n\nEach supported color and pattern element has its own emission control.\n\n## 6. Known Limitations\n\n* This is a procedural eye system and is intended to provide a powerful starting point rather than completely replace manual sculpting.\n* The generated eye will not produce fully photorealistic surface detail on its own.\n* For highly realistic characters, additional manual sculpting and detailing is recommended.\n* The Geometry Nodes detail layer uses Blender-native modifiers.\n* If exporting the eye to other software, apply the Geometry Nodes modifier before export when required.\n\n## 7. Support and Links\n\n### Stay Connected and Learn More\n\nIf you'd like to see more of my work, behind-the-scenes sculpting timelapses, tutorials, and tips for anime-style and realistic character creation, check out my platforms.\n\n- YouTube: https://www.youtube.com/@braineybites\n- Website: https://www.BraineyBites.com\n- ArtStation: https://www.artstation.com/braineybites\n- Patreon: https://www.patreon.com/c/BraineyBites\n\n## 8. License and Usage Terms\n\n- Free for personal and commercial use.\n- You may use the generated eye assets and resulting renders in personal and commercial projects.\n- You may not resell, redistribute, re-upload, or share the Procedural Eye Generator plugin file itself.\n- If someone else wants to use the plugin, please share the original download link instead of distributing the plugin file.\n","imageAlt":"BraineyBites - Procedural Eye Generator for Bl...","url":"https://www.cgtrader.com/free-3d-models/scripts-plugins/modelling/braineybites-procedural-eye-generator-for-blender","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/s2cbw2e2kjepqgrvzun6gndr9x51/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ChatGPT%20Image%20Aug%207%2C%202026%2C%2010_46_12%20PM.jpg","gridUrl":"https://media.cgtrader.com/variants/s2cbw2e2kjepqgrvzun6gndr9x51/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ChatGPT%20Image%20Aug%207%2C%202026%2C%2010_46_12%20PM.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/s2cbw2e2kjepqgrvzun6gndr9x51/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/ChatGPT%20Image%20Aug%207%2C%202026%2C%2010_46_12%20PM.webp","width":306},{"url":"https://media.cgtrader.com/variants/s2cbw2e2kjepqgrvzun6gndr9x51/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ChatGPT%20Image%20Aug%207%2C%202026%2C%2010_46_12%20PM.webp","width":612},{"url":"https://media.cgtrader.com/variants/s2cbw2e2kjepqgrvzun6gndr9x51/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/ChatGPT%20Image%20Aug%207%2C%202026%2C%2010_46_12%20PM.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/scripts-plugins/modelling/braineybites-procedural-eye-generator-for-blender","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"scripts-plugins","subcategorySlug":"modelling","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Modelling","schemaImageUrl":"https://img-new.cgtrader.com/items/7437530/62cf3b76a0/braineybites-procedural-eye-generator-for-blender-3d-model-62cf3b76a0.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7751428","type":"listingItem","attributes":{"id":7751428,"title":"Procedural Volume Simulation Pack - Blender Geometry Nodes","price":9.0,"description":"Procedural Volume Simulation Pack\nThe Procedural Volume Simulation Pack is a high-end Blender 5.0 Asset Library built for artists who want to explore the brand-new Volume Grid and SDF simulation features. Create clouds, snow, melting effects, fire, sand, deformation, and more directly inside the viewport.\nThis pack gives you a powerful set of ready-to-use Geometry Node assets designed for real-time simulation using Blender 5.0’s new Volume Grid technology. No setup required — just drag the assets from your Asset Browser and start creating procedural effects instantly.\nIncluded Assets\n- BP_Cloud_Simulation — procedural clouds \u0026 atmospheric volumes\n- BP_Cloud_Terrain_Animated — moving animated terrain clouds\n- BP_Collision_Deformer — SDF collision + deformation system\n- BP_Falling_Sand — real-time falling granular simulation\n- BP_Fire_Generator — procedural volume fire / smoke\n- BP_Inflate — SDF inflate/deflate deformation\n- BP_Make_Cloud — one-click volume cloud creator\n- BP_Melt — melting / dripping SDF simulation\n- BP_Snow_Generator — procedural snowfall generator\n- BP_Voronoi_Panel — stylized volume effects\nKey Features\nFully procedural — no baking, no caches\nReal-time performance using Volume Grid nodes\nSDF collision for deformation, melting, inflation, clouds\nDrag-and-drop workflow via the Asset Browser\n- Perfect for FX, motion graphics, animation, and environment art\n- Works beautifully with Blender 5.0’s new simulation framework\nIdeal For\n- FX artists\n- Procedural motion graphics\n- Animation \u0026 VFX shots\n- Stylized or realistic environment creation\n- Fast concept art \u0026 pre-viz\nThis library gives you powerful, easy-to-use tools to explore the new Volume Grid era of Blender 5.0. 