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This doesn’t need any mods or plugins to use.\nWith this project, its possible to make a seamless animation from space to surface.\nThis download contains a procedural planet with atmosphere and volumetric clouds. everything is textured and features city lights for night time renders. This model can be used for commercial purposes and is originally developed for Blender Cycles only.\n\nThe large scale procedural terrain generator is also included in the folder.\nThis is a just a chunk of 750km with atmosphere for surface and high altitude renders.\n\n**Instructional video**\n\nThere is a text file included with a link to a short instructional YouTube videos to give some guidance to using this project.\n\n**Closeup water**\n\nDue to the scale and complexity of the setup, there can be some errors visible in the water when near it. There is a ‘’closeup water’’ object that might need slight size or height adjustment right above the original water to block these errors.\n\n**Seed Parameters**\n\nIn the shader of the terrain there is a set of parameters where you can generate a seed of your liking\nThere is a general seed parameter that randomizes everything every time you change it.\nThere is also more parameters for more precise tweaking like: Mountain, desert and city location seeds.\n\nThere is also parameters to increase or decrease biomes. For example you can have a 100% snow or desert map, or 100% skyscrapers.\n\n**Camera setup**\n\nThere is a second wide angle camera behind the main camera that’s responsible for the adaptive displacement. This camera will give priority to closer details compared to far details (for optimization reasons)\n\n**Performance (Cycles)**\n\nThe scene is optimized to get as much details with as little memory usage as possible. I would still recommend a system with at least 8gb RAM (and 6gb GPU memory if you decide to render on your GPU). \nIf your GPU doesn’t have enough memory, you can always choose to render on your CPU.\n\nI have included some example settings and how much memory usage there is in the images above.\n\nAll renders on this page are rendered with 32gb of ram.\n\nThere are 2 different planet files included, One is a single object sphere, the other is a sphere separated in chunks, These chunks displacement modifiers can be turned on or off depending of visibility on the surface, This helps with keeping memory usage low.\n\n**Types of terrain:**\n\n•\tContinents\n\n•\tIslands (any sizes: from 100 meters to country sized)\n\n•\tPeninsulas \n\n•\tLand bridges\n\n•\tMountains\n\n•\tRocky/collapsed mountainsides\n\n•\tRivers\n\n•\tRolling Hills\n\n•\tFlat plains\n\n•\tCanyons\n\n•\tCliffs\n\n•\tOceans\n\n•\tLakes/bays\n\n\n**Types of biomes:**\n•\tSpruce forest\n\n•\tGrassy fields in spruce forest\n\n•\tJungles \n\n•\tDesert\n\n•\tSnow\n\n•\tRed desert and rocks\n\n•\t(Light blue) oceans\n\n•\tBeaches\n\n•\tFarm fields/countryside \n\n•\tHighways\n\n•\tCities (from mini villages to 200km metro areas)\n\no\tSuburbs (with single houses at the edge of cities)\n\no\tCommercial district\n\no\tIndustrial district\n\no\tHistoric city center\n\no\tSkyscraper downtown\n\no\tSupertall skyscraper with park\n\n**Features**\n\n•\tLarge procedural planet setup (approx. 15000km diameter)\n\n•\tLarge scale procedural terrain setup (approx. 750km)\n\n•\tTerrain chunks\n\n•\tProcedural volumetric cloud layer which looks detailed from both space and surface.\n\n•\tHigher detailed terrain than any high resolution texture based planet can provide.\n\n•\t(adaptive) Displacement based\n\n•\tNo addons needed\n\n•\tDetailed 3D cities and nature\n\n•\tDetailed and diverse from low and high altitude renders\n\n•\tStylized map to easily find biomes and cities\n\n•\tAtmosphere for scale effect\n\n•\tSlight curvature for high altitude renders.\n\n•\tOrange atmosphere for sunset (increase atmosphere density for more vibrant colors)\n\n•\tNight sky with stars and milky way\n\n•\tNight city lights\n\n•\tOptimized memory usage\n\n•\tEasy to customize seeds\n\n•\tPossible to animate seeds\n\n•\tNatural and complex looking terrain and biome blending.\n\n•\tPossible to import custom objects (but keep in mind it’s a 1:1000 scale, so I advise only use large scale objects, like a space elevator or custom island)\n\n•\tAdvanced users can replace the cities and forests by their own diffuse and heightmaps.\n\n•\tAdvanced users can bake the setup for exports.\n\n\n**Other engines/software**\n\nThis is developed for renders in Blender Cycles only.\nBut with intermediate experience in Blender, it is possible to bake the diffuse and greyscale of this terrain shader for export purposes. 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I always answer within a few hours and support my clients.\n\nPlease get in touch with me via Discord: https://discord.gg/qPNsc6eDv\n\nPatreon: https://www.patreon.com/c/olegverenko/chats\n\nor use my email: oleg.verenko@gmail.com\n\n\nCreate massive animated crowds in seconds using procedural character instancing and randomized animation offsets for concerts, stadiums, and custom large crowd simulations.\n\n\n\n**File Types - supported programs**\n\n**Unreal Engine 5.4.4**\n\n10 textured animated characters spawner (VAT + HDIM pipeline) with seats.\n\n- Check for init_unreal.py script installed at: \u003cYourProject\u003e/Content/Python/init_unreal.py\n- Drag 3 Blueprints from the CrowdGen folder into the level.\n- BP_SeatArea - adjust borders of crowd using prepared splines.\n- Set up your crowd using BP_CrowdGen in real time.\n- BP_LookAtTarget - set look at target for all crowds.\n\nDemo \u0026 Tutorial for UE: https://youtu.be/G5iBQaySEio\n\n**Blender 5.0.1**\n\nInstall the add-on procedural_crowd_generator.py (Blender - Edit - Preferences - Add-ons - Install) and start populating:\n\n1. Select the surface.\n2. Set rows and seats per row.\n3. Pick 1-15 unique characters (armatures) from the scene (or use your own FBX with animation).\n4. Press Build Crowd - instances appear on the surface.\n5. Optionally, randomise animation, offsets, rotation, colors, or rebuild. Move or delete individual meshes.\n\nVideo tutorial for Blender: https://youtu.be/OXEUgUoWEeE\n\n**3ds Max 2022** (free tyFlow plugin requires - v0.16134 or newest)\n\n1. Merge \"ProceduralCrowdGenerator\" group from the Demo scene.\n2. Set the surface, character count, and other options.\n\n\nVideo tutorial for 3dsmax: https://www.youtube.com/watch?v=9B6UCZlj_Hs\n\n\n- Unity 2022 (in progress)\n\n\nInside the FBX folder, you can find 10 demo animated mid-poly FBX files with different types of animation.\n\nProcedural Crowd Generator is a powerful tool designed to instantly populate any surface with fully animated crowd characters. Built for stadiums, concerts, arenas, and cinematic environments, it automates the entire process of crowd layout, instancing, and animation variation. Instead of manually placing and managing hundreds or thousands of characters, this tool lets you generate a complete animated crowd with a single click.\n\nThis Stadium Crowd Tool includes a version for Unreal Engine 5. Create dense, animated audiences along custom spline seat areas using Hierarchical Instanced Static Meshes (HISM) and VAT animation. Control character variants, weights, density, chairs, look-at targets, phase offset, camera flash effects, and shadows. Includes one-click Bake Crowd to produce independent, movable crowd actors. Optimized for large stadiums, sports arenas, and live events. Easy Blueprint workflow with Python backend.\n\n**Core Features**\n\n- Looped animation - unlimited in time\n- Procedural seating grid generation on any mesh surface\n- Access to each mesh (move, scale, rotate, or delete if you need)\n- Automatic crowd instancing (armature-based characters)\n- Multi-character support (mix and randomize different avatars)\n- NLA-based animation system with per-instance offsets\n- Fully randomized motion timing (no synchronized crowd movement)\n- Surface raycast placement (accurate seat-to-mesh projection)\n- Optional character rotation controls (face center / custom direction)\n- Scale inheritance from source characters (Mixamo-friendly)\n- Built-in seat preview system (debug / layout visualization)\n- Collection-based crowd organization (non-destructive workflow)\n- One-click crowd rebuild and clear system\n\n**Use Cases**\n\n- Stadium \u0026 Sports Visualization\n- Generate realistic audience crowds for football, basketball, esports arenas, and 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The planet has tons of customizable values to make endless planet variations.**\n\n**Watch the Product Trailer Video with the Video Preview.**\n\n**Features:**\n\nThis shader is very detailed, consisting of the following details:\n- Green Forests and Brown Desert Biomes\n- Mountain Ranges Along the Land Surfaces\n- City Lights that Adapt to the Night Side of the Earth\n- Deep Blue Ocean with Lighter Ocean Beaches\n- Two Different Layers of Clouds\n- North and South Pole on the Top and Bottom\n- Atmosphere that Adapts to the Suns Location\n- Procedural Space Stars Background\n- Completely Customizable Node Group\n- Sun Light Rigged to Point at the Planet\n\n**Customizable Values:**\n\nThe planet material is joined into a custom node group with many customizable settings to control the material. 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If you'd like to animate the Earth spinning, you can select the planet sphere and rotate it however you'd like.\n\n**Render Engine:**\n\nThe material is created for the Cycles render engine, but also works in Eevee.\n\n**Contents:**\n\n- Earth Planet Variation\n- Forest Planet Variation\n- Alien Planet Variation\n- Desert Planet Variation\n- Rocky Planet Variation\n- Water Planet Variation\n- All 6 Final Renders\n\n**Tutorial:**\n\nWatch the tutorial to learn how to create it yourself with the video preview.","imageAlt":"Procedural Customizable Planet Materials","url":"https://www.cgtrader.com/3d-models/space/planet/procedural-customizable-planet-materials","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/dhjxe74yhz3h4oq3m6z3vkjula3r/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/YT%20Thumbnail%20Earth.jpg","gridUrl":"https://media.cgtrader.com/variants/dhjxe74yhz3h4oq3m6z3vkjula3r/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/YT%20Thumbnail%20Earth.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/dhjxe74yhz3h4oq3m6z3vkjula3r/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/YT%20Thumbnail%20Earth.webp","width":306},{"url":"https://media.cgtrader.com/variants/dhjxe74yhz3h4oq3m6z3vkjula3r/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/YT%20Thumbnail%20Earth.webp","width":612},{"url":"https://media.cgtrader.com/variants/dhjxe74yhz3h4oq3m6z3vkjula3r/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/YT%20Thumbnail%20Earth.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/space/planet/procedural-customizable-planet-materials","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":215,"name":".png","is_native":false}],"categorySlug":"space","subcategorySlug":"planet","categoryTitle":"Space","subcategoryTitle":"Planet","schemaImageUrl":"https://img-new.cgtrader.com/items/7410249/1390069914/procedural-customizable-planet-materials-3d-model-1390069914.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"3363449","type":"listingItem","attributes":{"id":3363449,"title":"Procedural bridge ","price":0.0,"description":"Procedural Bridge - BLENDER ONLY\nHigh quality and detailed \nIt's controlled by an array and curve modifier in Blender and can be exported for game engines\nAround 3000k tris per bridge \n\nStill Bridge - All Softwares\n\nContains \n\n- 1k textures\n- 2k textures\n- 4k textures\n\nWater shader \n\nSubstance painter file to change textures as you want (Substance painter required)\n\nBridge with light poles \n\n\n","imageAlt":"3D model Procedural bridge","url":"https://www.cgtrader.com/free-3d-models/exterior/other/procedural-bridge","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ysCFMyp48iGniJNgD7dGwCkx/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/SELL%20PS.jpg","gridUrl":"https://media.cgtrader.com/variants/ysCFMyp48iGniJNgD7dGwCkx/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/SELL%20PS.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/ysCFMyp48iGniJNgD7dGwCkx/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/SELL%20PS.webp","width":306},{"url":"https://media.cgtrader.com/variants/ysCFMyp48iGniJNgD7dGwCkx/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/SELL%20PS.webp","width":612},{"url":"https://media.cgtrader.com/variants/ysCFMyp48iGniJNgD7dGwCkx/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/SELL%20PS.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/exterior/other/procedural-bridge","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":101,"name":".spp","is_native":false}],"categorySlug":"exterior","subcategorySlug":"other","categoryTitle":"Exterior","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3363449/3746931008/procedural-bridge-3d-model-3746931008.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"2372310","type":"listingItem","attributes":{"id":2372310,"title":"Procedural Planet And Terrain Generator With 3d Cities","price":15.0,"description":"This is a procedural planet and terrain generation tool for blender! (developed on blender 2.83.11)\n\nDown below is a instruction discription thats also added as a note in the files.\n\nAll images that don't show a flat square plane are actually made on the round planet inside the atmosphere.\n\n\n\n**This tool comes with 2 blend files:**\n\n- A procedural globe with a moon and mars in it's orbit.\n- A terrain generator that is able to generate a square part of terrain in any scale.\n\n\nIt is able to randomly generate a seamless globe planet with continents, mountain ranges, deserts, snowy poles and actual 3D cities, forests and farm fields. \n\nIts using a shader node that has 14 sliders to completely set up the scale and type of terrain or planet.\n\nBoth the planet and terrain generator use the same node setup\n\n\n\nThe terrains are generated using a procedural black and white displacement map, mixed shaders and adaptive displacement to create the polygons needed to create the required detail.\n\n\n\nThis tool is generating terrain using procedural noise, so you get a random result for every seed.\n\nThe location and shape of cities and forests are based on procedural noise aswell, but the skyscrapers, residential area, forests and farmfields are displayed using jpeg textures and displacement.\n\nThese textures and displacements are made with the assets from my modular city project.\n\nthe jpeg textures for the skyscrapers, residential area, forests and farmfields use several randomly mixed vectors to remove tiling effects and give the whole result a more organic look.\n\n\n\nThe atmosphere of the planet is a volume that creates the blue sky for renders from the surface and automaticly gets red when the sun is low.\n\nThe clouds are on 2 layers and use a procedural volumectric setup aswell\n\n\n\n**This tool can be used for:**\n\n- High altitude renders (for airplanes for example)\n- Creating terrain for backgrounds\n- Seamless animations that go from low altitude into space\n- outer space renders\n- HDRI creation\n- baking a terrain displacement map (the displacement output has to be connected to the diffuse output and you would need to create a 2nd UVmap to bake it on).\n\n\nThe images are orginally 4K renders took about 15 to 20 minutes on a RTX2070 for the planet (the flat texture generator renders are much quicker)\n\nThe video features 1080p 32 sample frames that took about 1 minute and 40 seconds per frame\n\nThe images that orginally are 4K are possible on a system with 16GB ram\n\n\n\n_____________________________________________________\n\nInstructions (also in files folder)\n\n--These instructions are mainly for the flat terrain generator, but also apply to the spherical planet.--\n\n\n\nYou won't need any plugins, it runs on default blender. the files are developed on Blender 2.83.11\n\n\n\nThis tool only works with Cycles.\n\nUsing eevee isn't recommended, the displacement won't work and you get alot of lag because of the complex node setup.\n\n_______________\n\nWith default settings (for 1920x1080 renders) the planet and the terrain generator use about 5gb of ram for a render\n\n\n\n-Using a higher focal length for the camera uses more ram (since terrain thats far away appears larger and will get more geometry by the adaptive subdivision)\n\n-Using a higher resolution for renders will use more ram (since the adaptive subdivision is based on the amount of pixels)\n\n-Using a lower dicing rate for the subdivision will use more ram (since the dicing rate determines how much geometry each pixel will get)\n\n________________\n\n\n\nThe desert seed setting is disabled in the terrain generator due to shading bugs\n\nThe desert amount still works fine\n\nThe desert seed works fine for the globe planet.\n\n________________\n\n\n\nThe terrain generator uses adaptive subdivision by default. it creates polygons based on the distance of the viewer, if the scene's details appears to be too low, try to get out of the rendered viewport and intialise the rendered viewport again.\n\n\n\nIf you want to see changes happen more quickly, try turning off the subdivision modifier in the viewport\n\n\n\nThe seed changes alot even if you change it by 0.01\n\n\n\nif you set the global seed above 5 or below -5, glitches start to appear\n\n\n\nIf you can't find the right seed between 5 or -5, try to change the continent seed instead\n\n\n\nIf you see alot of water at your current seed, try to higher the continent height, if you still only see water, try another seed\n\n\n\nThe mountain seed makes large mountainranges rotate around their axes, if you don't see anything change, it's probably because you are at a really low global scale.