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The background is also configurable allowing for the adjustment of star density. \n\n**Included File Formats:**\n- Blender 4.0 and before \n- FBX (Mesh and and Misconfigured Shader)\n- OBJ (Mesh Only)\n- MTL (Misconfigured Shader)\n- ABC (Mesh Only)\n- STL (Mesh Only)","imageAlt":"Procedural Black Hole 3D model","url":"https://www.cgtrader.com/3d-models/space/planet/black-hole-be3bcfff-6b18-4567-8a0b-f94e1154998e","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/RDZkiZs2pczQFGSqsB3t56dH/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Interstellarblackholeloop0282.jpg","gridUrl":"https://media.cgtrader.com/variants/RDZkiZs2pczQFGSqsB3t56dH/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Interstellarblackholeloop0282.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/space/planet/black-hole-be3bcfff-6b18-4567-8a0b-f94e1154998e","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":104,"name":".abc","is_native":false}],"categorySlug":"space","subcategorySlug":"planet","categoryTitle":"Space","subcategoryTitle":"Planet","schemaImageUrl":"https://img-new.cgtrader.com/items/3158366/1a7878950b/procedural-black-hole-3d-model-1a7878950b.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"6496377","type":"listingItem","attributes":{"id":6496377,"title":"Drying Clothes Semi-Procedural Hanging Clothes Tool","price":20.0,"description":"A set of drying clothes hanging on ropes with poles and metal hooks for support.\nThis collection represents the everyday garments of industrial workers from the 19th century.\n\nEach asset features mid-poly topology and includes two UV channels: the first for tiled fabric materials and the second for unique baked details.\nFor convenient placement and scene variation, a Blueprint based on a PCG Component is included.\nThe pack also comes with a variety of fabric textures and patterns to customize the look of each piece.\n\nUses a PCG Plugin\nNumber of blueprints: 3\nNumber of PCG Graphs: 3\nVertex Count: 430 - 1900\nCollision: Yes\nLODs: Yes\nRigged: No\nNumber of Materials: 3\nNumber of Material Instances: 37\nNumber of Textures: 43\nTexture Resolutions: 2048x2048","imageAlt":"Drying Clothes Semi-Procedural Hanging Clothes Tool 3D","url":"https://www.cgtrader.com/3d-models/various/various-models/drying-clothes-semi-procedural-hanging-clothes-tool","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/6alodnzpcnjkhq004iwbfruxpb4s/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/DryingClothes_Thumb.jpg","gridUrl":"https://media.cgtrader.com/variants/6alodnzpcnjkhq004iwbfruxpb4s/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/DryingClothes_Thumb.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/various/various-models/drying-clothes-semi-procedural-hanging-clothes-tool","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":96,"name":".uasset","is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"various","subcategorySlug":"various-models","categoryTitle":"Various","subcategoryTitle":"Various models","schemaImageUrl":"https://img-new.cgtrader.com/items/6496377/ead40c29e0/drying-clothes-semi-procedural-hanging-clothes-tool-3d-model-ead40c29e0.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"975709","type":"listingItem","attributes":{"id":975709,"title":"Procedural Kelp Forest Environment","price":75.0,"description":"Kelp forest 2.0! Fully animated and customizable, updated Jan 2024 with native Blender 4.0\n\nAnimated kelp forest environment for underwater scenes. Simple Geometry Nodes interface is easy to customize. Kelp stems are animated with a wave modifier, leaves are animated directly with geometry nodes.\n\n Procedural kelp generator allows you to draw kelp in exactly the shapes you want! The kelp is procedurally generated using geometry nodes, and can be customized with the Draw Curve tool. The water is animated with an ocean modifier to create dynamic lighting effects with the kelp.\n\nAny shape drawn with Draw Curve tool will be instantly transformed into kelp! (See the linked video if you want to watch watch me using the tool, it is very simple to use.)\n\n\nIncludes two leaf varieties, see the preview images for a comparison.\n","imageAlt":"Procedural Kelp Forest Environment 3D model","url":"https://www.cgtrader.com/3d-models/plant/grass/pink-glassware-set","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/AEcqPKUz2RbeA2cMdEPptej4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/TITLE3.jpg","gridUrl":"https://media.cgtrader.com/variants/AEcqPKUz2RbeA2cMdEPptej4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/TITLE3.