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Hydrodynamic Hull and Mechanical Structure\n- Aerodynamic-style oval underwater vehicle body\n- Layered dorsal and lower-hull armor panels\n- Detailed inspection hatches and panel seams\n- Dark charcoal and tactical gray composite surfaces\n- Olive-colored side structural sections\n- Reinforced mechanical details\n- Tail boom with horizontal stabilizers and vertical fin\n- Integrated navigation lights\n\n### 2. Five Propulsion Units\n- Four horizontal ducted thrusters\n- Seven-blade twisted impellers on each horizontal thruster\n- One upper vertical-axis shrouded rotor\n- Four-blade vertical rotor assembly\n- Detailed motor housings, ducts, guards, hubs, and support structures\n- Animated propeller rotation\n\n### 3. Advanced Optical Observation System\nNEREUS-X1 features an extensive fictional multi-camera monitoring architecture, including:\n- Main front observation camera\n- Rotating mast-mounted EO/IR-style gimbal turret\n- Daylight-style primary optical lens\n- Secondary optical sensor\n- Dual rangefinder-style lenses\n- Dual-lens camera pods distributed around the hull\n- Lower-hull inspection cameras\n- Side and lateral observation cameras\n- Rear-quarter and tail camera assemblies\n\nThe mast turret includes separate pan and tilt controls, enabling animated camera positioning.\n\n### 4. Scientific Instrumentation\nThe vehicle includes modeled representations of:\n- Forward-looking multibeam sonar housing\n- Depth and pressure monitoring ports\n- Water-quality sensor ports\n- Environmental monitoring ports\n- Water-temperature probe\n- Acoustic positioning transducer\n- Inertial navigation system housing\n- Underwater communication connector details\n\nThese components are designed for visual representation and do not perform real-world sensor measurements.\n\n### 5. Procedural Materials and Lighting\nThe asset includes node-based materials with:\n- Military charcoal hull finishes\n- Tactical dark gray armor\n- Dark olive structural accents\n- Gunmetal surfaces\n- Black titanium camera housings\n- Brushed titanium mechanical components\n- Optical glass-style materials\n- Electric lime and yellow-green illumination\n- Metallic roughness and micro-surface details\n\nThe scene supports studio and underwater presentation configurations.\n\n### 6. Animated Movement Sequence\nThe Blender project contains a **288-frame animation at 24 FPS**, equivalent to 12 seconds.\nThe sequence includes:\n- Initial propulsion startup\n- Vertical lift-off\n- Hovering movement\n- Forward acceleration\n- Banked turns\n- Rotational maneuvers\n- Barrel-roll movement\n- Final landing\n\nAdditional animation systems control the propellers, rotating camera turret, and front lighting effects.\n\n### 7. Engineering Parts Catalog\nA dedicated procedural parts-catalog system allows model components to be organized into separate mesh objects and arranged for technical inspection.\nThe script also supports configurable exploded-view positioning, making the asset useful for engineering-style illustrations and product demonstrations.\n## Technical Specifications\n| Property | Specification |\n|---|---|\n| Model | NEREUS-X1 |\n| Category | Underwater Drone / Research ROV / AUV |\n| Native Software | Blender |\n| Blender Target Versions | 3.6 LTS – 4.x |\n| Modeling Workflow | Procedural Blender Python |\n| Approximate Main Hull Width | 1.1 m |\n| Approximate Main Hull Length | 1.5 m |\n| Horizontal Thrusters | 4 |\n| Vertical Rotors | 1 |\n| Animation | 288 frames |\n| Frame Rate | 24 FPS |\n| Animation Duration | 12 seconds |\n| Render Configuration | 1920 × 1080 |\n| Materials | Node-based PBR-style materials |\n| Environment Options | Studio / Underwater |\n| Source Code | Python / bpy |\n\n## Recommended Applications\n\n- Underwater exploration cinematics\n- Marine robotics visualization\n- ROV and AUV concept presentations\n- Scientific research illustrations\n- Educational marine technology projects\n- Underwater game environments\n- Virtual production and animation\n- Industrial design presentations\n- Procedural modeling demonstrations\n- Futuristic technology and robotics concept art\n\n## Important Information\nNEREUS-X1 is a fictional digital 3D concept asset. 