\n\n\n\nTip: when searching for a nice seed, try to put the continent height at 0.85 and the mountain height at 5 or lower, this way you have less chance to get water-only seeds, but still have plenty of flat land to generate cities and fields.\n\n\n\nIMPORTANT: with every seed, try to lower the continent height as much as possible, 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The design highlights its silky, smooth texture and neat, heavy bangs that frame the face perfectly. It exudes a cool, mysterious elegance, making it suitable for \"cool beauty\" archetypes, gothic girls, or classic school idols. 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This doesn’t need any mods or plugins to use.\nThis download contains a procedural terrain setup with atmosphere. everything is textured and features city lights for night time renders. This model can be used for commercial purposes and is originally developed for Blender Cycles only.\n\n\n**Instructional video**\n\nThere is a text file included with a link to a short instructional YouTube video to give some guidance to using this project\n\n**Closeup water**\n\nDue to the scale and complexity of the setup, there can be some errors visible in the water when near it. There is a ‘’closeup water’’ object that might need slight height adjustment right above the original water to block these errors.\n\n**Seed Parameters**\n\nIn the shader of the terrain there is a set of parameters where you can generate a seed of your liking\nThere is a general seed parameter that randomizes everything every time you change it.\nThere is also more parameters for more precise tweaking like: Mountain, desert and city location seeds.\n\nThere is also parameters to increase or decrease biomes. For example you can have a 100% snow or desert map, or 100% skyscrapers.\n\n**Camera setup**\n\nThere is a second wide angle camera behind the main camera that’s responsible for the adaptive displacement. This camera will give priority to closer details compared to far details (for optimization reasons)\n\n**Performance (Cycles)**\n\nThe scene is optimized to get as much details with as little memory usage as possible. I would still recommend a system with at least 8gb RAM (and 6gb GPU memory if you decide to render on your GPU). \nIf your GPU doesn’t have enough memory, you can always choose to render on your CPU.\n\nI have included some example settings and how much memory usage there is in the images above.\n\nAll renders on this page are rendered with 32gb of ram.\n\n**Types of terrain:**\n\n- Continents\n- Islands (any sizes: from 100 meters to country sized)\n- Peninsulas \n- Land bridges\n- Mountains\n- Rocky/collapsed mountainsides\n- Rivers\n- Rolling Hills\n- Flat plains\n- Canyons\n- Cliffs\n- Oceans\n- Lakes/bays\n\n\n**Types of biomes:**\n\n- Spruce forest\n- Grassy fields in spruce forest\n- Jungles \n- Desert\n- Snow\n- Red desert and rocks\n- (Light blue) oceans\n- Beaches\n- Farm fields/countryside \n- Highways\n- Cities (from mini villages to 200km metro areas)\n- Suburbs (with single houses at the edge of cities)\n- Commercial district\n- Industrial district\n- Historic city center\n- Skyscraper downtown\n- Supertall skyscraper with park\n\n\n**Features**\n\n- Large scale procedural terrain setup (approx. 750km)\n- (adaptive) Displacement based\n- No addons needed\n- Detailed 3D cities and nature\n- Detailed and diverse from low and high altitude renders\n- Stylized map to easily find biomes and cities\n- Atmosphere for scale effect\n- Slight curvature for high altitude renders.\n- Orange atmosphere for sunset (increase atmosphere density for more vibrant colors)\n- Night sky with stars and milky way\n- Night city lights\n- Optimized memory usage\n- Easy to customize seeds\n- Possible to animate seeds\n- Natural and complex looking terrain and biome blending.\n- Possible to import custom objects (but keep in mind it’s a 1:1000 scale, so I advise only use large scale objects, like a space elevator or custom island)\n- Advanced users can replace the cities and forests by their own diffuse and heightmaps.\n- Advanced users can bake the setup for exports.\n\n\n**Other engines/software**\n\nThis is developed for renders in Blender Cycles only.\nBut with intermediate experience in Blender, it is possible to bake the diffuse and greyscale of this terrain shader for export purposes. The quality will be lower than the native terrain setup in Blender since images only have a certain amount of greyscale levels (256 for jpeg and png)\n\n\n**Use cases**\n\n(commercial/monetized) Examples for this scene can be used for: Game / Environment design ideas, concept art, 3D backgrounds, VR, AR, Research, high altitude renders, Greenscreen, Animation, advertisement, Education, presentations, city design study, landscape study, NFT, Film scene, HDRI\n\nFeel free to edit and modify as much as you like.\n\n\n**Textures**\n\nTextures are custom made. 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This can be utilized to create your own fabrics!\n\nDirections;\nOption A: Download “Denim_Material” and append the material directly from your own Blend file. \nUse UVs to control direction of material.\nOption B: Download “Denim_Material” and append the “Denim” node group to your own blend file, and use it inside your existing materials.\nUse UVs to control direction of material.\n\n\nUse;\nCommercial use is permitted but this shall not be included in an asset pack, kit bash, or sold at any sort of asset/resource marketplace and must be embedded components in media such as a video game, movies, or similar products. If you wish to integrate this into your own product please contact me through www.prashans.com\nModifying the material and THEN using it for asset packs, or any application, is allowed. For example; creating your own fabrics using parts of the node graph. 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The dissolve pattern is generated through shader nodes, allowing the effect to be adapted to different objects, colors, and visual styles.\n\nThe combination of **procedural surface breakup and bright emissive areas** makes the shader especially useful for creating visually striking disintegration and energy effects without having to create or manage separate texture images.\n\nOptimized for **EEVEE**, the shader is well suited for efficient VFX workflows, real-time previews, animations, motion graphics, and cinematic Blender projects.\n\nIt can be used for both stylized and cinematic visuals, making it a versatile addition to a Blender VFX material library.\n\n**Important Note**\n\nThis product is a **procedural VFX material/shader**, not a collection of standalone texture images. 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It creates a realistic molten magma and volcanic rock appearance with glowing lava cracks, rugged rocky surfaces, and customizable emission properties.\n\nThe shader combines procedural textures, color variation, surface detail, bump mapping, and emission to recreate the appearance of **hot molten lava flowing through dark volcanic rock**. The entire material is generated directly through Blender's shader nodes, eliminating the need for external image textures.\n\nThe procedural setup makes it suitable for **close-up VFX shots, volcanic environments, cinematic scenes, game assets, fantasy environments, and other projects requiring realistic magma or lava materials**.\n\n## **Key Features**\n\n**100% Procedural Material:** Built entirely with Blender's shader nodes without relying on external image textures.\n\n**Realistic Magma \u0026 Lava Appearance:** Creates a convincing combination of dark volcanic rock and bright molten lava patterns.\n\n**Glowing Lava Cracks:** Procedurally generated bright orange and yellow lava regions create the appearance of intense heat beneath the rocky surface.\n\n**Detailed Rocky Surface:** Includes procedural texture variation, bump detail, and surface irregularities for a rugged volcanic appearance.\n\n**Customizable Lava Colors:** Easily adjust the lava color range to create different molten effects, from deep red and orange to bright yellow-hot lava.\n\n**Adjustable Emission Strength:** Control the intensity of the glowing molten areas to achieve subtle heat effects or highly luminous lava.\n\n**Procedural Texture Controls:** Texture scale, detail, roughness, lacunarity, and distortion can be adjusted directly through the shader parameters.\n\n**Custom Rock Appearance:** Adjust the rock color, roughness, and bump strength to create different volcanic rock variations.\n\n**Seamless Procedural Scaling:** The shader can be applied to different object sizes while maintaining consistent procedural detail without image-texture stretching.\n\n**Built-In Displacement Control:** Includes adjustable displacement strength for enhancing the physical surface variation of the material.\n\n## **Technical Specifications**\n\n**Software:** Blender 5.1.2 \n**Render Engine:** Cycles \n**Material Type:** Procedural Node-Based Shader \n**Texture Type:** Fully Procedural \n**UV Mapping:** Not dependent on image textures \n**Surface Type:** Volcanic Rock / Molten Lava \n**Emission:** Procedural Lava Glow \n**External Textures:** Not required \n**Customization:** Fully Adjustable Shader Parameters\n\n## **Applications**\n\nThis procedural magma lava shader is suitable for:\n\n- Volcanic environment creation\n- Lava rock and magma assets\n- Volcano scenes and eruption effects\n- Fantasy environment visualization\n- Sci-fi environment creation\n- Game environment assets\n- Film and cinematic VFX\n- Close-up lava renders\n- Destruction and disaster scenes\n- Fire and heat-based effects\n- Underground volcanic environments\n- Fantasy creatures and props\n- Cinematic product and object renders\n- Architectural and environment visualization\n- VFX and motion graphics projects\n\n## **Why Choose This Material?**\n\nUnlike conventional image-based lava textures, this **procedural magma shader** provides direct control over the surface appearance through Blender's node system. The lava patterns, rock coloration, texture detail, bump intensity, roughness, emission strength, and displacement can all be adjusted to match different artistic requirements.\n\nThe procedural approach also allows the material to maintain consistent detail across different object sizes and camera distances. This makes it particularly useful for **close-up cinematic renders as well as large volcanic environment assets**.\n\nThe shader can be easily modified to create different levels of volcanic activity, from a mostly cooled dark rock surface with subtle glowing cracks to an intensely heated magma surface covered with bright molten lava.\n\n## **Important Note**\n\nThis product is a **procedural material/shader for Blender**, not a collection of standalone texture images or a standalone 3D model. 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One click builds a complete, fully controllable eye with no manual shading required.\n\n## 1. What's Included\n\nThe ZIP file contains the Procedural Eye Generator add-on, installable directly through Blender's Add-ons preferences.\n\n* One-Click Eye Generation\n* Fully Node-Based Shader\n* Built-In Geometry Detail\n* Modifier Compatibility\n* Works With Any Character\n* No External Textures Required\n* No Additional Add-ons Required\n\n## 2. Key Features\n\n### 2.1 Iris and Pupil\n\n* Independent iris and pupil colors\n* Separate inner and outer iris colors with blending controls\n* Adjustable pupil size and scale\n* Matching shape preset system for both pupil and iris\n* Shape presets include:\n\n * Squircle\n * Diamond\n * Sides\n * Depth\n * Rotate\n * Triangle\n* Independent iris scale controls for X and Y\n\n### 2.2 Veins and Redness\n\n* Adjustable vein color\n* Vein scale and strength controls\n* Adjustable vein thickness\n* Capillary multiplier\n* Vein reach control\n* Dedicated back-of-eye redness system\n* Redness zone size\n* Redness intensity\n* Redness reach\n* Redness fade\n* Procedural redness noise\n\n### 2.3 Surface Detail and Patterns\n\n* Adjustable iris roughness\n* Iris bump strength\n* Iris distortion\n* Fiber detail controls:\n\n * Strength\n * Scale\n * Detail\n * Roughness\n * Distortion\n * Noise\n* Multiple built-in procedural pattern layers:\n\n * Radial Lines\n * Rings\n * Noise\n * Cells\n * Wave\n * Brick\n * Magic\n * Cracks\n* Adjustable sclera roughness\n* Sclera subsurface weight\n* Eye-wetness controls\n\n### 2.4 Emission and Glow\n\nEvery major color element can have its own independent emission strength.\n\nThis includes:\n\n* Iris inner color\n* Iris outer color\n* Pupil\n* Sclera\n* Limbal ring\n* Limbal border\n* Veins\n* Every procedural pattern layer\n\nThe shader is designed for glowing, supernatural, fantasy, and sci-fi eye designs.\n\nFor emission and glow effects, switch the viewport to Rendered shading to preview the result.\n\nImportant: The Color Override toggle must be enabled before changing the corresponding color field. If Color Override is disabled, changes to that color will not take effect.\n\n### 2.5 Procedural Surface Geometry\n\nThe Geometry Nodes modifier adds real procedural surface detail to the eye.\n\nAvailable controls include:\n\n* Subdivision level\n* Corneal bulge height\n* Corneal bulge radius\n* Corneal bulge falloff\n* Pupil depth\n* Iris forward tilt\n* Limbal groove\n* Additional procedural surface deformation\n\nThis provides a fast and strong starting point for creating detailed eyes.\n\nThe generated geometry is designed as a procedural base and is not intended to completely replace manual sculpting for highly detailed photorealistic characters.\n\n## 3. Compatibility and Requirements\n\n* Blender 4.0 and newer\n* Built and recorded in Blender 4.5 LTS\n* Render Engine: EEVEE and Cycles\n* Shader and Geometry Nodes setup only\n* No external textures required\n* No additional add-ons required\n\n## 4. Installation\n\n1. Download the ZIP file.\n2. Extract the ZIP file if required by the download package.\n3. Open Blender.\n4. Go to Edit \u003e Preferences \u003e Add-ons.\n5. Click Install from Disk.\n6. Select the downloaded ZIP file.\n7. Enable the Procedural Eye Generator add-on from the Add-ons list.\n\n## 5. Quick Start\n\n1. Open Blender.\n2. Press Shift + A or use the Add menu.\n3. Select BPEG Eye.\n4. A fully procedural eye will be added to the scene.\n5. Switch the viewport to Rendered shading.\n6. Open the Shader Editor.\n7. Locate the Principal Eye Shader node.\n8. Adjust the available controls directly from the node.\n\n### Important Color Control\n\nBefore changing any color field, enable its Color Override toggle first.\n\nIf Color Override is disabled, changes to that color will not be applied.\n\nThis is the most common issue for first-time users.\n\n### Emission and Glow\n\nTo preview emission and glow effects:\n\n1. Switch the viewport to Rendered shading.\n2. Locate the desired emission Strength control.\n3. Increase the corresponding Strength value.\n\nEach supported color and pattern element has its own emission control.\n\n## 6. Known Limitations\n\n* This is a procedural eye system and is intended to provide a powerful starting point rather than completely replace manual sculpting.\n* The generated eye will not produce fully photorealistic surface detail on its own.\n* For highly realistic characters, additional manual sculpting and detailing is recommended.\n* The Geometry Nodes detail layer uses Blender-native modifiers.\n* If exporting the eye to other software, apply the Geometry Nodes modifier before export when required.\n\n## 7. Support and Links\n\n### Stay Connected and Learn More\n\nIf you'd like to see more of my work, behind-the-scenes sculpting timelapses, tutorials, and tips for anime-style and realistic character creation, check out my platforms.\n\n- YouTube: https://www.youtube.com/@braineybites\n- Website: https://www.BraineyBites.com\n- ArtStation: https://www.artstation.com/braineybites\n- Patreon: https://www.patreon.com/c/BraineyBites\n\n## 8. License and Usage Terms\n\n- Free for personal and commercial use.\n- You may use the generated eye assets and resulting renders in personal and commercial projects.\n- You may not resell, redistribute, re-upload, or share the Procedural Eye Generator plugin file itself.\n- If someone else wants to use the plugin, please share the original download link instead of distributing the plugin file.\n","imageAlt":"BraineyBites - Procedural Eye Generator for Bl...","url":"https://www.cgtrader.com/free-3d-models/scripts-plugins/modelling/braineybites-procedural-eye-generator-for-blender","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/s2cbw2e2kjepqgrvzun6gndr9x51/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/ChatGPT%20Image%20Aug%207%2C%202026%2C%2010_46_12%20PM.jpg","gridUrl":"https://media.cgtrader.com/variants/s2cbw2e2kjepqgrvzun6gndr9x51/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ChatGPT%20Image%20Aug%207%2C%202026%2C%2010_46_12%20PM.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/s2cbw2e2kjepqgrvzun6gndr9x51/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/ChatGPT%20Image%20Aug%207%2C%202026%2C%2010_46_12%20PM.webp","width":306},{"url":"https://media.cgtrader.com/variants/s2cbw2e2kjepqgrvzun6gndr9x51/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/ChatGPT%20Image%20Aug%207%2C%202026%2C%2010_46_12%20PM.webp","width":612},{"url":"https://media.cgtrader.com/variants/s2cbw2e2kjepqgrvzun6gndr9x51/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/ChatGPT%20Image%20Aug%207%2C%202026%2C%2010_46_12%20PM.