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/plant/grass/pink-glassware-set","isCgtVerified":false,"types":{"printReady":false,"animated":true,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"plant","subcategorySlug":"grass","categoryTitle":"Plant","subcategoryTitle":"Grass","schemaImageUrl":"https://img-new.cgtrader.com/items/975709/66426401c8/procedural-kelp-forest-environment-3d-model-66426401c8.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3738809","type":"listingItem","attributes":{"id":3738809,"title":"Large scale procedural planet with 3D cities and vegetation","price":25.0,"description":"**NOTE** Originally this is developed for Blender 3.0, If Blender 3.1 or higher gives any errors with changing seeds, just ungroup the grouped node on the right inside the shader.\nThis is not a plugin, it is a .Blend save file with a terrain shader, lighting, camera setup and atmosphere in it\n\n**Short description**\n\nThis is a procedural planet with 3D nature and cities for Blender Cycles.\nThe planet is slightly larger than earth.\nThe terrain is made with procedural noise and the 3D structures and trees are generated by saved displacement images. This doesn’t need any mods or plugins to use.\nWith this project, its possible to make a seamless animation from space to surface.\nThis download contains a procedural planet with atmosphere and volumetric clouds. everything is textured and features city lights for night time renders. This model can be used for commercial purposes and is originally developed for Blender Cycles only.\n\nThe large scale procedural terrain generator is also included in the folder.\nThis is a just a chunk of 750km with atmosphere for surface and high altitude renders.\n\n**Instructional video**\n\nThere is a text file included with a link to a short instructional YouTube videos to give some guidance to using this project.\n\n**Closeup water**\n\nDue to the scale and complexity of the setup, there can be some errors visible in the water when near it. There is a ‘’closeup water’’ object that might need slight size or height adjustment right above the original water to block these errors.\n\n**Seed Parameters**\n\nIn the shader of the terrain there is a set of parameters where you can generate a seed of your liking\nThere is a general seed parameter that randomizes everything every time you change it.\nThere is also more parameters for more precise tweaking like: Mountain, desert and city location seeds.\n\nThere is also parameters to increase or decrease biomes. For example you can have a 100% snow or desert map, or 100% skyscrapers.\n\n**Camera setup**\n\nThere is a second wide angle camera behind the main camera that’s responsible for the adaptive displacement. This camera will give priority to closer details compared to far details (for optimization reasons)\n\n**Performance (Cycles)**\n\nThe scene is optimized to get as much details with as little memory usage as possible. I would still recommend a system with at least 8gb RAM (and 6gb GPU memory if you decide to render on your GPU). \nIf your GPU doesn’t have enough memory, you can always choose to render on your CPU.\n\nI have included some example settings and how much memory usage there is in the images above.\n\nAll renders on this page are rendered with 32gb of ram.\n\nThere are 2 different planet files included, One is a single object sphere, the other is a sphere separated in chunks, These chunks displacement modifiers can be turned on or off depending of visibility on the surface, This helps with keeping memory usage low.\n\n**Types of terrain:**\n\n•\tContinents\n\n•\tIslands (any sizes: from 100 meters to country sized)\n\n•\tPeninsulas \n\n•\tLand bridges\n\n•\tMountains\n\n•\tRocky/collapsed mountainsides\n\n•\tRivers\n\n•\tRolling Hills\n\n•\tFlat plains\n\n•\tCanyons\n\n•\tCliffs\n\n•\tOceans\n\n•\tLakes/bays\n\n\n**Types of biomes:**\n•\tSpruce forest\n\n•\tGrassy fields in spruce forest\n\n•\tJungles \n\n•\tDesert\n\n•\tSnow\n\n•\tRed desert and rocks\n\n•\t(Light blue) oceans\n\n•\tBeaches\n\n•\tFarm fields/countryside \n\n•\tHighways\n\n•\tCities (from mini villages to 200km metro areas)\n\no\tSuburbs (with single houses at the edge of cities)\n\no\tCommercial district\n\no\tIndustrial district\n\no\tHistoric city center\n\no\tSkyscraper downtown\n\no\tSupertall skyscraper with park\n\n**Features**\n\n•\tLarge procedural planet setup (approx. 15000km diameter)\n\n•\tLarge scale procedural terrain setup (approx. 750km)\n\n•\tTerrain chunks\n\n•\tProcedural volumetric cloud layer which looks detailed from both space and surface.\n\n•\tHigher detailed terrain than any high resolution texture based planet can provide.\n\n•\t(adaptive) Displacement based\n\n•\tNo addons needed\n\n•\tDetailed 3D cities and nature\n\n•\tDetailed and diverse from low and high altitude renders\n\n•\tStylized map to easily find biomes and cities\n\n•\tAtmosphere for scale effect\n\n•\tSlight curvature for high altitude renders.