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If you have any questions please ask in the comments. \nI got the flower from here: https://www.cgtrader.com/free-3d-models/plant/flower/low-poly-tulip-free-sample ","imageAlt":"Procedural Butterfly Rigged 3D asset","url":"https://www.cgtrader.com/free-3d-models/animal/insect/procedural-butterfly-rigged","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/StdPEWzZRRbEHw3MK5qYHEYs/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Preview1.jpg","gridUrl":"https://media.cgtrader.com/variants/StdPEWzZRRbEHw3MK5qYHEYs/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Preview1.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/StdPEWzZRRbEHw3MK5qYHEYs/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/Preview1.webp","width":306},{"url":"https://media.cgtrader.com/variants/StdPEWzZRRbEHw3MK5qYHEYs/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Preview1.webp","width":612},{"url":"https://media.cgtrader.com/variants/StdPEWzZRRbEHw3MK5qYHEYs/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/Preview1.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/animal/insect/procedural-butterfly-rigged","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"animal","subcategorySlug":"insect","categoryTitle":"Animals","subcategoryTitle":"Insect","schemaImageUrl":"https://img-new.cgtrader.com/items/3034966/e393030e73/procedural-butterfly-rigged-3d-model-e393030e73.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7717895","type":"listingItem","attributes":{"id":7717895,"title":"Procedural Terrain Materials Pack for Blender","price":5.0,"description":"Procedural Terrain Materials Pack (14 Materials) - Blender 4.0-5.0 (Cycles Optimized)\n\nA focused collection of 14 fully procedural terrain \u0026 hard-surface materials built for fast look-dev and reliable renders. Each material comes with a clean one-click UI control panel (Node Group) so you can art-direct the look without digging into the shader.\n\nWhat's Included (14 Materials)\n\nHard Surfaces\n\nAsphalt\n\nCast Concrete\n\nStone\n\nFlaked Paint Rusted Metal\n\nSoils\n\nMud\n\nRich Garden Soil\n\nOrganic Soil Surface\n\nSand \u0026 Moss\n\nCompact Sand\n\nVelvet Moss\n\nPatchy Moss Ground\n\nSnow \u0026 Ice\n\nPowder Snow\n\nPacked Snow\n\nIcy Snow Blend\n\nFrosted Ice\n\nKey Features\n\n100% procedural (no image textures)\n\nSeamless / tileable\n\n4K-ready detail (scale up for close-ups)\n\nArtist-friendly controls (scale, roughness, breakup, bumps, coverage, etc.)\n\nCycles optimized for clean results and predictable performance\n\nWorks great for environments, terrains, props, and scene dressing\n\nCompatibility\n\nBlender 4.0 - 5.0\n\nRender Engine: Cycles\n\nQuick Start\n\nOpen the provided .blend\n\nUse the Asset Browser / Material previews\n\nApply a material to your object\n\nAdjust parameters in the UI control panel\n\nPACKAGE DETAILS \u0026 INSTALLATION\n\nExtract the archive and add the library folder under Preferences \u003e File Paths \u003e Asset Libraries. Drag a material onto an object and adjust its exposed controls.\n\nRequires Blender 4.0 or newer; the quick-start guide lists testing on 5.0.1. Cycles is recommended and optimized. 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\nThis does not include the eyeballs, the eyeballs are for sale on my page. \nI didn't make the skull from the examples, i only made the texture, the skull is not included in this file. \nIf there are any issues or questions about the texture please let me know.\nThanks and enjoy!","imageAlt":"3D model Procedural Gold Material Texture","url":"https://www.cgtrader.com/free-3d-models/textures/miscellaneous/procedural-gold-material-texture","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/NyXSuNb8tgENVCt7MZPzdTCx/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/gold5.jpg","gridUrl":"https://media.cgtrader.com/variants/NyXSuNb8tgENVCt7MZPzdTCx/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/gold5.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/NyXSuNb8tgENVCt7MZPzdTCx/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/gold5.webp","width":306},{"url":"https://media.cgtrader.com/variants/NyXSuNb8tgENVCt7MZPzdTCx/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/gold5.webp","width":612},{"url":"https://media.cgtrader.com/variants/NyXSuNb8tgENVCt7MZPzdTCx/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/gold5.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/textures/miscellaneous/procedural-gold-material-texture","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"textures","subcategorySlug":"miscellaneous","categoryTitle":"Textures","subcategoryTitle":"Miscellaneous","schemaImageUrl":"https://img-new.cgtrader.com/items/3784229/bc376390ed/procedural-gold-material-texture-3d-model-bc376390ed.