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/scripts-plugins/modelling/braineybites-procedural-eye-generator-for-blender","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":216,"name":".jpg","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"scripts-plugins","subcategorySlug":"modelling","categoryTitle":"Scripts / Plugins","subcategoryTitle":"Modelling","schemaImageUrl":"https://img-new.cgtrader.com/items/7437530/62cf3b76a0/braineybites-procedural-eye-generator-for-blender-3d-model-62cf3b76a0.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7563689","type":"listingItem","attributes":{"id":7563689,"title":"Procedural Outline Material - Blender Wireframe Outline Shaders","price":21.99,"description":"# **Overview**\n\nThe **Procedural Outline Material** is a fully procedural, node-based outline shader designed in **Blender 5.1.2** and optimized for the **EEVEE render engine**. It creates a distinctive stylized outline effect around 3D surfaces, producing detailed wireframe-like contours, surface line patterns, and bright procedural edge details.\n\nThe material is built entirely with **Blender shader nodes**, allowing the outline appearance, line density, pattern variation, thickness, and overall visual intensity to be adjusted directly within the shader. No external image textures are required, making it suitable for stylized renders, character visualization, technical presentations, sci-fi scenes, wireframe effects, concept art, and various motion graphics projects.\n\n# **Key Features**\n\n**100% Procedural Shader:** Built entirely with Blender's shader nodes to generate the outline effect without relying on conventional image textures.\n\n**Stylized Outline Appearance:** Creates a distinctive procedural outline effect with bright surface contours and detailed line patterns across 3D geometry.\n\n**Wireframe-Style Surface Detail:** Generates repeated procedural line patterns that give objects a technical wireframe or illustrated appearance.\n\n**Detailed Edge Definition:** Produces enhanced outlines around the silhouette and surface boundaries of the object for stronger visual definition.\n\n**Organic Line Variation:** Procedural patterns introduce irregularity and variation to the lines, creating a more artistic and dynamic appearance.\n\n**Customizable Outline Colors:** Easily adjust the primary outline color and overall visual style to create different looks for different projects.\n\n**Adjustable Shader Parameters:** Material properties can be modified directly through the node setup to control line density, pattern variation, outline intensity, and overall effect appearance.\n\n**No External Image Textures:** The shader relies on procedural node-generated patterns, eliminating the need for external texture image files.\n\n**Versatile Stylized Effect:** Suitable for character outlines, creature visualization, technical models, sci-fi assets, abstract artwork, wireframe effects, and experimental visual designs.\n\n# **Technical Specifications**\n\n**Software:** Blender 5.1.2 \n**Render Engine:** EEVEE \n**Material Type:** Procedural Node-Based Outline Shader \n**Texture Type:** Fully Procedural \n**UV Mapping:** Not dependent on image textures \n**Effect Type:** Outline / Wireframe / Line Art / Stylized Shader \n**External Textures:** Not required\n\n# **Applications**\n\nThis procedural outline material is suitable for:\n\n- 3D character outlines\n- Creature and monster visualization\n- Wireframe-style renders\n- Technical visualization\n- Stylized 3D artwork\n- Sci-fi environments\n- Futuristic visual effects\n- Concept art\n- Abstract 3D designs\n- Motion graphics\n- Game visualization\n- Cinematic renders\n- Character presentation\n- Product visualization\n- Architectural visualization\n- Experimental shader effects\n- Technical model presentation\n- Line-art inspired renders\n- Low-light stylized scenes\n- Creative VFX projects\n\n# **Why Choose This Shader?**\n\nUnlike conventional image-based textures, this **procedural outline shader** generates its visual appearance directly through **Blender's shader node system**. This provides greater flexibility when creating stylized line-based renders without depending on fixed texture images.\n\nThe procedural setup allows artists to customize the **outline intensity, line density, pattern variation, colors, and overall visual appearance**, making the material adaptable to different types of 3D assets and artistic styles.\n\nThe shader is particularly useful for artists creating **wireframe-style visuals, character presentations, sci-fi artwork, technical renders, stylized illustrations, and experimental 3D effects** where a distinctive procedural outline treatment is required.\n\nThe procedural approach also makes it possible to apply the material to different 3D objects and create variations while maintaining the core outline aesthetic.\n\n# **Important Note**\n\nThis product is a **procedural outline material/shader**, not a collection of standalone texture images or a conventional 3D model. The effect is designed for use within **Blender 5.1.2** and can be customized through its shader node setup.\n\n**No external image textures are required.** The visual effect is generated procedurally using Blender's node-based material system.","imageAlt":"Procedural Outline Material - Blender Wirefram...","url":"https://www.cgtrader.com/3d-models/textures/architectural-textures/procedural-outline-material-blender-wireframe-outline-shaders","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/hrado2raxm7fcg32siyurmbii63i/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/hrado2raxm7fcg32siyurmbii63i/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/hrado2raxm7fcg32siyurmbii63i/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/1.webp","width":306},{"url":"https://media.cgtrader.com/variants/hrado2raxm7fcg32siyurmbii63i/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","width":612},{"url":"https://media.cgtrader.com/variants/hrado2raxm7fcg32siyurmbii63i/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/1.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/textures/architectural-textures/procedural-outline-material-blender-wireframe-outline-shaders","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"textures","subcategorySlug":"architectural-textures","categoryTitle":"Textures","subcategoryTitle":"Architectural","schemaImageUrl":"https://img-new.cgtrader.com/items/7563689/74a9bf5255/procedural-outline-material-blender-wireframe-outline-shaders-3d-model-74a9bf5255.webp","saleOffDiscount":60,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"817631","type":"listingItem","attributes":{"id":817631,"title":"Procedural Wood Planks","price":0.0,"description":"Procedural wood planks created in Substance Designer 2017.2.2.\n\nIf you don't know how to use this see the videos from the official site of Allegorithmic.\n\nIf you use this give me the credits using the format:\n\nMaterial 'Gods' from https://pixelprocessor.artstation.com/","imageAlt":"3D Procedural Wood Planks","url":"https://www.cgtrader.com/free-3d-models/textures/architectural-textures/procedural-wood-planks","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ndgpS5c7faJp7tHn5tL3a4fN/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/procedural-wood-planks-3d-model.jpg","gridUrl":"https://media.cgtrader.com/variants/ndgpS5c7faJp7tHn5tL3a4fN/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/procedural-wood-planks-3d-model.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/ndgpS5c7faJp7tHn5tL3a4fN/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/procedural-wood-planks-3d-model.webp","width":306},{"url":"https://media.cgtrader.com/variants/ndgpS5c7faJp7tHn5tL3a4fN/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/procedural-wood-planks-3d-model.webp","width":612},{"url":"https://media.cgtrader.com/variants/ndgpS5c7faJp7tHn5tL3a4fN/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/procedural-wood-planks-3d-model.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/textures/architectural-textures/procedural-wood-planks","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":null,"name":null,"is_native":false}],"categorySlug":"textures","subcategorySlug":"architectural-textures","categoryTitle":"Textures","subcategoryTitle":"Architectural","schemaImageUrl":"https://img-new.cgtrader.com/items/817631/8383a3588d/procedural-wood-planks-3d-model-8383a3588d.png","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7576988","type":"listingItem","attributes":{"id":7576988,"title":"Procedural Magma Lava Rock Material - Volcanic Shader","price":24.99,"description":"## **Overview**\n\nThe **Procedural Magma Lava Rock Material** is a fully procedural, node-based shader created in **Blender 5.1.2** and optimized for the **Cycles render engine**. It creates a realistic volcanic rock surface with rugged details, glowing magma cracks, molten lava patterns, and adjustable emission.\n\nThe material is generated entirely through Blender's shader nodes, with **no external image textures required**. It is suitable for volcanic environments, cinematic VFX, fantasy and sci-fi scenes, game assets, and close-up renders.\n\n## **Key Features**\n\n**100% Procedural:** Created entirely with Blender shader nodes.\n\n**Realistic Volcanic Rock:** Detailed rocky surface with natural variations and ruggedness.\n\n**Glowing Magma Cracks:** Procedural orange and yellow lava patterns with emission.\n\n**Fully Customizable:** Adjust lava color, rock color, roughness, bump, texture detail, emission, and displacement.\n\n**No External Textures:** Does not require image textures or UV-based texture maps.\n\n**Seamless Scaling:** Maintains consistent procedural detail across different object sizes.\n\n## **Technical Specifications**\n\n**Software:** Blender 5.1.2 \n**Render Engine:** Cycles \n**Material Type:** Procedural Node-Based Shader \n**Surface Type:** Volcanic Rock / Molten Lava \n**Texture Type:** Fully Procedural \n**External Textures:** Not Required \n**Customization:** Fully Adjustable\n\n## **Applications**\n\n- Volcanic environments\n- Lava and magma assets\n- Volcano scenes\n- Fantasy and sci-fi environments\n- Cinematic VFX\n- Game assets\n- Close-up renders\n- Destruction scenes\n- VFX and motion graphics\n\n## **Why Choose This Material?**\n\nThis **procedural magma lava shader** provides direct control over the rock surface and molten lava appearance. You can easily adjust the lava coverage, glow intensity, colors, surface detail, roughness, bump, and displacement to create anything from subtle hot cracks to intensely glowing molten rock.\n\n## **Important Note**\n\nThis product is a **procedural material/shader for Blender**, not a standalone 3D model or texture image collection.\n\n**Blender 5.1.2 and Cycles are recommended for the intended appearance and rendering results.**","imageAlt":"Procedural Magma Lava Rock Material - Volcanic...","url":"https://www.cgtrader.com/3d-models/textures/natural-textures/procedural-magma-lava-rock-material-volcanic-shader","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/dlem66p3cxcx6ltlfi76s073bch1/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/dlem66p3cxcx6ltlfi76s073bch1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/dlem66p3cxcx6ltlfi76s073bch1/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/1.webp","width":306},{"url":"https://media.cgtrader.com/variants/dlem66p3cxcx6ltlfi76s073bch1/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","width":612},{"url":"https://media.cgtrader.com/variants/dlem66p3cxcx6ltlfi76s073bch1/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/1.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/textures/natural-textures/procedural-magma-lava-rock-material-volcanic-shader","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":215,"name":".png","is_native":false},{"id":222,"name":".mp4","is_native":false}],"categorySlug":"textures","subcategorySlug":"natural-textures","categoryTitle":"Textures","subcategoryTitle":"Natural","schemaImageUrl":"https://img-new.cgtrader.com/items/7576988/41edbf82d7/procedural-magma-lava-rock-material-volcanic-shader-3d-model-41edbf82d7.webp","saleOffDiscount":60,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"2868122","type":"listingItem","attributes":{"id":2868122,"title":"Procedural Eyeball","price":0.0,"description":"Procedural eyeball allows you to customize everything from eye color, blood veins, iris size, color, color combination etc.","imageAlt":"3D model Procedural Eyeball","url":"https://www.cgtrader.com/free-3d-models/character/human-anatomy/procedural-eyeball","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fvsmCrX57DaSSW43dribXRD8/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Eye_Front.jpg","gridUrl":"https://media.cgtrader.com/variants/fvsmCrX57DaSSW43dribXRD8/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Eye_Front.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/fvsmCrX57DaSSW43dribXRD8/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/Eye_Front.webp","width":306},{"url":"https://media.cgtrader.com/variants/fvsmCrX57DaSSW43dribXRD8/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Eye_Front.webp","width":612},{"url":"https://media.cgtrader.com/variants/fvsmCrX57DaSSW43dribXRD8/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/Eye_Front.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/character/human-anatomy/procedural-eyeball","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"character","subcategorySlug":"human-anatomy","categoryTitle":"Character","subcategoryTitle":"Anatomy","schemaImageUrl":"https://img-new.cgtrader.com/items/2868122/f52fabe47c/procedural-eyeball-3d-model-f52fabe47c.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7524952","type":"listingItem","attributes":{"id":7524952,"title":"Procedural Backrooms","price":5.0,"description":"**Procedural Backrooms Generator**\nGenerate procedural liminal spaces in Blender using Geometry Nodes. 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It creates a futuristic wireframe reveal effect where a glowing procedural grid progressively emerges across the surface of a 3D object, producing a striking digital scanning and holographic appearance.\n\nThe effect combines a detailed **wireframe grid, procedural surface masking, glowing emission, irregular reveal boundaries, and scattered luminous edge fragments** to create a dynamic transition from a solid surface into a glowing digital wireframe structure. The procedural setup allows the reveal effect, wireframe appearance, emission intensity, colors, and pattern variation to be adjusted directly through the shader nodes.\n\nNo external image textures are required, making this shader suitable for **sci-fi interfaces, holographic effects, digital transformations, futuristic animations, cinematic VFX, game environments, motion graphics, and technology-themed scenes**.\n\n## **Key Features**\n\n**100% Procedural Shader:** Built entirely with Blender's shader nodes to generate the wireframe revealing effect without relying on conventional image textures.\n\n**Wireframe Reveal Effect:** Creates a futuristic transition in which the object's surface progressively reveals a glowing wireframe structure.\n\n**Procedural Grid Pattern:** Generates a detailed grid directly through the shader, providing a clean digital wireframe appearance across the surface.\n\n**Irregular Reveal Boundary:** Produces a broken and organic reveal edge with scattered luminous points and fragmented sections for a more dynamic visual effect.\n\n**Glowing Emission:** Uses bright procedural emission to create intense neon-style illumination around the revealed wireframe and transition areas.\n\n**Multiple Color Variations:** The effect can be customized with different emission colors, allowing users to create red, blue, purple, green, cyan, or other futuristic color styles.\n\n**Adjustable Reveal Parameters:** Shader controls can be modified to adjust the reveal position, pattern, edge appearance, emission strength, and overall effect intensity.\n\n**Surface-Based Effect:** Designed to work directly across 3D object surfaces, making the effect adaptable to different models and shapes.\n\n**Digital Transformation Style:** Ideal for creating holographic, scanning, technological, futuristic, and digital disintegration-style visuals.\n\n**No External Textures Required:** The effect is generated procedurally inside Blender, reducing dependency on external texture images.\n\n**Versatile VFX Shader:** Suitable for cinematic transitions, sci-fi effects, holograms, digital reveals, futuristic character effects, technology visuals, and motion graphics.\n\n## **Technical Specifications**\n\n**Software:** Blender 5.1.2 \n**Render Engine:** Cycles \n**Material Type:** Procedural Node-Based VFX Shader \n**Texture Type:** Fully Procedural \n**UV Mapping:** Not dependent on image textures \n**Effect Type:** Wireframe / Reveal / Digital / Holographic VFX \n**External Textures:** Not required \n**Customization:** Shader Node Parameters \n\n## **Applications**\n\nThis procedural wireframe revealing shader is suitable for:\n\n- Wireframe reveal effects\n- Digital transformation effects\n- Holographic VFX\n- Sci-fi environments\n- Futuristic character effects\n- Digital scanning effects\n- Technology-themed visuals\n- Cyberpunk scenes\n- Cinematic VFX\n- Game VFX\n- Motion graphics\n- Futuristic interfaces\n- 3D model reveals\n- Hologram transitions\n- Digital disintegration effects\n- Sci-fi animations\n- Product visualization\n- Promotional visuals\n- Cinematic transitions\n- Special effects projects\n\n## **Why Choose This Shader?**\n\nUnlike conventional wireframe textures or manually modeled wireframe effects, this **procedural shader** generates the visual appearance directly through Blender's node system. This provides greater flexibility for creating customized digital reveal effects while avoiding the need for external texture images.