\n\n•\tOrange atmosphere for sunset (increase atmosphere density for more vibrant colors)\n\n•\tNight sky with stars and milky way\n\n•\tNight city lights\n\n•\tOptimized memory usage\n\n•\tEasy to customize seeds\n\n•\tPossible to animate seeds\n\n•\tNatural and complex looking terrain and biome blending.\n\n•\tPossible to import custom objects (but keep in mind it’s a 1:1000 scale, so I advise only use large scale objects, like a space elevator or custom island)\n\n•\tAdvanced users can replace the cities and forests by their own diffuse and heightmaps.\n\n•\tAdvanced users can bake the setup for exports.\n\n\n**Other engines/software**\n\nThis is developed for renders in Blender Cycles only.\nBut with intermediate experience in Blender, it is possible to bake the diffuse and greyscale of this terrain shader for export purposes. The quality will be lower than the native terrain setup in Blender since images only have a certain amount of greyscale levels (256 for jpeg and png)\n\n\n**Use cases**\n\n(commercial/monetized) Examples for this scene can be used for: Game / Environment design ideas, concept art, 3D backgrounds, VR, AR, Research, high altitude renders, Greenscreen, Animation, advertisement, Education, presentations, city design study, landscape study, NFT, Film scene, HDRI\n\nFeel free to edit and modify as much as you like.\n\n\n**Textures**\n\nTextures are custom made. 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There is a different shape key to open the mouth and to flicker the tongue.\n\nThe snakes’s shape is controlled by a curve modifier. There is a set of 3 pre made curves you can chose from. Feel free to edit them or create your own shape with a new curve. \nImportant: when changing a control curve in a curve modifier tab for a snake’s body, make sure to change the same curve for snake’s eyes. \n\nThe image texture maps are available in 2k and 4K and include:\n\n-Diffuse (5 different colours);\n-Normal;\n-Displacement;\n-Roughness;\n-Specular;\n-Ambient Occlusion;\n-SSS.\n\nFBX and OBJ formats:\n\nYou will find several models exported in .fbx and .obj formats. While some features, like mouth and tongue movement and controlling the shape with a curve are only available in .blend file, I made sure to export all three shapes of a snake as different files and one extra file with an open mouth. 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Easy to Use.\nMove the blend file into your Asset Browser folder and you're ready to drag and drop shaders directly into your scene or onto your models.\n\nIf you have any kind of issue with the pack, please do not hesitate to contact me.","imageAlt":"material Blender Procedural Texture Pack 3D model","url":"https://www.cgtrader.com/3d-models/textures/miscellaneous/blender-procedural-texture-pack","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/qQAeXRGZTQLUB5tH2Gtr4U9c/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/thumbnail_cg1.jpg","gridUrl":"https://media.cgtrader.com/variants/qQAeXRGZTQLUB5tH2Gtr4U9c/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/thumbnail_cg1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/textures/miscellaneous/blender-procedural-texture-pack","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"textures","subcategorySlug":"miscellaneous","categoryTitle":"Textures","subcategoryTitle":"Miscellaneous","schemaImageUrl":"https://img-new.cgtrader.com/items/3593310/e49fd6aaf8/blender-procedural-texture-pack-3d-model-e49fd6aaf8.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"2372310","type":"listingItem","attributes":{"id":2372310,"title":"Procedural Planet And Terrain Generator With 3d Cities","price":15.0,"description":"This is a procedural planet and terrain generation tool for blender! (developed on blender 2.83.11)\n\nDown below is a instruction discription thats also added as a note in the files.\n\nAll images that don't show a flat square plane are actually made on the round planet inside the atmosphere.\n\n\n\n**This tool comes with 2 blend files:**\n\n- A procedural globe with a moon and mars in it's orbit.\n- A terrain generator that is able to generate a square part of terrain in any scale.\n\n\nIt is able to randomly generate a seamless globe planet with continents, mountain ranges, deserts, snowy poles and actual 3D cities, forests and farm fields. \n\nIts using a shader node that has 14 sliders to completely set up the scale and type of terrain or planet.\n\nBoth the planet and terrain generator use the same node setup\n\n\n\nThe terrains are generated using a procedural black and white displacement map, mixed shaders and adaptive displacement to create the polygons needed to create the required detail.\n\n\n\nThis tool is generating terrain using procedural noise, so you get a random result for every seed.