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"4878609","type":"listingItem","attributes":{"id":4878609,"title":"Procedural Winter Road Generator","price":49.0,"description":"- Procedural Winter Road Generator.\n- \n- PBR Materials,\n- \n- Full Control:\n- \n- - All Nature Elements,\n- \n- - Interactive Road with Snow,\n- \n- - Procedural Trees,\n- \n- - Procedural All Signs,\n- \n- \n- \n- All Environment with Road, Details, Trees, Bushes, Signs, Snow will interact with Curve!\n- \n- \n- \n- All Settings Included.\n- \n- Camera FX Included.\n- \n- Fog and All Volumetrics Effects Included.","imageAlt":"Procedural Winter Road Generator 3D model","url":"https://www.cgtrader.com/3d-models/exterior/street-exterior/procedural-winter-road-generator","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/frXDA24WScG3AmAGS8p1SVhj/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Interactive.jpg","gridUrl":"https://media.cgtrader.com/variants/frXDA24WScG3AmAGS8p1SVhj/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Interactive.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/frXDA24WScG3AmAGS8p1SVhj/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/Interactive.webp","width":306},{"url":"https://media.cgtrader.com/variants/frXDA24WScG3AmAGS8p1SVhj/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Interactive.webp","width":612},{"url":"https://media.cgtrader.com/variants/frXDA24WScG3AmAGS8p1SVhj/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/Interactive.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/exterior/street-exterior/procedural-winter-road-generator","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":true,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"exterior","subcategorySlug":"street-exterior","categoryTitle":"Exterior","subcategoryTitle":"Street","schemaImageUrl":"https://img-new.cgtrader.com/items/4878609/91f6027a0d/procedural-winter-road-generator-3d-model-91f6027a0d.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"2693624","type":"listingItem","attributes":{"id":2693624,"title":"Procedural Domino Generator","price":0.0,"description":"This is a procedural Domino Generator. You just duplicate the brick and you have a second different looking domino brick. 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Every bolt is built at runtime from a seed: a stepped leader grows from the sky, the return stroke flashes along the same channel, branches light up and die out, molten sparks bounce off the ground and thunder arrives late with distance.\n\n UE 5.0 – 5.8 C++ plugin, full source Blueprint-ready Multiplayer Sequencer No Niagara needed\n\nDrag BP_VLT_SkyStrike (or any of the 12 ready Blueprints) into your level, or add a Volt Bolt component to any actor and pick one of 13 presets. Bolts are camera-facing ribbons with a hot white core and a soft coloured glow, rebuilt only when a strike starts: flashes, flicker and fading run in the material.\n\n Looks like real lightning\n\n Real discharge timeline: leader growth, return stroke, 1–8 re-strikes along the same channel, afterglow, fade. Branches fade faster than the main channel.\n\n Adjustable Segments (4–512) and Branch Segments (2–256), jaggedness, roughness, branch chance, length and depth, arc height, droop, core and glow width, colour, intensity, flicker. All editable at runtime and in Sequencer.\n\n Impact: GPU sparks of molten metal that fly, fall and bounce (no Niagara), a scorch decal with cooling embers, a light synced to every flash, original crack and thunder sounds. Your own Niagara system can be added on top.\n\n Slow motion: Time Scale per bolt, or follow global time dilation. Manual Time for frame-exact cinematics.\n\n Everything electric in one plugin\n\n Sky strikes and storms: the Storm actor strikes random points in an area, fires bursts, cloud-to-cloud flashes, flashes your sky and moon lights and plays distant thunder delayed by distance.\n\n Chain lightning: one call or the Volt Chain Caster actor. Jump radius, jump delay, damage with falloff, target class or tag, line of sight. Links aim at the body of each target.\n\n Electrocute: arcs crawl over any skeletal mesh between its bones and jump to the ground, with optional damage per second.\n\n Continuous arcs: Tesla coils, electrodes, broken power cables, electric fences, plasma globes, magic beams, EMP bursts.\n\n Endpoints: location, actor, component or socket, line trace, or a random point in a spawn volume (snapped to surfaces).\n\n Built for games\n\n Blueprint events: On Strike Started, On Leader Progress, On Bolt Impact, On Bolt Overlap, On Flash, On Intensity Changed, On Strike Finished.\n\n Gameplay: point or radial damage at the impact, overlaps along the channel, all server-side.