\n\nThe shader is particularly useful for artists working on **sci-fi cinematics, holographic interfaces, futuristic animations, digital transformations, game VFX, and technology-based visuals** where a distinctive glowing wireframe effect is required.\n\nThe procedural approach also makes it possible to create different visual variations by adjusting the shader parameters, including **wireframe color, emission intensity, reveal pattern, edge variation, and overall effect appearance**.\n\n## **Important Note**\n\nThis product is a **procedural wireframe revealing VFX material/shader**, not a collection of standalone texture images or a conventional 3D model. 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The model perfectly replicates the distinct characteristics of Swiss cheese, including smooth curved edges, iconic round holes, subtle surface imperfections, and natural color gradients. Every aspect—from mesh topology to procedural shading—has been optimized for maximum realism in close-up renders as well as efficient performance in games and simulations.\n\nCreated in Blender 3.5.1 and rendered using the Cycles engine, the model relies entirely on procedural materials, meaning no external image textures are required. This ensures unlimited customization options, allowing you to adjust color variations, surface roughness, and sub-surface scattering parameters to match your specific project needs. Whether you need a photorealistic food asset for a high-end commercial render or an optimized prop for interactive environments, this model is production-ready and adaptable.\n\nThe clean quad-based topology makes the mesh easy to modify, subdivide, or optimize for various platforms. With a perfect balance between polygon count and visual quality, it is suitable for high-resolution still renders, cinematic close-ups, real-time applications, and 3D printing. This versatility ensures that the model can be seamlessly integrated into projects ranging from virtual cooking games to packaging design prototypes.\n\n**Ideal Use Cases:**\n\n* **Game Development:** Add realistic food assets to cooking simulators, restaurant-themed games, or interactive story-based projects.\n* **Product Visualization:** Showcase cheese in packaging mockups, advertisements, or point-of-sale marketing materials.\n* **Animation \u0026 Film:** Use in animated cooking sequences, recipe videos, or CGI food commercials.\n* **AR/VR Experiences:** Enhance immersive food-related simulations and virtual kitchen environments.\n* **3D Printing:** Create physical replicas for educational purposes, display models, or miniature collections.\n\n**Model Features:**\n\n* **Software Used:** Blender 3.5.1 for modeling and shading\n* **Render Engine:** Cycles (optimized for physically accurate lighting and material response)\n* **Procedural Materials:** Fully node-based for infinite customization without additional texture maps\n* **High-Poly Geometry:** Exceptional mesh detail for close-up realism\n* **Clean Topology:** Quad-based mesh for smooth edits and efficient UV mapping\n* **Physically Accurate Shading:** Includes sub-surface scattering, realistic light absorption, and reflection depth\n* **Game \u0026 Print Ready:** Balanced polycount for real-time performance and physical reproduction\n\n**Technical Details:**\n\n* **Vertices:** 29,437\n* **Polygons:** 29,431\n* **Geometry:** Manifold, clean, and optimized for subdivision\n* **File Formats Included:** .blend, .fbx, .obj, .stl\n\n**Why Choose This Model:**\n\n* No texture dependencies – fully procedural\n* Highly detailed and photorealistic\n* Ready for multiple rendering and printing workflows\n* Perfectly balanced for quality and performance\n* Versatile for multiple industries and creative applications\n\n**License:**\nRoyalty-free for both personal and commercial use, including animations, simulations, games, and 3D printing.","imageAlt":"Realistic Swiss Cheese Slice - 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Although I modelled an textured this cube manually, this node setup for functionality is fully procedural and very optimal.\n\nBefore I took on this project, I searched the internet and found several tutorials to make a Rubik's Cube out of scratch and how to animate them manually. Still, I couldn't find a single one that would teach me how to procedurally control the cubes without selecting every block and rotating them manually. That would take a very long time to even come out with the simple animation.\n\nI thought for a while and I came up with the idea of controlling the cube with the directions of Rubik's Cube annotations. Let me explain. You might have heard about Rubik's Cube annotations. Basically, a cube has 6 sides: Front \u0026 Back, Left \u0026 Right, and Up \u0026 Down which we rotate in either a clockwise or anticlockwise direction. These are basically the annotations.\n\nApart from the official annotations I will be using capital letters for clockwise direction and small letters for anticlockwise direction. Suppose I want to turn the Rubik's Cube. Front face 3 times, left face anticlockwise 2 times, and upper face 1 times. I will only have to write 'FFFllU\" and my node system will recognize the letters and turn them accordingly.","imageAlt":"The Procedural Rubiks Cube","url":"https://www.cgtrader.com/3d-models/household/other/the-procedural-rubiks-cube","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/m7ckg3bylpg8xdu9tyj01acsjr0s/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/002.jpg","gridUrl":"https://media.cgtrader.com/variants/m7ckg3bylpg8xdu9tyj01acsjr0s/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/002.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/m7ckg3bylpg8xdu9tyj01acsjr0s/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/002.webp","width":306},{"url":"https://media.cgtrader.com/variants/m7ckg3bylpg8xdu9tyj01acsjr0s/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/002.webp","width":612},{"url":"https://media.cgtrader.com/variants/m7ckg3bylpg8xdu9tyj01acsjr0s/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/002.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/household/other/the-procedural-rubiks-cube","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":true,"rigged":true,"lowPoly":false}},"metaverseFormatsList":[{"id":222,"name":".mp4","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":216,"name":".jpg","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"household","subcategorySlug":"other","categoryTitle":"Household","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/7273765/d0994e53e5/the-procedural-rubiks-cube-3d-model-d0994e53e5.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"4344367","type":"listingItem","attributes":{"id":4344367,"title":"Procedural Biscuit Material","price":0.0,"description":"Procedural Biscuit Material \nin blender","imageAlt":"3D model Procedural Biscuit Material","url":"https://www.cgtrader.com/free-3d-models/food/miscellaneous/procedural-biscuit-material","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/QVa4Pf8tk6KNbsPyjnRcT5JC/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/3.jpg","gridUrl":"https://media.cgtrader.com/variants/QVa4Pf8tk6KNbsPyjnRcT5JC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/3.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/QVa4Pf8tk6KNbsPyjnRcT5JC/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/3.webp","width":306},{"url":"https://media.cgtrader.com/variants/QVa4Pf8tk6KNbsPyjnRcT5JC/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/3.webp","width":612},{"url":"https://media.cgtrader.com/variants/QVa4Pf8tk6KNbsPyjnRcT5JC/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/3.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/food/miscellaneous/procedural-biscuit-material","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false}],"categorySlug":"food","subcategorySlug":"miscellaneous","categoryTitle":"Food","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/4344367/3a39904449/procedural-biscuit-material-3d-model-3a39904449.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7449297","type":"listingItem","attributes":{"id":7449297,"title":"Picnic Blanket Fabric - Procedural Plaid Checkered Material","price":15.0,"description":"## **Overview**\n\nThe Picnic Blanket Fabric Material is a fully procedural, node-based fabric shader designed in Blender 5.1.2 and optimized for the Cycles render engine. It recreates the distinctive woven appearance of a picnic blanket with a detailed plaid and checkered pattern, fabric surface variation, and realistic textile detailing.\n\nThe material is built entirely with Blender nodes, allowing the pattern, colors, fabric detail, and surface properties to be adjusted directly within the shader. No external image textures are required, making it suitable for both close-up renders and large-scale surfaces where consistent detail is important.\n\n## **Key Features**\n\n**100% Procedural Material:** Built entirely with Blender's shader nodes without relying on external image textures.\n\n**Realistic Picnic Blanket Pattern:** Recreates a traditional plaid/checkered blanket design with clearly defined woven color patterns.\n\n**Detailed Fabric Surface:** Includes procedural surface variation and fine textile detail to give the material a convincing woven appearance.\n\n**Customizable Colors:** Easily adjust the main fabric colors and create different blanket color variations to match specific projects.\n\n**Seamless Scaling:** The procedural setup can be scaled across different surface sizes without losing pattern quality or introducing texture stretching.\n\n**Adjustable Shader Parameters:** Material properties can be modified directly through the node setup to achieve different fabric appearances and surface characteristics.\n\n**Multiple Color Variations:** The setup can be used to create different plaid color combinations, making it suitable for a variety of interior, product, and outdoor visualization projects.\n\n## **Technical Specifications**\n\n**Software:** Blender 5.1.2 \n**Render Engine:** Cycles \n**Material Type:** Procedural Node-Based Shader \n**Texture Type:** Fully Procedural \n**UV Mapping:** Not dependent on image textures \n**Pattern:** Plaid / Checkered \n**External Textures:** Not required \n\n## **Applications**\n\nThis procedural picnic blanket material is suitable for:\n\n- Picnic blanket and outdoor product visualization\n- Camping and outdoor scene creation\n- Furniture and upholstery design\n- Interior visualization\n- Bedding and soft furnishing projects\n- Clothing and textile visualization\n- Product mockups and advertising renders\n- Architectural visualization\n- Game environment assets\n- Film and cinematic scenes\n- Close-up fabric renders\n\n## **Why Choose This Material?**\n\nUnlike conventional image-based fabric textures, this procedural shader provides greater control over the blanket pattern and material appearance directly inside Blender. 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Multiple color variations can be created by adjusting the material parameters, making it suitable for a wide range of cinematic, sci-fi, fantasy, magical, and game VFX projects.\n\nThe procedural setup provides flexibility to customize the energy appearance without relying on conventional image textures, allowing artists to create different energy styles while maintaining the core burst effect.\n\n# **Key Features**\n\n**100% Procedural Material:** Built using Blender's shader nodes to generate the energy burst appearance procedurally without requiring conventional image textures.\n\n**Powerful Energy Burst Appearance:** Creates a spherical energy effect with bright glowing boundaries, dark internal regions, radial illumination, and concentrated energy formations.\n\n**Glowing Energy Cracks:** Generates irregular lightning-like cracks and fractured lines across the surface of the energy sphere for a powerful electrical and explosive appearance.\n\n**Radial Energy Rays:** Produces intense light rays extending outward from the center of the effect, creating a dynamic burst and high-energy visual appearance.\n\n**Intense Emission:** Uses strong procedural emission to create bright luminous regions around the energy cracks and burst formations.\n\n**Dynamic Fracture Patterns:** Procedurally generates irregular fragmented shapes and crack patterns, helping create an organic and energetic appearance.\n\n**Multiple Color Variations:** The effect can be customized to produce different color styles, including purple, blue, green, orange, red, and other energy-based variations.\n\n**Customizable Shader Parameters:** Material properties can be adjusted through the shader node setup to control the energy pattern, crack appearance, emission intensity, colors, and overall visual style.\n\n**Versatile VFX Material:** Suitable for energy explosions, magical powers, sci-fi effects, electrical energy, portals, impact effects, power fields, and cinematic visual effects.\n\n# **Technical Specifications**\n\n**Software:** Blender \n**Material Type:** Procedural Node-Based VFX Material \n**Texture Type:** Fully Procedural \n**Effect Type:** Energy Burst / Energy Sphere / VFX \n**Shader Type:** Node-Based Material \n**Image Textures:** Not required \n**UV Mapping:** Not dependent on conventional image textures \n\n# **Applications**\n\nThis procedural energy burst material is suitable for:\n\n- Energy burst effects\n- Energy sphere effects\n- Energy explosion VFX\n- Sci-fi visual effects\n- Fantasy magic effects\n- Electrical energy effects\n- Power-up effects\n- Energy impact effects\n- Magical energy fields\n- Energy portals\n- Force field effects\n- Plasma-style effects\n- Cinematic VFX\n- Game VFX\n- Game environments\n- Sci-fi environments\n- Fantasy scenes\n- Action scenes\n- Motion graphics\n- Film and animation projects\n- Promotional visuals\n- Special effects projects\n\n# **Why Choose This Material?**\n\nThe **Procedural Energy Burst Material** provides a flexible way to create a dramatic energy effect directly inside **Blender** without depending on fixed image textures. Its procedural construction allows artists to modify the visual characteristics of the effect and create different energy variations for different projects.\n\nThe combination of **glowing energy cracks, radial light rays, intense emission, and irregular procedural patterns** makes the material suitable for visually powerful VFX such as energy explosions, magical attacks, sci-fi power effects, portals, impact effects, and supernatural energy formations.\n\nThe procedural approach also allows the same material concept to be adapted into different visual styles by changing its colors, emission strength, procedural patterns, and other shader parameters.\n\n# **Important Note**\n\nThis product is a **procedural energy burst VFX material/shader**, not a collection of standalone texture images or a conventional 3D energy sphere model.\n\nThe effect is designed for use within **Blender** and is controlled through its **shader node setup**. The final appearance may vary depending on the Blender version, render settings, color management, lighting, and scene configuration used by the artist.","imageAlt":"Procedural Energy Burst VFX Effect Shader Mate...","url":"https://www.cgtrader.com/3d-models/textures/miscellaneous/procedural-energy-burst-vfx-effect-shader-material","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/xu3ualu6480gr8sbhyvaqxjgq5jn/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/xu3ualu6480gr8sbhyvaqxjgq5jn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/xu3ualu6480gr8sbhyvaqxjgq5jn/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/1.webp","width":306},{"url":"https://media.cgtrader.com/variants/xu3ualu6480gr8sbhyvaqxjgq5jn/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","width":612},{"url":"https://media.cgtrader.com/variants/xu3ualu6480gr8sbhyvaqxjgq5jn/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/1.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/textures/miscellaneous/procedural-energy-burst-vfx-effect-shader-material","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":215,"name":".png","is_native":false},{"id":222,"name":".mp4","is_native":false}],"categorySlug":"textures","subcategorySlug":"miscellaneous","categoryTitle":"Textures","subcategoryTitle":"Miscellaneous","schemaImageUrl":"https://img-new.cgtrader.com/items/7573934/adf4838ecb/procedural-energy-burst-vfx-effect-shader-material-3d-model-adf4838ecb.webp","saleOffDiscount":40,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"7301760","type":"listingItem","attributes":{"id":7301760,"title":"Procedural Black Hole","price":0.0,"description":"Procedural Black Hole created in Blender.\n\nThis model features a low-poly mesh with procedural materials and is ready for rendering in Blender. Perfect for space scenes, sci-fi projects, animations, and visualizations.\n\nFeatures:\n\nLow poly mesh\nProcedural materials\nBlender (.blend) file included\nCycles render\nEasy to customize","imageAlt":"Procedural Black Hole","url":"https://www.cgtrader.com/free-3d-models/space/other/procedural-black-hole-6559c36e-4be1-417c-9fa6-4ec9a28420f6","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/lcmqz0mdoe5tq9x08t0if5lisg35/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/%D0%B4%D1%8B%D1%80%D0%B0%20%D0%BD%D0%B5%D0%B3%D1%80%D0%B0%202.jpg","gridUrl":"https://media.cgtrader.com/variants/lcmqz0mdoe5tq9x08t0if5lisg35/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/%D0%B4%D1%8B%D1%80%D0%B0%20%D0%BD%D0%B5%D0%B3%D1%80%D0%B0%202.