\n\nThe location and shape of cities and forests are based on procedural noise aswell, but the skyscrapers, residential area, forests and farmfields are displayed using jpeg textures and displacement.\n\nThese textures and displacements are made with the assets from my modular city project.\n\nthe jpeg textures for the skyscrapers, residential area, forests and farmfields use several randomly mixed vectors to remove tiling effects and give the whole result a more organic look.\n\n\n\nThe atmosphere of the planet is a volume that creates the blue sky for renders from the surface and automaticly gets red when the sun is low.\n\nThe clouds are on 2 layers and use a procedural volumectric setup aswell\n\n\n\n**This tool can be used for:**\n\n- High altitude renders (for airplanes for example)\n- Creating terrain for backgrounds\n- Seamless animations that go from low altitude into space\n- outer space renders\n- HDRI creation\n- baking a terrain displacement map (the displacement output has to be connected to the diffuse output and you would need to create a 2nd UVmap to bake it on).\n\n\nThe images are orginally 4K renders took about 15 to 20 minutes on a RTX2070 for the planet (the flat texture generator renders are much quicker)\n\nThe video features 1080p 32 sample frames that took about 1 minute and 40 seconds per frame\n\nThe images that orginally are 4K are possible on a system with 16GB ram\n\n\n\n_____________________________________________________\n\nInstructions (also in files folder)\n\n--These instructions are mainly for the flat terrain generator, but also apply to the spherical planet.--\n\n\n\nYou won't need any plugins, it runs on default blender. the files are developed on Blender 2.83.11\n\n\n\nThis tool only works with Cycles.\n\nUsing eevee isn't recommended, the displacement won't work and you get alot of lag because of the complex node setup.\n\n_______________\n\nWith default settings (for 1920x1080 renders) the planet and the terrain generator use about 5gb of ram for a render\n\n\n\n-Using a higher focal length for the camera uses more ram (since terrain thats far away appears larger and will get more geometry by the adaptive subdivision)\n\n-Using a higher resolution for renders will use more ram (since the adaptive subdivision is based on the amount of pixels)\n\n-Using a lower dicing rate for the subdivision will use more ram (since the dicing rate determines how much geometry each pixel will get)\n\n________________\n\n\n\nThe desert seed setting is disabled in the terrain generator due to shading bugs\n\nThe desert amount still works fine\n\nThe desert seed works fine for the globe planet.\n\n________________\n\n\n\nThe terrain generator uses adaptive subdivision by default. it creates polygons based on the distance of the viewer, if the scene's details appears to be too low, try to get out of the rendered viewport and intialise the rendered viewport again.\n\n\n\nIf you want to see changes happen more quickly, try turning off the subdivision modifier in the viewport\n\n\n\nThe seed changes alot even if you change it by 0.01\n\n\n\nif you set the global seed above 5 or below -5, glitches start to appear\n\n\n\nIf you can't find the right seed between 5 or -5, try to change the continent seed instead\n\n\n\nIf you see alot of water at your current seed, try to higher the continent height, if you still only see water, try another seed\n\n\n\nThe mountain seed makes large mountainranges rotate around their axes, if you don't see anything change, it's probably because you are at a really low global scale.\n\n\n\nTip: when searching for a nice seed, try to put the continent height at 0.85 and the mountain height at 5 or lower, this way you have less chance to get water-only seeds, but still have plenty of flat land to generate cities and fields.\n\n\n\nIMPORTANT: with every seed, try to lower the continent height as much as possible, this will create more dynamic landscapes in combination with water and the displaced polygons will be closer to the orginal plane, this way the subdivision surface will work better\n\n\n\nAll the fields can be turned into cities with the ''cities and downtown settings''.\n\n\n\nIf you want more forest, try setting the mountain height higher.\n\n\n\nTo find the nice terrain that fits your needs, it's just a matter of taking time to try out different combinations of seeds and settings. it's a totally random system based on noise.\n\n\n\n\n\nFeel free to change or use the node setup in any way.","imageAlt":"Procedural Planet And Terrain Generator With 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This doesn’t need any mods or plugins to use.\nThis download contains a procedural terrain setup with atmosphere. everything is textured and features city lights for night time renders. This model can be used for commercial purposes and is originally developed for Blender Cycles only.