\n\n Multiplayer: the server sends a seed and two points, every client builds the same bolt. Storms, chains and electrocution replicate too.\n\n Performance: geometry only on new strikes, volt.Quality follows Effects scalability, volt.MaxActiveStrikes caps simultaneous strikes.\n\n Editor: live preview in the viewport, visualizer for endpoints and traces, VoltFX tab in Place Actors.\n\n What's included\n\nVoltFX plugin with full C++ source: runtime module and editor module\n\n13 presets (Data Assets): Sky Strike, Cloud-to-Cloud, Storm, Ground Arc, Tesla Arc, Electrode Arc, Cable, Fence, Chain, Electrocute, Magic, Plasma Orb, EMP\n\n12 ready Blueprints (BP_VLT_SkyStrike, BP_VLT_Storm, BP_VLT_ChainCaster, BP_VLT_TeslaArc and more)\n\nBolt, spark and scorch materials (3 masters, 3 instances), scorch textures (own work)\n\n29 original sounds in 14 Sound Cues with 3 attenuation settings: strikes, close and distant thunder, zaps, arcs, hum, Tesla, EMP\n\nShowcase map with a stand for every effect, a segments comparison, a sky strike and a distant storm\n\nREADME and 15 pages of documentation\n\n Showcase map\n\nOpen VoltFX Content / Demo / Maps / L_VLT_Showcase and press Play. 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The procedural setup allows artists to customize colors, patterns, emission, and other shader properties to achieve different futuristic visual styles.\n\n## **Key Features**\n\n**100% Procedural Shader:** Created entirely using Blender's shader nodes without requiring external image textures.\n\n**Animated Effect:** Features animated shader patterns that create dynamic spinning and flowing movements.\n\n**Futuristic Space Tunnel:** Creates a layered, swirling tunnel effect with a sci-fi cosmic appearance.\n\n**Vibrant Color Combinations:** Features striking blue, magenta, and dark contrasting tones.\n\n**Glowing Energy Patterns:** Generates luminous streaks, sparkling details, and bright highlights across the tunnel.\n\n**Dynamic Spiral Patterns:** Produces flowing circular formations and layered swirling patterns.\n\n**Emission Effects:** Uses procedural emission to create bright glowing regions and luminous details.\n\n**Customizable Shader Parameters:** Material properties can be adjusted through the shader node setup to modify colors, patterns, animation, and emission.\n\n**Versatile Sci-Fi Effect:** Suitable for futuristic environments, space scenes, portals, abstract backgrounds, motion graphics, and cinematic visual effects.\n\n## **Technical Specifications**\n\n**Software:** Blender 5.1.2\\\n**Render Engine:** EEVEE\\\n**Material Type:** Procedural Node-Based Shader\\\n**Texture Type:** Fully Procedural\\\n**Effect Type:** Sci-Fi Space Tunnel\\\n**Shader Type:** Node-Based Shader\\\n**Animation:** Yes\\\n**Image Textures:** Not required\\\n**UV Mapping:** Not dependent on conventional image textures\n\n## **Applications**\n\nThis procedural animated shader is suitable for:\n\n- Sci-fi space tunnels\n- Wormhole effects\n- Space portals\n- Futuristic environments\n- Cosmic backgrounds\n- Galaxy-inspired visuals\n- Vortex effects\n- Energy tunnel effects\n- Futuristic animations\n- Motion graphics\n- Cinematic VFX\n- Game environments\n- Science fiction scenes\n- Digital artwork\n- Promotional visuals\n- Background animations\n- Film and animation projects\n\n## **Why Choose This Model?**\n\nThe **Procedural Sci-Fi Space Tunnel** provides a flexible way to create a visually impressive futuristic effect directly inside Blender. Its animated procedural construction creates dynamic swirling patterns, glowing details, and vibrant energy formations without relying on fixed image textures.\n\nThe combination of **blue and magenta colors, luminous streaks, sparkling details, and animated spiral patterns** makes this shader a great choice for artists working on sci-fi environments, space visuals, futuristic animations, and cinematic projects.\n\nIts customizable shader node setup also allows artists to experiment with different colors, emission strengths, and procedural patterns to achieve unique visual results.\n\n## **Important Note**\n\nThe effect is designed for use within **Blender 5.1.2** and utilizes Blender's shader nodes with the **EEVEE render engine**. The animated appearance is controlled through the shader node setup. 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Also more patterns can be created. So please let me know.","imageAlt":"3D asset Procedural cobblestone material","url":"https://www.cgtrader.com/3d-models/architectural/architectural-street/procedural-cobblestone-material","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/aAq25QuqMVvC6q6L74WX2sG8/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/procedural-cobblestone-material-3d-model-low-poly-sbsar.jpg","gridUrl":"https://media.cgtrader.com/variants/aAq25QuqMVvC6q6L74WX2sG8/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/procedural-cobblestone-material-3d-model-low-poly-sbsar.