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/lcmqz0mdoe5tq9x08t0if5lisg35/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/%D0%B4%D1%8B%D1%80%D0%B0%20%D0%BD%D0%B5%D0%B3%D1%80%D0%B0%202.webp","width":306},{"url":"https://media.cgtrader.com/variants/lcmqz0mdoe5tq9x08t0if5lisg35/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/%D0%B4%D1%8B%D1%80%D0%B0%20%D0%BD%D0%B5%D0%B3%D1%80%D0%B0%202.webp","width":612},{"url":"https://media.cgtrader.com/variants/lcmqz0mdoe5tq9x08t0if5lisg35/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/%D0%B4%D1%8B%D1%80%D0%B0%20%D0%BD%D0%B5%D0%B3%D1%80%D0%B0%202.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/space/other/procedural-black-hole-6559c36e-4be1-417c-9fa6-4ec9a28420f6","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false}],"categorySlug":"space","subcategorySlug":"other","categoryTitle":"Space","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/7301760/63a5df5866/procedural-black-hole-3d-model-63a5df5866.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"2876547","type":"listingItem","attributes":{"id":2876547,"title":"3D NEBULA procedural scene","price":25.0,"description":"Adding this product to your personal collection of 3D resources you will get three scenes ready to render in Blender (the same scene but with different level of quality, to help your computer to fight for a great render result).\nI used Blender 2.92, Eevee as render engine (but you can switch to Cycles if you prefer). It works also with Blender 2.93 (that is amazing).\nIf you want to use this scene in another software you can use the 3D high poly model of the nebula as base object to create advanced volumes or shaders.\nMaterials are inclued (the renders that you can see in this product gallery are made directly inside Blender and you will get that Blender file!).\nYou can fly around and also inside this nebula! No limits to creativity! (or maybe some limits with hardware? In that case don't worry because I prepared different scenes with different level of quality. In addiction you can change parameters for your computer).\nHow to use this Blender file? Just rotate the camera and press the render button to save a picture!\nAbout the high poly model to use with the 3D software that you prefer (Unity, Unreal, Blender, Daz, Maya etc... ), it is a polygonal model made of 1509398 verts and 2289904 faces. You have several formats available (fbx, obj, dae etc) (4K NORMAL MAP and AMBIENT OCCLUSION map are included)\n","imageAlt":"3D NEBULA procedural scene vapor","url":"https://www.cgtrader.com/3d-models/space/other/3d-nebula-procedural-scene","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/33o352d550d0zsezbmsyfmssqfga/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/3d-nebula-procedural-scene-3d-model-9147c4df13.jpg","gridUrl":"https://media.cgtrader.com/variants/33o352d550d0zsezbmsyfmssqfga/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/3d-nebula-procedural-scene-3d-model-9147c4df13.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/33o352d550d0zsezbmsyfmssqfga/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/3d-nebula-procedural-scene-3d-model-9147c4df13.webp","width":306},{"url":"https://media.cgtrader.com/variants/33o352d550d0zsezbmsyfmssqfga/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/3d-nebula-procedural-scene-3d-model-9147c4df13.webp","width":612},{"url":"https://media.cgtrader.com/variants/33o352d550d0zsezbmsyfmssqfga/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/3d-nebula-procedural-scene-3d-model-9147c4df13.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/space/other/3d-nebula-procedural-scene","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false},{"id":25,"name":".dae","is_native":false},{"id":12,"name":".obj","is_native":false}],"categorySlug":"space","subcategorySlug":"other","categoryTitle":"Space","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/2876547/9147c4df13/3d-nebula-procedural-scene-3d-model-9147c4df13.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"2693624","type":"listingItem","attributes":{"id":2693624,"title":"Procedural Domino Generator","price":0.0,"description":"This is a procedural Domino Generator. You just duplicate the brick and you have a second different looking domino brick. All existing dominoes are included. \nEnjoy.","imageAlt":"other 3D model Procedural Domino Generator","url":"https://www.cgtrader.com/free-3d-models/household/other/procedural-domino-generator","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/W6wYoD5ZPjezb3QxfCTrXQhp/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Domino%201.jpg","gridUrl":"https://media.cgtrader.com/variants/W6wYoD5ZPjezb3QxfCTrXQhp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Domino%201.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/W6wYoD5ZPjezb3QxfCTrXQhp/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/Domino%201.webp","width":306},{"url":"https://media.cgtrader.com/variants/W6wYoD5ZPjezb3QxfCTrXQhp/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Domino%201.webp","width":612},{"url":"https://media.cgtrader.com/variants/W6wYoD5ZPjezb3QxfCTrXQhp/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/Domino%201.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/household/other/procedural-domino-generator","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false}],"categorySlug":"household","subcategorySlug":"other","categoryTitle":"Household","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/2693624/e4407eef22/procedural-domino-generator-3d-model-e4407eef22.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7526965","type":"listingItem","attributes":{"id":7526965,"title":"Procedural Stone Moss Material - Rock Surface Texture Nodes","price":19.99,"description":"# **Overview**\n\nThe **Procedural Stone Moss Material** is a fully procedural, node-based natural surface shader designed in **Blender 5.1.2** and optimized for the **Cycles render engine**. It recreates the appearance of a weathered rocky surface covered with rich green moss, featuring detailed stone formations, rugged surface variation, natural color transitions, and realistic moss coverage.\n\nThe material is built entirely with **Blender shader nodes**, allowing the stone color, moss coverage, surface detail, roughness, and other material properties to be adjusted directly within the shader. No external image textures are required, making it suitable for both close-up renders and large-scale environments where consistent procedural detail is important.\n\n## **Key Features**\n\n**100% Procedural Material:** Built entirely with Blender's shader nodes without relying on external image textures.\n\n**Realistic Stone and Moss Appearance:** Combines rugged natural rock with organic green moss coverage to create a convincing weathered outdoor surface.\n\n**Detailed Rock Surface:** Includes procedural displacement and surface variation to create cracks, bumps, erosion, and irregular rocky formations.\n\n**Natural Moss Coverage:** Generates irregular green moss regions across the stone surface with varied distribution and organic transitions.\n\n**Customizable Colors:** Easily adjust the stone and moss colors to create different environmental and artistic variations.\n\n**Procedural Surface Detail:** Provides fine-scale surface variation suitable for realistic rocky and moss-covered materials.\n\n**Seamless Scaling:** The procedural setup can be scaled across different object sizes while maintaining consistent surface detail without image-texture stretching.\n\n**Adjustable Shader Parameters:** Material properties can be modified directly through the node setup to control the appearance, contrast, moss distribution, roughness, and surface characteristics.\n\n**No External Textures Required:** The complete material appearance is generated procedurally inside Blender, simplifying asset setup and making the shader easy to customize.\n\n## **Technical Specifications**\n\n**Software:** Blender 5.1.2 \n**Render Engine:** Cycles \n**Material Type:** Procedural Node-Based Shader \n**Texture Type:** Fully Procedural \n**UV Mapping:** Not dependent on image textures \n**Surface Type:** Stone / Rock / Moss \n**Detail:** Procedural Rock and Moss Variation \n**External Textures:** Not required\n\n## **Applications**\n\nThis procedural stone moss material is suitable for:\n\n- Rocky terrain and landscape environments\n- Moss-covered rocks and boulders\n- Cliffs and mountain surfaces\n- Forest and woodland environments\n- Outdoor architectural visualization\n- Garden and natural environment scenes\n- Game environment assets\n- Fantasy and cinematic environments\n- Film and VFX scenes\n- Nature and landscape visualization\n- Ground and terrain surfaces\n- Close-up rock renders\n- Environmental product visualization\n- Procedural environment generation\n\n## **Why Choose This Material?**\n\nUnlike conventional image-based stone and moss textures, this procedural shader provides greater control over the **rock formation, moss coverage, colors, surface variation, and material properties** directly inside Blender.\n\nThe node-based setup makes it possible to create different stone and moss appearances without being restricted to a single fixed texture. Procedural detail also allows the material to maintain consistent quality when used across different object sizes and camera distances.\n\nIt is particularly useful for scenes requiring **realistic moss-covered rocks, natural terrain, cliffs, boulders, and weathered stone surfaces**, while retaining the flexibility needed for customization and close-up rendering.\n\n## **Important Note**\n\nThis product is a **procedural stone and moss material/shader**, not a collection of standalone texture images. 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It generates a detailed sponge appearance with irregular pores, holes, soft surface variation, and natural color and roughness variation.\n\nThe material is generated entirely through Blender's shader nodes, with **no external image textures required**. It is suitable for kitchen sponges, cleaning products, household props, product visualization, close-up renders, realistic environments, and cinematic scenes.\n\n## **Key Features**\n\n**100% Procedural:** Created entirely with Blender shader nodes.\n\n**Realistic Sponge Surface:** Generates dense, irregular pores and cavities for a natural sponge appearance.\n\n**Porous Foam Detail:** Procedural holes and surface variations create realistic foam-like characteristics.\n\n**Fully Customizable:** Adjust sponge color, pore density, pore size, roughness, bump strength, surface variation, and other material properties.\n\n**No External Textures:** Does not require image textures or UV-based texture maps.\n\n**Seamless Scaling:** Procedural detail can be adjusted to maintain suitable surface detail across different object sizes.\n\n**Realistic Surface Response:** Designed to produce soft, slightly rough sponge-like shading with detailed light interaction across the porous surface.\n\n## **Technical Specifications**\n\n**Software:** Blender 5.1.2 \n**Render Engine:** Cycles \n**Material Type:** Procedural Node-Based Shader \n**Surface Type:** Sponge / Porous Foam \n**Texture Type:** Fully Procedural \n**External Textures:** Not Required \n**Customization:** Fully Adjustable\n\n## **Applications**\n\n- Kitchen sponge materials\n- Cleaning sponge assets\n- Household products\n- Cleaning product visualization\n- Product rendering\n- Porous foam surfaces\n- Realistic props\n- Close-up renders\n- Cinematic environments\n- VFX and motion graphics\n- Game assets\n- Interior and household scenes\n\n## **Why Choose This Material?**\n\nThis **procedural sponge shader** provides detailed control over the appearance of a realistic porous sponge surface. The procedural setup allows you to modify the **sponge color, pore density, pore size, roughness, bump intensity, and surface detail** to create different types of sponge and foam materials.\n\nThe irregular pore distribution helps create a natural-looking surface suitable for both medium-distance shots and close-up renders where surface detail is important.\n\n## **Important Note**\n\nThis product is a **procedural material/shader for Blender**, not a standalone 3D model or texture image collection.\n\n**Blender 5.1.2 and Cycles are recommended for the intended appearance and rendering results.**","imageAlt":"Procedural Sponge Material - Realistic Porous 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There are no other file formats available because I used vector displacement and I displaced a cube, so in other file formats it looks like a cube.\n\nI hope you Enjoy it!","imageAlt":"3D Procedural Clouds","url":"https://www.cgtrader.com/3d-models/various/various-models/procedural-clouds","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/GrTbuM9VSxMYRLqCVGoYpLx5/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Cloud%20I.jpg","gridUrl":"https://media.cgtrader.com/variants/GrTbuM9VSxMYRLqCVGoYpLx5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Cloud%20I.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/GrTbuM9VSxMYRLqCVGoYpLx5/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/Cloud%20I.webp","width":306},{"url":"https://media.cgtrader.com/variants/GrTbuM9VSxMYRLqCVGoYpLx5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Cloud%20I.webp","width":612},{"url":"https://media.cgtrader.com/variants/GrTbuM9VSxMYRLqCVGoYpLx5/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/Cloud%20I.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/various/various-models/procedural-clouds","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"various","subcategorySlug":"various-models","categoryTitle":"Various","subcategoryTitle":"Various models","schemaImageUrl":"https://img-new.cgtrader.com/items/2707340/8e6413fb07/procedural-clouds-3d-model-8e6413fb07.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"essentials"}},{"id":"6670839","type":"listingItem","attributes":{"id":6670839,"title":"Sci-Fi Lite Sample Pack","price":0.0,"description":"\u003e DISCLAIMER\n\nThis Lite Sample Pack includes a small selection of assets from our full Sci-Fi Packs Collection. It’s not a complete pack, but a preview designed to help you test the overall quality, style, and workflow of our products before committing to the full versions.\n\n\u003e Sci-Fi Lite Sample Pack – Realistic 3D Assets\n\nKickstart your sci-fi environments with a curated selection of assets from the Lumax Studio library. This Lite Pack features a hand-picked cross-section of our best-selling collections, giving you the essential building blocks to create immersive futuristic scenes.\n\nWhether you are prototyping a level, testing our workflow, or building a small-scale vignette, this pack provides a versatile mix of modular architecture, industrial pipes, transport containers, and set-dressing props.\n\n\u003e Features\n\nMost materials are fully procedural, allowing you to easily adjust color, roughness, dirt, and grunge for each asset — unlocking endless possibilities for customization and unique combinations.\n\n- 18 unique meshes covering a wide range of environment needs\n- High-quality meshes with optimized topology\n- Complex collisions for realistic interactions\n- Procedural Materials\n- 6 Master materials with customizable material instances\n- 22 Premade Material Instances\n- 32 textures in 4k\n\nPerfect for games, VR, film production, and architectural visualization\n\n","imageAlt":null,"url":"https://www.cgtrader.com/free-3d-models/exterior/sci-fi-exterior/sci-fi-lite-sample-pack","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/r1jehkodt42sqjj83b5phbdtrwvl/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/THUMBNAIL_scifiliteversion_new.jpg","gridUrl":"https://media.cgtrader.com/variants/r1jehkodt42sqjj83b5phbdtrwvl/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/THUMBNAIL_scifiliteversion_new.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/r1jehkodt42sqjj83b5phbdtrwvl/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/THUMBNAIL_scifiliteversion_new.webp","width":306},{"url":"https://media.cgtrader.com/variants/r1jehkodt42sqjj83b5phbdtrwvl/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/THUMBNAIL_scifiliteversion_new.webp","width":612},{"url":"https://media.cgtrader.com/variants/r1jehkodt42sqjj83b5phbdtrwvl/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/THUMBNAIL_scifiliteversion_new.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/exterior/sci-fi-exterior/sci-fi-lite-sample-pack","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":true},{"id":215,"name":".png","is_native":false}],"categorySlug":"exterior","subcategorySlug":"sci-fi-exterior","categoryTitle":"Exterior","subcategoryTitle":"Sci-fi","schemaImageUrl":"https://img-new.cgtrader.com/items/6670839/9bada56c03/sci-fi-lite-sample-pack-3d-model-9bada56c03.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7551167","type":"listingItem","attributes":{"id":7551167,"title":"Procedural Hologram Effect Shader - SciFi Digital Wireframe VFX","price":24.99,"description":"# **Overview**\n\nThe **Procedural Hologram Effect Shader** is a fully procedural, node-based holographic visual effect designed in **Blender 5.1.2** and optimized for the **EEVEE render engine**. It creates a futuristic holographic appearance featuring glowing wireframe lines, digital scan patterns, vibrant neon colors, and dynamic sci-fi energy effects.\n\nThe material is built using **Blender shader nodes**, allowing the hologram appearance, colors, emission intensity, line density, glow, and procedural patterns to be adjusted directly within the shader. No external image textures are required, making it suitable for cinematic renders, sci-fi scenes, futuristic interfaces, digital environments, VFX projects, and motion graphics.