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/aAq25QuqMVvC6q6L74WX2sG8/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/procedural-cobblestone-material-3d-model-low-poly-sbsar.webp","width":306},{"url":"https://media.cgtrader.com/variants/aAq25QuqMVvC6q6L74WX2sG8/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/procedural-cobblestone-material-3d-model-low-poly-sbsar.webp","width":612},{"url":"https://media.cgtrader.com/variants/aAq25QuqMVvC6q6L74WX2sG8/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/procedural-cobblestone-material-3d-model-low-poly-sbsar.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/architectural/architectural-street/procedural-cobblestone-material","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":101,"name":".spp","is_native":false}],"categorySlug":"architectural","subcategorySlug":"architectural-street","categoryTitle":"Architectural","subcategoryTitle":"Street","schemaImageUrl":"https://img-new.cgtrader.com/items/1824912/23a13b8f6a/procedural-cobblestone-material-3d-model-23a13b8f6a.webp","saleOffDiscount":30,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"essentials"}},{"id":"2887528","type":"listingItem","attributes":{"id":2887528,"title":"Procedural Repeatable Wet Road and Sidewalk with Puddle","price":0.0,"description":"Procedural wet surface.\nRoad texture used is a UV texture from megascans library.\nReplace the images with your custom textures as desired.\nThe puddle generated is procedural.\nEasily repeatable. Refer included readme file for easy steps.\nUse a curve modifier to change shape.","imageAlt":"3D model Procedural Repeatable Wet Road and Sidewalk with","url":"https://www.cgtrader.com/free-3d-models/architectural/architectural-street/procedural-repeatable-wet-road-and-sidewalk-with-puddle","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/QKWZUf13123uMhWLc5Yxw2YE/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/road%202.jpg","gridUrl":"https://media.cgtrader.com/variants/QKWZUf13123uMhWLc5Yxw2YE/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/road%202.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/QKWZUf13123uMhWLc5Yxw2YE/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/road%202.webp","width":306},{"url":"https://media.cgtrader.com/variants/QKWZUf13123uMhWLc5Yxw2YE/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/road%202.webp","width":612},{"url":"https://media.cgtrader.com/variants/QKWZUf13123uMhWLc5Yxw2YE/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/road%202.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/architectural/architectural-street/procedural-repeatable-wet-road-and-sidewalk-with-puddle","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":12,"name":".obj","is_native":false},{"id":null,"name":null,"is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"architectural","subcategorySlug":"architectural-street","categoryTitle":"Architectural","subcategoryTitle":"Street","schemaImageUrl":"https://img-new.cgtrader.com/items/2887528/4c74614bc6/procedural-repeatable-wet-road-and-sidewalk-with-puddle-3d-model-4c74614bc6.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7746629","type":"listingItem","attributes":{"id":7746629,"title":"Japanese Plum Ume - 4 Variants Procedural Materials","price":10.0,"description":"Japanese Plum (Ume) - 4 stylized variants with procedural materials. 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This provides greater flexibility for creating customized digital reveal effects while avoiding the need for external texture images.\n\nThe shader is particularly useful for artists working on **sci-fi cinematics, holographic interfaces, futuristic animations, digital transformations, game VFX, and technology-based visuals** where a distinctive glowing wireframe effect is required.\n\nThe procedural approach also makes it possible to create different visual variations by adjusting the shader parameters, including **wireframe color, emission intensity, reveal pattern, edge variation, and overall effect appearance**.\n\n## **Important Note**\n\nThis product is a **procedural wireframe revealing VFX material/shader**, not a collection of standalone texture images or a conventional 3D model. 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Featuring weathered wood paneling, smudged glass windows, and retro \"CLOSED\" signs, this model serves as a captivating focal point or prop for transit hubs, abandoned concourses, retro theaters, and subterranean scenes.