\n\n# **Key Features**\n\n**100% Procedural Shader:** Built entirely using Blender's shader nodes to generate the holographic effect without relying on conventional image textures.\n\n**Futuristic Hologram Appearance:** Creates a glowing digital wireframe effect with vibrant neon lines and a distinctive sci-fi holographic aesthetic.\n\n**Procedural Wireframe Effect:** Generates detailed line-based patterns across the surface, creating a high-tech digital scanning and holographic appearance.\n\n**Vibrant Neon Colors:** Produces colorful cyan, blue, purple, magenta, pink, yellow, green, and red tones for a dynamic futuristic look.\n\n**Glowing Emission:** Uses procedural emission to create bright neon lines and strong holographic illumination suitable for dark and cinematic environments.\n\n**Customizable Colors:** Easily modify the hologram's primary and secondary colors to create different sci-fi, cyberpunk, futuristic, or digital visual styles.\n\n**Adjustable Shader Parameters:** Material properties can be modified directly through the node setup to control line density, pattern variation, emission strength, color transitions, and overall hologram intensity.\n\n**Procedural Surface Patterns:** Creates layered procedural patterns that follow the form of the underlying geometry, allowing the effect to be applied to different 3D objects.\n\n**No External Textures Required:** The core effect is generated procedurally inside Blender, reducing dependency on external texture image files.\n\n**Versatile Holographic Effect:** Can be used on characters, objects, props, futuristic interfaces, machines, sci-fi assets, and other 3D surfaces.\n\n# **Technical Specifications**\n\n**Software:** Blender 5.1.2 \n**Render Engine:** EEVEE \n**Material Type:** Procedural Node-Based VFX Shader \n**Texture Type:** Fully Procedural \n**UV Mapping:** Not dependent on image textures \n**Effect Type:** Hologram / Wireframe / Digital VFX \n**External Textures:** Not required\n\n# **Applications**\n\nThis procedural hologram shader is suitable for:\n\n- Holographic character effects\n- Sci-fi holograms\n- Futuristic digital objects\n- Cyberpunk environments\n- Sci-fi interfaces\n- Digital wireframe effects\n- Futuristic HUD visuals\n- Cinematic VFX\n- Science-fiction films\n- Game environments\n- Character visualization\n- Robot and technology renders\n- Motion graphics\n- Digital art\n- Product and promotional visuals\n- Futuristic presentations\n- Virtual reality environments\n- Augmented reality concepts\n- Technology visualization\n- Close-up holographic renders\n\n# **Why Choose This Shader?**\n\nUnlike conventional image-based hologram effects, this **procedural hologram shader** provides greater control over the visual appearance directly inside Blender. The node-based setup allows artists to customize the hologram's colors, wireframe density, emission intensity, procedural patterns, and overall visual style without being restricted to a single fixed texture.\n\nThe shader is particularly useful for artists creating **cinematic holographic characters, futuristic objects, sci-fi environments, cyberpunk visuals, digital interfaces, and VFX** where a highly customizable neon hologram effect is required.\n\nThe procedural approach also makes the material easy to adapt to different 3D models and projects, allowing artists to create multiple holographic variations while maintaining the core futuristic aesthetic.\n\n# **Important Note**\n\nThis product is a **procedural hologram VFX material/shader**, not a collection of standalone texture images or a conventional 3D hologram model. 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A metal that is the namesake of money.\nAlso a cheap replacement for gold.\n\nProcedural nickel PBR material — node-based source, no image textures at the core, infinitely scalable. Baked sets included for everyone else.\n\nFully adjustable in Blender: every state you see in the previews — fresh struck finish, mirror-polished proof, fine radial grain, coarsened roughness, burnished wear, micro-scratches, contact marks, fingerprint haze, circulation grime, warm golden cast, straw heat tint, red-brown, violet, blue, blue-green, oxide bloom, black oxide, sparse pitting, heavy pitting — is one shader-node slider, not a separate texture set. Sixty-four of them, in ten panels, with a single MASTER Age dial that drives the lot. Use as-is or push past anything shown.\n\nNickel grows a passive oxide film a few atoms thick within seconds of meeting air, and then it stops. That film is the whole product. It is why nickel plating was the shine on everything before chrome, why a coin survives thirty years in circulation, and why the dials here are mostly about what people do to the surface rather than what the air does to it. This is a material about handling, not decay.\n\nNickel is the metal that does the work and lets something more expensive take the credit.\nWhich is why the colour is warm, and why that is not a stylistic choice. Base colour here is not eyeballed — it is nickel's Fresnel F0 computed from its optical constants, linear (0.6488, 0.5972, 0.5218), which lands on the published metal-reflectance figure to one part in 255. Read the channels: red above green above blue. Nickel is not neutral. It is measurably warm, and that faint yellow bias is exactly why nickel plate reads warm beside chrome and why nickel-brass coinage reads as gold at arm's length. Two dials walk that cast from restrained to unmistakable.\n\nNickel can hold a saturated interference colour, and that is the real difference between these two materials. The heat tint dials are labelled in nanometres rather than colour names — 25 nm straw, 54 nm red-brown, 70 nm violet, 90 nm blue, 120 nm blue-green — and that labelling is deliberate. The colour is not a pigment. It is thin-film interference, the same mechanism as a soap bubble, and the sequence is fixed by how far light travels through the film and back out. You cannot get violet before red-brown. Driving film thickness instead of picking a swatch is what keeps the order honest, and it is why the tints look like tempering rather than like tinted metal.\n\nNickel does not corrode evenly, and a uniform grime layer is the tell of a material that has not thought about it. The passive film holds right up until chloride breaks it somewhere local — a fingerprint, a salt crystal, the bottom of a scratch — and attack then drives down into that one point while the surface around it stays bright. So corrosion here arrives as isolated pits on an otherwise perfect finish, sparse through to heavy, with green-tinged bloom at the mouth of the pit before it darkens to black oxide. Pitting on a clean surface, not rust on a dirty one. That placement is the difference between nickel and steel.\n\nNickel is also the most common contact allergen on earth, and it is the same mechanism running backwards: sweat and chloride leach Ni²⁺ out through the film, which is why the EU regulates nickel release in anything worn against skin. On this metal, handling is chemistry rather than cosmetics — and handling is what the wear dials actually model. Fingerprint haze sits where a thumb held it. Burnish lifts on the high points that rub. Contact marks are impact, not abrasion. Circulation grime settles into the recesses and leaves the raised surfaces polished, because that is what pockets do. The two shipped presets are numismatic on purpose: mint proof at one end, storage corrosion at the other.\n\nThe faces are radially turned, so the material is genuinely anisotropic — highlights stretch along the turning instead of pooling into round spots, and there is a dial to take that from off to full so you can see what it is doing. Anisotropy is the single most commonly skipped parameter in metal materials and the single most obvious when it is missing.\n\nEvery dial at zero renders identical to the untouched base material — verified by pixel diff against the original shader, maximum deviation 4.3 × 10⁻⁶ across 307,200 pixels. Nothing is baked in that you cannot switch off.\n\nThe cylinders are the demo. The material is the product. It is procedural, so it goes onto your own geometry at any scale — a coin, a plated fitting, a battery cell, an instrument bezel, a machined part — and it stays correct, because none of it is painted on.\n\nAnd you cannot get here with a generic weathering pack. A rust material gives you orange oxide creeping across steel. It does not give you a warm-biased white metal that holds interference colour in a physically fixed sequence, corrodes as isolated pits on a bright surface instead of sheets across a dull one, and wears brightest exactly where a hand would have touched it. Those are the details that make someone look twice, and they only exist if somebody went and found out what the metal actually does.\n\nThat research is the part that costs days, not the node network. It is already done here, and it is documented in the file.\n\nMetallic/roughness workflow. Baked 4K and 2K PBR sets for the stock struck state — base colour, metalness, roughness, normal, ambient occlusion, plus a packed metallic-roughness map for glTF. Non-overlapping UVs. Watertight and fully manifold, real-world scale at 59.1 cm across. Studio lighting, cameras and the floor set included.\n\nShips with: native .blend (Cycles), OBJ, FBX, GLTF, STL, PLY, USDC, ABC.\n\nPart of a 118-piece periodic-element series — No. 028 / 118 (Nickel).","imageAlt":"Nickel 4K PBR Procedural Texture - Heat Tinge 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It recreates the distinctive appearance of an X-ray or medical scanning effect, featuring a translucent blue-white appearance, intense edge glow, illuminated anatomical contours, and a dark cinematic background.\n\nThe material is built using **Blender shader nodes**, allowing the X-ray appearance, glow intensity, color, transparency, and surface detail to be adjusted directly within the shader. No external image textures are required, making it suitable for medical visualization, anatomical renders, sci-fi effects, cinematic VFX, and other projects requiring a stylized X-ray appearance.\n\n## **Key Features**\n\n**100% Procedural Shader:** Built entirely with Blender's shader nodes to generate the X-ray appearance without relying on conventional image textures.\n\n**Realistic X-Ray Appearance:** Creates a translucent, illuminated look with bright anatomical edges and subtle internal surface details resembling an X-ray or scanning visualization.\n\n**Glowing Edge Effect:** Produces an intense blue-white glow around the object's silhouette and important surface contours for a striking X-ray appearance.\n\n**Medical Visualization Style:** Designed to recreate the visual characteristics of medical X-ray and scanning effects while remaining suitable for artistic and cinematic applications.\n\n**Translucent Surface Effect:** Creates a semi-transparent appearance that allows underlying forms and surface structures to remain partially visible.\n\n**Customizable Colors:** Easily adjust the primary X-ray color, glow color, and overall visual tone to create different medical, sci-fi, or holographic styles.\n\n**Adjustable Shader Parameters:** Material properties can be modified directly through the node setup to control glow intensity, transparency, surface variation, color, and overall X-ray appearance.\n\n**Procedural Surface Detail:** Generates shader-based variations across the surface to add depth and visual complexity to the X-ray effect.\n\n**Seamless Procedural Detail:** The procedural setup maintains consistent visual detail without depending on fixed image textures or UV-based texture maps.\n\n## **Technical Specifications**\n\n**Software:** Blender 5.1.2 \n**Render Engine:** EEVEE \n**Material Type:** Procedural Node-Based X-Ray Shader \n**Texture Type:** Fully Procedural \n**UV Mapping:** Not dependent on image textures \n**Effect Type:** X-Ray / Medical Scan / Glowing Material \n**External Textures:** Not required\n\n## **Applications**\n\nThis procedural X-ray material is suitable for:\n\n- X-ray visualization\n- Medical visualization\n- Anatomical renders\n- Medical and healthcare graphics\n- Human anatomy projects\n- Skeleton and bone visualization\n- Scientific visualization\n- Educational medical content\n- Sci-fi environments\n- Futuristic holographic effects\n- Cinematic visual effects\n- Game environments\n- Character visualization\n- Motion graphics\n- Product and promotional visuals\n- Close-up anatomical renders\n- Experimental VFX\n- Concept art and visualization\n\n## **Why Choose This Material?**\n\nUnlike conventional image-based X-ray effects, this procedural material provides greater control over the appearance directly inside **Blender**. The node-based setup makes it possible to customize the X-ray color, glow intensity, transparency, surface detail, and overall visual style without being restricted to a single fixed texture.\n\nThe material is particularly useful for artists creating **medical visualizations, anatomical renders, sci-fi scenes, cinematic X-ray effects, and futuristic holographic visuals** where a customizable glowing X-ray appearance is required.\n\nThe procedural approach also makes the material easy to adapt to different 3D objects and projects, allowing artists to create multiple X-ray variations while maintaining the core visual style.\n\n## **Important Note**\n\nThis product is a **procedural X-ray material/shader**, not a collection of standalone texture images or a conventional 3D anatomical model. 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A metal that melts like ice cream in the summer when you even touch it.\n\nHowever, it is solid at room temp, explaining why the material is slapped onto a cube with geometric engravings with it.\n\n\nProcedural gallium PBR material — node-based source, no image textures at the core, infinitely scalable. Baked sets included for everyone else.\n\nFully adjustable in Blender: every state you see in the previews — solid silvery-blue, neutral grey, deepened blue cast, crystal facets, the first wet film of a melt, half melted, fully liquid, dull oxide skin, wrinkled skin on liquid metal, light dross, heavy dross, handling smear — is one shader-node slider, not a separate texture set. Use as-is or push past anything shown.\n\nGallium melts at 29.7646 °C. That is below body temperature and below a warm afternoon, and it is the whole character of this material: a solid metal with a phase change sitting inside the range of ordinary handling. The Melt dial takes the surface from solid silvery-blue to a silvery-white liquid mirror, and Melt From Below sends the wet film climbing up from where the heat is, the way a block warming on a surface actually goes. Be clear about what that dial is doing: a shader cannot move geometry, so the surface turns liquid while the cube keeps its shape. The part-melted settings are the honest ones, and they are the interesting ones.\n\nThe blue is real, and it only belongs to the solid. Solid gallium reads silvery-blue; the liquid is silvery-white, and the cast disappears as the surface melts. Blue Cast runs from as-authored down to neutral grey at the same brightness, or up past it if you want the tint to carry at distance. Above roughly 1.2 it stops reading as metal, which is why the dial tells you so.\n\nIts crystal structure is orthorhombic and strongly anisotropic — it expands along two axes and contracts along the third, and its conductivity differs by direction. In a cast or re-frozen block that means every grain sits at its own orientation, and this is where most crystal shaders go wrong. What makes a polycrystal read as crystal is not brightness, it is direction: each flat facet is a mirror pointing somewhere slightly different, so every grain catches a different part of the room. Facet Tilt is exactly that, up to 7.4 degrees between neighbours. Facet Scale sets the grain size and Facet Variation is the master. Brightness varies by only five percent, because that is all it should.\n\nGallium also expands 3.10 percent when it freezes, which is enough to split the container it solidifies in. That is a geometry problem, not a surface one, so there is no dial pretending to show it.\n\nThere is no tarnish dial either, and that is deliberate. Gallium's oxide film is transparent and stops growing at a few nanometres — far too thin to produce the interference colours a thicker film throws. In air, gallium goes duller and greyer and never coloured. Oxide Skin does only that. On a liquid surface the skin wrinkles as the metal moves beneath it, so Skin Wrinkle appears only where Melt has made the surface liquid, and nowhere else.\n\nDross — oxide with metal trapped inside it — is the one honest route to dark tones on this metal. It collects on melted and poured gallium and it sits on top, so Dross Float Bias masks it to upward-facing surfaces by world normal. Rotate the object and the scum stays where gravity put it. Amount runs from a few flecks, through patchy, to heavily drossed.\n\nLiquid gallium wets glass, skin and almost everything else it touches — painted onto glass it leaves a brilliant mirror film. Handled and wiped, what it leaves behind on its own polished surface is haze, not ink: a dull, oxide-laden streak. Handling Smear is that, and it is the dial that makes the object look like something a person has actually picked up.\n\nEvery dial at rest renders bit-for-bit identical to the untouched base material — verified by rendering the material with the dial node bypassed and differencing the two: maximum pixel difference 0.0. Nothing is baked in that you cannot switch back off.\n\n\n\n\nThe cube is the display stand. The material is the product. It is procedural, so it goes onto whatever you are building — a machined block, a lab specimen, a liquid-metal prop, a cold core in a sci-fi set — with no seams, no tiling and no resolution ceiling.\n\nA chrome shader is a mirror, and it stays a mirror. Gallium is a metal caught between two states: silvery-blue and crystalline when it is cold, silvery-white and liquid when a hand is enough to warm it, and something in between while the wet film is still climbing. A generic chrome material gives you none of that, and the difference shows most in the states nobody expects — the grain of a frozen block, the wrinkled skin on a liquid surface, the haze left by a thumb.\n\nBuilding the node network was the quick part. Working out what actually happens on this surface — and, just as often, what never does — is what took the time. It is written down in the file, down to why there is no tarnish dial.\n\n\n\n\nMetallic/roughness workflow. Baked 4K and 2K PBR sets for the clean solid state — base colour, metalness, roughness, normal, ambient occlusion, plus a packed metallic-roughness map for glTF. Every map carries real information: ambient occlusion averages 0.707 where the engraving cuts into the faces, and the normal map carries a measured 4.1 degree mean tilt. Non-overlapping UVs, 51.2 percent of the sheet used. Watertight and fully manifold, real-world scale at 33.6 cm, 2,106 faces and 4,254 triangles. 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It recreates a futuristic Matrix-inspired digital effect featuring glowing characters, randomized illumination, bright sparks, neon emission, and a high-tech cinematic appearance.\n\nThe effect is built entirely with **Blender shader nodes**, allowing the digital pattern, colors, emission strength, glow intensity, and surface appearance to be adjusted directly within the shader. No external image textures are required, making it suitable for creating reusable digital effects, sci-fi environments, cyberpunk scenes, futuristic interfaces, and cinematic backgrounds.\n\n## **Key Features**\n\n**100% Procedural Effect:** Built entirely with Blender's shader nodes without relying on external image textures.\n\n**Matrix-Inspired Digital Pattern:** Creates a dense grid of digital characters and symbols inspired by futuristic Matrix-style computer code.\n\n**Sparking Digital Effect:** Features randomly illuminated and highly energized characters that create a distinctive sparkling and electrical visual appearance.\n\n**Glowing Emission:** Uses procedural emission to produce bright glowing characters and neon-like illumination suitable for cinematic VFX.\n\n**Customizable Colors:** Easily adjust the primary effect color to create green Matrix code, blue digital energy, red sci-fi interfaces, purple neon effects, or other color variations.\n\n**Procedural Randomization:** Randomized character brightness and illumination create natural variation throughout the digital pattern.\n\n**Adjustable Shader Parameters:** Key visual properties can be modified directly through the node setup to control pattern density, colors, brightness, emission, and overall appearance.\n\n**Seamless Procedural Scaling:** The procedural setup can be scaled across different surface sizes while maintaining consistent digital detail without relying on fixed image textures.\n\n**Reusable VFX Setup:** Suitable for a wide range of digital, technological, sci-fi, cyberpunk, and futuristic visual effects.\n\n## **Technical Specifications**\n\n**Software:** Blender 5.1.2 \n**Render Engine:** Cycles \n**Material Type:** Procedural Node-Based VFX Shader \n**Texture Type:** Fully Procedural \n**Effect Type:** Digital / Matrix / Sparking / Glowing \n**Pattern:** Digital Character Grid \n**UV Mapping:** Not dependent on image textures \n**External Textures:** Not required \n**Customization:** Shader Node Parameters \n**Primary Style:** Sci-Fi / Cyberpunk / Futuristic \n**Rendering:** Optimized for Cycles\n\n## **Applications**\n\nThis procedural Matrix effect is suitable for:\n\n- Matrix-style digital environments\n- Sci-fi environment creation\n- Cyberpunk scenes\n- Futuristic computer interfaces\n- Digital screens and displays\n- Holographic effects\n- Technology-themed backgrounds\n- Motion graphics\n- Cinematic VFX\n- Film and animation projects\n- Game environment assets\n- Digital advertising and product visualization\n- Futuristic HUD and interface designs\n- Neon and glowing environments\n- Abstract digital artwork\n- Close-up digital surface effects\n- Sci-fi title sequences\n- Virtual environments and backgrounds\n\n## **Why Choose This Effect?**\n\nUnlike conventional image-based digital textures, this **procedural shader** provides greater control over the visual appearance directly inside Blender. The Matrix-style pattern, colors, emission, brightness, and overall effect can be customized through the shader node setup without replacing external texture files.\n\nThe procedural workflow makes the effect particularly useful for projects that require **reusable, customizable, and scalable digital VFX**. It can be adapted from a subtle technological background to an intense glowing Matrix-inspired effect depending on the project's requirements.\n\nBecause the effect is procedurally generated, it can also be applied to different surfaces and scene setups while maintaining consistent visual detail. This makes it useful for both **medium-distance environments and detailed cinematic shots**.\n\n## **Important Note**\n\nThis product is a **procedural digital VFX material/shader**, not a collection of standalone texture images. 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This approach provides virtually infinite customization possibilities while keeping the project lightweight and easy to manage.\n\nUsers can easily modify terrain generation parameters to create completely new worlds. Adjust the scale and intensity of continents, mountains, valleys, craters, erosion patterns, rocky formations, volcanic regions, frozen areas, and countless other geological features. Small parameter changes can dramatically alter the appearance of the planet, making every generated result unique.\n\nThe material includes extensive color controls, allowing complete customization of the planetary surface. Create desert worlds, volcanic planets, frozen moons, mineral-rich exoplanets, toxic environments, barren wastelands, crystal worlds, or entirely fictional alien landscapes. Multiple color layers can be adjusted independently to achieve virtually any visual style.\n\nAdvanced emissive controls allow the creation of glowing regions, energy fields, lava networks, alien ecosystems, crystal formations, or futuristic planetary phenomena. The intensity, distribution, scale, and color of emissive areas can be customized to fit both realistic and stylized projects.\n\nThe shader setup utilizes multiple procedural noise systems and masking layers to blend colors, surface patterns, terrain variations, and emissive effects seamlessly. Users can control noise scale, detail levels, roughness, distortion, contrast, and random seed values to generate endless planetary variations.\n\nBecause the material is fully procedural, there are no UV mapping limitations, no texture resolution restrictions, and no visible texture repetition. The surface remains crisp and detailed regardless of camera distance or rendering scale.\n\nThis asset is ideal for:\n\n• Science Fiction Projects\n• Space Simulations\n• Game Development\n• Cinematic Rendering\n• Visual Effects (VFX)\n• Concept Art\n• Planetary System Creation\n• Space Exploration Visualizations\n• Animation Projects\n• Educational Presentations\n\nFeatures:\n\n• Fully Procedural Material\n• No External Textures Required\n• Unlimited Planet Variations\n• Fully Editable Shader Network\n• Customizable Terrain Generation\n• Adjustable Surface Colors\n• Emissive Region Controls\n• Lightweight File Structure\n• High Detail Surface Generation\n• Suitable for Close-Up Renders\n• Optimized Node Setup\n• Easy Customization\n\nThe included shader system transforms a single planet into a powerful procedural world generator capable of producing countless unique celestial bodies. Whether you are creating a realistic exoplanet, an ancient volcanic world, or a vibrant alien civilization homeworld, this asset provides the flexibility and visual quality needed for professional production workflows.","imageAlt":"Procedural Alien Planet Generator","url":"https://www.cgtrader.com/3d-models/space/planet/procedural-alien-planet-generator","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/4lx71nblj7usqyvctofm9gak6z1z/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/6.jpg","gridUrl":"https://media.cgtrader.com/variants/4lx71nblj7usqyvctofm9gak6z1z/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/6.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/4lx71nblj7usqyvctofm9gak6z1z/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/6.webp","width":306},{"url":"https://media.cgtrader.com/variants/4lx71nblj7usqyvctofm9gak6z1z/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/6.webp","width":612},{"url":"https://media.cgtrader.com/variants/4lx71nblj7usqyvctofm9gak6z1z/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/6.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/space/planet/procedural-alien-planet-generator","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"space","subcategorySlug":"planet","categoryTitle":"Space","subcategoryTitle":"Planet","schemaImageUrl":"https://img-new.cgtrader.com/items/7089566/337b6e90a6/procedural-alien-planet-generator-3d-model-337b6e90a6.webp","saleOffDiscount":70,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"6407256","type":"listingItem","attributes":{"id":6407256,"title":"Free Scifi Neon Text","price":0.0,"description":"A free Neon Text Pack made entirely in Blender using procedural materials. The text is fully customizable—you can easily change it to say whatever you like. Since it’s procedural, the textures are reusable and adaptable, meaning you can apply them to different scenes, objects, or projects without losing quality. Perfect for titles, signs, or adding that neon glow anywhere you need it.","imageAlt":"Free Scifi Neon Text 3D model","url":"https://www.cgtrader.com/free-3d-models/exterior/street-exterior/free-scifi-neon-text","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/abmt55zgs9bq9hq9gkj47ld28orl/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Screenshot%202025-08-27%20170934_upscayl_2x_ultrasharp.jpg","gridUrl":"https://media.cgtrader.com/variants/abmt55zgs9bq9hq9gkj47ld28orl/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Screenshot%202025-08-27%20170934_upscayl_2x_ultrasharp.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/abmt55zgs9bq9hq9gkj47ld28orl/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/Screenshot%202025-08-27%20170934_upscayl_2x_ultrasharp.webp","width":306},{"url":"https://media.cgtrader.com/variants/abmt55zgs9bq9hq9gkj47ld28orl/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Screenshot%202025-08-27%20170934_upscayl_2x_ultrasharp.webp","width":612},{"url":"https://media.cgtrader.com/variants/abmt55zgs9bq9hq9gkj47ld28orl/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/Screenshot%202025-08-27%20170934_upscayl_2x_ultrasharp.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/exterior/street-exterior/free-scifi-neon-text","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"exterior","subcategorySlug":"street-exterior","categoryTitle":"Exterior","subcategoryTitle":"Street","schemaImageUrl":"https://img-new.cgtrader.com/items/6407256/9a90c84801/free-scifi-neon-text-3d-model-9a90c84801.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7137492","type":"listingItem","attributes":{"id":7137492,"title":"Procedural Alien Planet Generator","price":40.0,"description":"Bring entire worlds to life with this highly detailed procedural planet created entirely in Blender using advanced shader networks. Unlike traditional planet models that rely on external texture maps, this asset uses a fully procedural material system, allowing you to generate an unlimited number of unique planetary surfaces directly inside Blender.\n\nThis model is designed for artists, game developers, filmmakers, VFX professionals, and world builders who need maximum flexibility when creating planets for space scenes, science-fiction environments, cinematics, animations, concept art, and visualization projects.\n\nThe planet's appearance is generated entirely through procedural shaders, meaning there are no external texture files required. Every surface detail, color variation, geological pattern, emissive region, and terrain feature is produced mathematically through Blender's node-based material system. This approach provides virtually infinite customization possibilities while keeping the project lightweight and easy to manage.\n\nUsers can easily modify terrain generation parameters to create completely new worlds. Adjust the scale and intensity of continents, mountains, valleys, craters, erosion patterns, rocky formations, volcanic regions, frozen areas, and countless other geological features. Small parameter changes can dramatically alter the appearance of the planet, making every generated result unique.\n\nThe material includes extensive color controls, allowing complete customization of the planetary surface. Create desert worlds, volcanic planets, frozen moons, mineral-rich exoplanets, toxic environments, barren wastelands, crystal worlds, or entirely fictional alien landscapes. Multiple color layers can be adjusted independently to achieve virtually any visual style.\n\nAdvanced emissive controls allow the creation of glowing regions, energy fields, lava networks, alien ecosystems, crystal formations, or futuristic planetary phenomena. The intensity, distribution, scale, and color of emissive areas can be customized to fit both realistic and stylized projects.\n\nThe shader setup utilizes multiple procedural noise systems and masking layers to blend colors, surface patterns, terrain variations, and emissive effects seamlessly. Users can control noise scale, detail levels, roughness, distortion, contrast, and random seed values to generate endless planetary variations.\n\nBecause the material is fully procedural, there are no UV mapping limitations, no texture resolution restrictions, and no visible texture repetition. The surface remains crisp and detailed regardless of camera distance or rendering scale.\n\nThis asset is ideal for:\n\n• Science Fiction Projects\n• Space Simulations\n• Game Development\n• Cinematic Rendering\n• Visual Effects (VFX)\n• Concept Art\n• Planetary System Creation\n• Space Exploration Visualizations\n• Animation Projects\n• Educational Presentations\n\nFeatures:\n\n• Fully Procedural Material\n• No External Textures Required\n• Unlimited Planet Variations\n• Fully Editable Shader Network\n• Customizable Terrain Generation\n• Adjustable Surface Colors\n• Emissive Region Controls\n• Lightweight File Structure\n• High Detail Surface Generation\n• Suitable for Close-Up Renders\n• Optimized Node Setup\n• Easy Customization\n\nThe included shader system transforms a single planet into a powerful procedural world generator capable of producing countless unique celestial bodies. Whether you are creating a realistic exoplanet, an ancient volcanic world, or a vibrant alien civilization homeworld, this asset provides the flexibility and visual quality needed for professional production workflows.","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/space/planet/procedural-alien-planet-generator-1215648f-fb03-4807-b4b1-643f9f916541","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/3w64ef99d7ckkzxv29v41etcyhg5/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/3w64ef99d7ckkzxv29v41etcyhg5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/3w64ef99d7ckkzxv29v41etcyhg5/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/1.webp","width":306},{"url":"https://media.cgtrader.com/variants/3w64ef99d7ckkzxv29v41etcyhg5/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","width":612},{"url":"https://media.cgtrader.com/variants/3w64ef99d7ckkzxv29v41etcyhg5/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/1.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/space/planet/procedural-alien-planet-generator-1215648f-fb03-4807-b4b1-643f9f916541","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"space","subcategorySlug":"planet","categoryTitle":"Space","subcategoryTitle":"Planet","schemaImageUrl":"https://img-new.cgtrader.com/items/7137492/e2401435d0/procedural-alien-planet-generator-3d-model-e2401435d0.webp","saleOffDiscount":70,"eligibleForSubscription":true,"subscriptionSubscribed":true,"subscriptionPotential":false,"subscriptionTierBand":"premium"}},{"id":"3226439","type":"listingItem","attributes":{"id":3226439,"title":"blue crystal","price":0.0,"description":"Render engine is cycles you need to get the plastic roughness only.Also the roughness is in the second tab, you can also change color and add a color ramp if you wish.I just added transmission and a light for better preview and I suggest no HDRI's are needed. Some other details can be added like the voronoi and noise texture, you can apply PBR if you wish and also can be added to a game just don't put the transmission.","imageAlt":"blue crystal 3D asset","url":"https://www.cgtrader.com/free-3d-models/science/other/blue-crystal-f0ddb0ed-6fbb-4141-8466-49d2e828af72","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/FGnUtj9Zm4xKQ91CswfhaUkZ/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/crystal%20sample.jpg","gridUrl":"https://media.cgtrader.com/variants/FGnUtj9Zm4xKQ91CswfhaUkZ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/crystal%20sample.