\n\nBuilt with flexible production pipelines in mind, this asset features fully procedural shader setups in Blender, giving you total creative freedom to adjust the level of age, grime, and wear to match your project's exact mood.\n\nKey Features \u0026 Customization\n\n\n\n\n\n100% Procedural Shaders (Blender): Easily tweak parameters in the shader node setup to control wear, wood texture tones, and glass smudges. 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It creates a distinctive stylized outline effect around 3D surfaces, producing detailed wireframe-like contours, surface line patterns, and bright procedural edge details.\n\nThe material is built entirely with **Blender shader nodes**, allowing the outline appearance, line density, pattern variation, thickness, and overall visual intensity to be adjusted directly within the shader. No external image textures are required, making it suitable for stylized renders, character visualization, technical presentations, sci-fi scenes, wireframe effects, concept art, and various motion graphics projects.\n\n# **Key Features**\n\n**100% Procedural Shader:** Built entirely with Blender's shader nodes to generate the outline effect without relying on conventional image textures.\n\n**Stylized Outline Appearance:** Creates a distinctive procedural outline effect with bright surface contours and detailed line patterns across 3D geometry.\n\n**Wireframe-Style Surface Detail:** Generates repeated procedural line patterns that give objects a technical wireframe or illustrated appearance.\n\n**Detailed Edge Definition:** Produces enhanced outlines around the silhouette and surface boundaries of the object for stronger visual definition.\n\n**Organic Line Variation:** Procedural patterns introduce irregularity and variation to the lines, creating a more artistic and dynamic appearance.\n\n**Customizable Outline Colors:** Easily adjust the primary outline color and overall visual style to create different looks for different projects.\n\n**Adjustable Shader Parameters:** Material properties can be modified directly through the node setup to control line density, pattern variation, outline intensity, and overall effect appearance.\n\n**No External Image Textures:** The shader relies on procedural node-generated patterns, eliminating the need for external texture image files.\n\n**Versatile Stylized Effect:** Suitable for character outlines, creature visualization, technical models, sci-fi assets, abstract artwork, wireframe effects, and experimental visual designs.\n\n# **Technical Specifications**\n\n**Software:** Blender 5.1.2 \n**Render Engine:** EEVEE \n**Material Type:** Procedural Node-Based Outline Shader \n**Texture Type:** Fully Procedural \n**UV Mapping:** Not dependent on image textures \n**Effect Type:** Outline / Wireframe / Line Art / Stylized Shader \n**External Textures:** Not required\n\n# **Applications**\n\nThis procedural outline material is suitable for:\n\n- 3D character outlines\n- Creature and monster visualization\n- Wireframe-style renders\n- Technical visualization\n- Stylized 3D artwork\n- Sci-fi environments\n- Futuristic visual effects\n- Concept art\n- Abstract 3D designs\n- Motion graphics\n- Game visualization\n- Cinematic renders\n- Character presentation\n- Product visualization\n- Architectural visualization\n- Experimental shader effects\n- Technical model presentation\n- Line-art inspired renders\n- Low-light stylized scenes\n- Creative VFX projects\n\n# **Why Choose This Shader?**\n\nUnlike conventional image-based textures, this **procedural outline shader** generates its visual appearance directly through **Blender's shader node system**. This provides greater flexibility when creating stylized line-based renders without depending on fixed texture images.\n\nThe procedural setup allows artists to customize the **outline intensity, line density, pattern variation, colors, and overall visual appearance**, making the material adaptable to different types of 3D assets and artistic styles.\n\nThe shader is particularly useful for artists creating **wireframe-style visuals, character presentations, sci-fi artwork, technical renders, stylized illustrations, and experimental 3D effects** where a distinctive procedural outline treatment is required.\n\nThe procedural approach also makes it possible to apply the material to different 3D objects and create variations while maintaining the core outline aesthetic.\n\n# **Important Note**\n\nThis product is a **procedural outline material/shader**, not a collection of standalone texture images or a conventional 3D model. 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