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/FGnUtj9Zm4xKQ91CswfhaUkZ/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/crystal%20sample.webp","width":306},{"url":"https://media.cgtrader.com/variants/FGnUtj9Zm4xKQ91CswfhaUkZ/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/crystal%20sample.webp","width":612},{"url":"https://media.cgtrader.com/variants/FGnUtj9Zm4xKQ91CswfhaUkZ/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/crystal%20sample.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/science/other/blue-crystal-f0ddb0ed-6fbb-4141-8466-49d2e828af72","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false}],"categorySlug":"science","subcategorySlug":"other","categoryTitle":"Science","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/3226439/ed7163ad59/blue-crystal-3d-model-ed7163ad59.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"5019354","type":"listingItem","attributes":{"id":5019354,"title":"Blender Procedural Realistic Materials","price":35.0,"description":"Blender Procedural Realistic Materials\n\nBlender Procedural Realistic Materials Library contains currently 207 realistic Procedural Materials, Blender asset browser setup, Containing 25 different catalogs, Having custom node groups, Custom thumbnails, 25 Packs containing original 3D models \u0026 materials, more in future, Design using Blender.\n\n\n\n\n\nYou will get more materials in future free once you purchased. You can re-download after every new update with new materials.\n\nCustom Node Groups:\n\nEvery material has its own custom node group, using these Custom Node Groups, you can control the colors, metallic value, roughness, bump strength, details, noise scale, displacement along with many other parameters, given in their respective Custom Node.\n\n\n\n\n\nRender Engine:\n\nThese Procedural Materials work best with Cycles render engine, because some of them are using displacement. You can also use Eevee, but my recommendation is Cycles.\n\n\n\nLicense:\n\nYou can use these materials \u0026 models for personal and commercial purposes, but you can not resold by any means under Royalty Free .\n\nProcedural Materials Tutorials:\n\nIf you want to design these procedural materials yourself, then you can visit my Procedural Materials Tutorials Playlist on You Tube.\n\nContents:\n\nBlender Procedural Realistic Materials contain following Content\n\nBlender File having 207 procedural materials assets library\n\n25 Packs containing original 3D models \u0026 materials\n\nCustom Thumbnails\n\nHDRIS for Lighting\n\nMore Materials in Future\n","imageAlt":null,"url":"https://www.cgtrader.com/3d-models/textures/miscellaneous/blender-procedural-realistic-materials","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/8YVAse1YAJcyWajJgso1jAbh/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Blender%20Procedural%20Realistic%20Materials.jpg","gridUrl":"https://media.cgtrader.com/variants/8YVAse1YAJcyWajJgso1jAbh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Blender%20Procedural%20Realistic%20Materials.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/8YVAse1YAJcyWajJgso1jAbh/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/Blender%20Procedural%20Realistic%20Materials.webp","width":306},{"url":"https://media.cgtrader.com/variants/8YVAse1YAJcyWajJgso1jAbh/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Blender%20Procedural%20Realistic%20Materials.webp","width":612},{"url":"https://media.cgtrader.com/variants/8YVAse1YAJcyWajJgso1jAbh/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/Blender%20Procedural%20Realistic%20Materials.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/textures/miscellaneous/blender-procedural-realistic-materials","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false}],"categorySlug":"textures","subcategorySlug":"miscellaneous","categoryTitle":"Textures","subcategoryTitle":"Miscellaneous","schemaImageUrl":"https://img-new.cgtrader.com/items/5019354/c5e4ba294a/blender-procedural-realistic-materials-3d-model-c5e4ba294a.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true,"subscriptionTierBand":"premium"}},{"id":"7425282","type":"listingItem","attributes":{"id":7425282,"title":"Abandoned Ticket Booth - Assembled Blender Model","price":0.0,"description":"Add a touch of quiet story-telling and urban decay to your environment with the Abandoned Ticket Booth. Featuring weathered wood paneling, smudged glass windows, and retro \"CLOSED\" signs, this model serves as a captivating focal point or prop for transit hubs, abandoned concourses, retro theaters, and subterranean scenes.\n\nBuilt with flexible production pipelines in mind, this asset features fully procedural shader setups in Blender, giving you total creative freedom to adjust the level of age, grime, and wear to match your project's exact mood.\n\nKey Features \u0026 Customization\n\n\n\n\n\n100% Procedural Shaders (Blender): Easily tweak parameters in the shader node setup to control wear, wood texture tones, and glass smudges. Dial it down for a freshly closed booth, or turn it up for decades of heavy urban abandonment.\n\n\n\nHigh-Detail Texturing: Meticulously detailed glass windows with grime and speaking cutouts, aged wooden lower panels, and dark metallic framing.\n\n\n\nProduction-Ready Geometry: Clean topology optimized for seamless integration into real-time game engines or high-end offline renders.\n\n\n\nCinematic Design: Fits effortlessly into post-apocalyptic, thriller, historical, or modern urbex environment designs.\n\n\nWhat You Will Get\n\nYour download includes a complete asset package formatted for universal pipeline compatibility:\n\n\n\n\n\nNative Blender File (.blend): Contains the full model with native procedural materials, shader node groups, and ready-to-render lighting setups.\n\n\n\nUniversal FBX File (.fbx): High-fidelity mesh export with baked material maps, perfect for Unreal Engine, Unity, Maya, and 3ds Max.\n\n\n\nGLTF/GLB File (.glb): Lightweight format optimized for web viewers, real-time engines, and interactive applications.\n\n\n\nUSDZ Format (.usdz): Ready for Apple ecosystem integration, mobile AR previews, and spatial computing projects.\n\n\n\nPBR Texture Pack: Pre-baked high-resolution maps (Albedo, Roughness, Normal, Metallic) for seamless non-Blender workflows.\n\n\n\nNote: All project resources and textures are conveniently packed directly into the Blender file (.blend). If you run into any issues or technical errors, please reach out to us at contact.urbexstudio@gmail.com, and we will assist you as soon as possible!","imageAlt":"Abandoned Ticket Booth - Assembled Blender Model","url":"https://www.cgtrader.com/free-3d-models/interior/other/abandoned-ticket-booth-assembled-blender-model","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/tqk6d4k7xqn3ng88b7jut7ugw7ne/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1aa50b53-4652-41c9-9897-9cabad62a61c.jpg","gridUrl":"https://media.cgtrader.com/variants/tqk6d4k7xqn3ng88b7jut7ugw7ne/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1aa50b53-4652-41c9-9897-9cabad62a61c.webp","gridCandidates":[{"url":"https://media.cgtrader.com/variants/tqk6d4k7xqn3ng88b7jut7ugw7ne/6a314ee64365e9a50cc847b264c0df438901d553e153606f3b641b8e48cb207e/1aa50b53-4652-41c9-9897-9cabad62a61c.webp","width":306},{"url":"https://media.cgtrader.com/variants/tqk6d4k7xqn3ng88b7jut7ugw7ne/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1aa50b53-4652-41c9-9897-9cabad62a61c.webp","width":612},{"url":"https://media.cgtrader.com/variants/tqk6d4k7xqn3ng88b7jut7ugw7ne/fc2d80458320aed4ba722745705c02fa7f690497f6e3961b946cdf20c88a8c12/1aa50b53-4652-41c9-9897-9cabad62a61c.webp","width":918}],"isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/free-3d-models/interior/other/abandoned-ticket-booth-assembled-blender-model","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"interior","subcategorySlug":"other","categoryTitle":"Interior","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/7425282/d9ec32f9c1/abandoned-ticket-booth-assembled-blender-model-3d-model-d9ec32f9c1.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false,"subscriptionTierBand":null}},{"id":"7537067","type":"listingItem","attributes":{"id":7537067,"title":"Procedural Fire Ball VFX - Flame Explosion Effect","price":14.99,"description":"## **Overview**\n\nThe **Procedural Fire Ball VFX Shader** is a fully procedural, node-based fire effect designed in **Blender 5.1.2** and optimized for the **EEVEE render engine**. It recreates the appearance of a powerful glowing fireball with intense yellow-orange flames, bright emission, rising flame fragments, and a dramatic fiery glow.\n\nThe material is built using **Blender shader nodes**, allowing the fireball appearance, flame colors, emission intensity, pattern variation, and overall effect to be adjusted directly within the shader. No external image textures are required, making it suitable for cinematic renders, explosions, magical effects, sci-fi scenes, game environments, and VFX projects.\n\n## **Key Features**\n\n**100% Procedural Shader:** Built entirely with Blender's shader nodes to generate the fireball effect without relying on conventional image textures.\n\n**Realistic Fire Ball Appearance:** Creates a bright spherical fire effect with intense flames, glowing regions, irregular flame shapes, and scattered burning fragments.\n\n**Dynamic Flame Detail:** Generates organic procedural flame patterns with varied shapes and sizes to create a more natural and energetic fire appearance.\n\n**Intense Fire Emission:** Produces bright yellow, orange, and warm glowing areas that simulate the intense heat and luminosity of a fireball.\n\n**Floating Flame Fragments:** Includes scattered procedural flame particles and detached glowing fragments surrounding the main fire mass for a more dynamic VFX appearance.\n\n**Customizable Fire Colors:** Easily adjust the fire's primary and secondary colors to create different visual styles and variations.\n\n**Adjustable Shader Parameters:** Material properties can be modified directly through the node setup to control flame intensity, emission, pattern variation, glow, and overall fire appearance.\n\n**Seamless Procedural Detail:** The procedural setup maintains consistent fire detail without depending on fixed image textures.\n\n**Versatile VFX Effect:** Suitable for fireballs, magical energy, explosions, burning objects, fantasy effects, and other stylized or realistic fire-based visuals.\n\n## **Technical Specifications**\n\n**Software:** Blender 5.1.2 \n**Render Engine:** EEVEE \n**Material Type:** Procedural Node-Based VFX Shader \n**Texture Type:** Fully Procedural \n**UV Mapping:** Not dependent on image textures \n**Effect Type:** Fire Ball / Flame / Fire VFX \n**External Textures:** Not required\n\n## **Applications**\n\nThis procedural fire ball shader is suitable for:\n\n- Fireball effects\n- Fire and flame visualization\n- Explosion VFX\n- Magical fire effects\n- Fantasy environments\n- Sci-fi VFX\n- Cinematic visual effects\n- Game environments\n- Burning objects\n- Energy-based effects\n- Action and fantasy scenes\n- Motion graphics\n- Product and promotional visuals\n- Cinematic fire renders\n- Close-up VFX shots\n- Special effects projects\n\n## **Why Choose This Shader?**\n\nUnlike conventional image-based fire effects, this procedural shader provides greater control over the fireball's visual appearance directly inside **Blender**. The procedural node setup makes it possible to customize the colors, flame patterns, emission intensity, glow, and overall fire appearance without being restricted to a single fixed texture.\n\nThe shader is particularly useful for artists creating **cinematic fireball renders, explosion effects, fantasy scenes, sci-fi environments, and game VFX** where a visually striking and customizable fire effect is required.\n\nThe procedural approach also makes the material easy to adapt for different projects, allowing artists to create multiple fire variations while maintaining the core fireball aesthetic.\n\n## **Important Note**\n\nThis product is a **procedural fire ball VFX material/shader**, not a collection of standalone texture images or a conventional 3D fireball model. 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It recreates the distinctive appearance of realistic cheese with a warm yellow-orange color, soft organic surface variation, rounded edges, and numerous irregular holes characteristic of Swiss-style cheese.\n\nThe material is built entirely with Blender shader nodes, allowing the cheese color, surface detail, roughness, and overall appearance to be adjusted directly within the shader. No external image textures are required, making it suitable for close-up food renders, product visualization, kitchen scenes, stylized environments, and other projects requiring a detailed procedural cheese surface.\n\n## **Key Features**\n\n**100% Procedural Material:** Built entirely with Blender's shader nodes without relying on external image textures.\n\n**Realistic Cheese Appearance:** Recreates the characteristic yellow cheese color, soft surface variation, rounded edges, and organic visual properties of Swiss-style cheese.\n\n**Procedural Cheese Holes:** Includes numerous irregular procedural holes distributed across the surface to create a convincing porous cheese structure.\n\n**Detailed Surface Variation:** Adds subtle procedural variation to the cheese surface for a more natural and realistic appearance.\n\n**Customizable Colors:** Easily adjust the cheese color and create different variations ranging from pale yellow to warmer orange-yellow tones.\n\n**Adjustable Surface Properties:** Shader parameters can be modified to control roughness, surface response, color variation, and overall material appearance.\n\n**Seamless Procedural Detail:** The procedural setup can be adapted to different object sizes without depending on fixed image textures or UV texture resolution.\n\n**Suitable for Close-Up Renders:** The detailed procedural surface and hole patterns help maintain visual interest in medium and close-up shots.\n\n## **Technical Specifications**\n\n**Software:** Blender 5.1.2 \n**Render Engine:** Cycles \n**Material Type:** Procedural Node-Based Shader \n**Texture Type:** Fully Procedural \n**UV Mapping:** Not dependent on image textures \n**Material Style:** Realistic Food / Cheese \n**Surface:** Porous / Soft / Organic \n**External Textures:** Not required\n\n## **Applications**\n\nThis procedural cheese material is suitable for:\n\n- Cheese product visualization\n- Food and beverage visualization\n- Restaurant and food advertising renders\n- Kitchen and dining scenes\n- Grocery and supermarket environments\n- Food packaging mockups\n- Product advertising\n- Still-life renders\n- Photorealistic food scenes\n- Game environment assets\n- Film and cinematic scenes\n- Close-up food renders\n- Stylized food visualization\n- Interior and kitchen visualization\n\n## **Why Choose This Material?**\n\nUnlike conventional image-based cheese textures, this procedural shader provides greater control over the cheese's color, surface appearance, and overall material properties directly inside Blender. The procedural setup eliminates the need for external texture images and allows the material to be customized for different scenes and visual requirements.\n\nThe procedural hole pattern and surface variation make it particularly useful for creating realistic Swiss-style cheese without manually painting or placing individual texture details. The node-based workflow also makes it easy to modify the material while maintaining a consistent appearance across different objects and scene scales.\n\n## **Important Note**\n\nThis product is a **procedural cheese material/shader**, not a collection of standalone texture images. The material is designed for use within **Blender** and can be customized through its node setup. 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A drop under about two millimetres is a near-perfect sphere; any larger and gravity begins to flatten it. The ball here is that drop, scaled up so you can see the surface properly. At this size real mercury would slump into a puddle — the sphere is the shape, not the scale.\n\nMercury does not tarnish. At room temperature it barely reacts with air at all; to grey it you have to hold it near 350 °C for a long time. So there is no age dial and no patina dial, on purpose. What makes real mercury dirty is what it picks up: dissolved base metals come back out as a fine dull skin, dust settles on top, and all of it floats. One Contamination dial drives the scum and debris together, from laboratory-clean to neglected.\n\nEverything floats on mercury. At 13.5 g/cm³ it is denser than almost anything you could drop on it, so contamination cannot cling to the underside of a drop — it rides on top. Float Bias masks scum and debris to the upward-facing surface by world normal. 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Where it has picked up metal it goes dull and grey and loses some of its mirror. Amalgam Staining is that, with an Edge Bias that concentrates it toward the edges of the patches, the way it gathers in practice.\n\nBelow −38.83 °C it freezes. It is the one state change you can reach without a furnace, and the only point at which mercury stops being a mirror: the surface turns into crystalline grain. Freeze Amount, Grain Scale and Grain Contrast take it from liquid to solid.\n\nColour is built on measured reflectance — roughly 78 percent at normal incidence, almost neutral with a faint warmth. Purity walks it down toward technical grade. Spectral Slope tilts the tint warm or cool, within limits real mercury can actually reach.\n\nAt defaults this is clean, freshly distilled mercury, and the baked maps reproduce the procedural source exactly — verified by baking both and differencing them: mean and maximum difference 0.0.\n\n\nThe sphere is just the display stand. 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