\n\n\n**Instructional video**\n\nThere is a text file included with a link to a short instructional YouTube video to give some guidance to using this project\n\n**Closeup water**\n\nDue to the scale and complexity of the setup, there can be some errors visible in the water when near it. There is a ‘’closeup water’’ object that might need slight height adjustment right above the original water to block these errors.\n\n**Seed Parameters**\n\nIn the shader of the terrain there is a set of parameters where you can generate a seed of your liking\nThere is a general seed parameter that randomizes everything every time you change it.\nThere is also more parameters for more precise tweaking like: Mountain, desert and city location seeds.\n\nThere is also parameters to increase or decrease biomes. For example you can have a 100% snow or desert map, or 100% skyscrapers.\n\n**Camera setup**\n\nThere is a second wide angle camera behind the main camera that’s responsible for the adaptive displacement. This camera will give priority to closer details compared to far details (for optimization reasons)\n\n**Performance (Cycles)**\n\nThe scene is optimized to get as much details with as little memory usage as possible. I would still recommend a system with at least 8gb RAM (and 6gb GPU memory if you decide to render on your GPU). \nIf your GPU doesn’t have enough memory, you can always choose to render on your CPU.\n\nI have included some example settings and how much memory usage there is in the images above.\n\nAll renders on this page are rendered with 32gb of ram.\n\n**Types of terrain:**\n\n- Continents\n- Islands (any sizes: from 100 meters to country sized)\n- Peninsulas \n- Land bridges\n- Mountains\n- Rocky/collapsed mountainsides\n- Rivers\n- Rolling Hills\n- Flat plains\n- Canyons\n- Cliffs\n- Oceans\n- Lakes/bays\n\n\n**Types of biomes:**\n\n- Spruce forest\n- Grassy fields in spruce forest\n- Jungles \n- Desert\n- Snow\n- Red desert and rocks\n- (Light blue) oceans\n- Beaches\n- Farm fields/countryside \n- Highways\n- Cities (from mini villages to 200km metro areas)\n- Suburbs (with single houses at the edge of cities)\n- Commercial district\n- Industrial district\n- Historic city center\n- Skyscraper downtown\n- Supertall skyscraper with park\n\n\n**Features**\n\n- Large scale procedural terrain setup (approx. 750km)\n- (adaptive) Displacement based\n- No addons needed\n- Detailed 3D cities and nature\n- Detailed and diverse from low and high altitude renders\n- Stylized map to easily find biomes and cities\n- Atmosphere for scale effect\n- Slight curvature for high altitude renders.\n- Orange atmosphere for sunset (increase atmosphere density for more vibrant colors)\n- Night sky with stars and milky way\n- Night city lights\n- Optimized memory usage\n- Easy to customize seeds\n- Possible to animate seeds\n- Natural and complex looking terrain and biome blending.\n- Possible to import custom objects (but keep in mind it’s a 1:1000 scale, so I advise only use large scale objects, like a space elevator or custom island)\n- Advanced users can replace the cities and forests by their own diffuse and heightmaps.\n- Advanced users can bake the setup for exports.\n\n\n**Other engines/software**\n\nThis is developed for renders in Blender Cycles only.\nBut with intermediate experience in Blender, it is possible to bake the diffuse and greyscale of this terrain shader for export purposes. The quality will be lower than the native terrain setup in Blender since images only have a certain amount of greyscale levels (256 for jpeg and png)\n\n\n**Use cases**\n\n(commercial/monetized) Examples for this scene can be used for: Game / Environment design ideas, concept art, 3D backgrounds, VR, AR, Research, high altitude renders, Greenscreen, Animation, advertisement, Education, presentations, city design study, landscape study, NFT, Film scene, HDRI\n\nFeel free to edit and modify as much as you like.\n\n\n**Textures**\n\nTextures are custom made. 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The model perfectly replicates the distinct characteristics of Swiss cheese, including smooth curved edges, iconic round holes, subtle surface imperfections, and natural color gradients. Every aspect—from mesh topology to procedural shading—has been optimized for maximum realism in close-up renders as well as efficient performance in games and simulations.\n\nCreated in Blender 3.5.1 and rendered using the Cycles engine, the model relies entirely on procedural materials, meaning no external image textures are required. This ensures unlimited customization options, allowing you to adjust color variations, surface roughness, and sub-surface scattering parameters to match your specific project needs. Whether you need a photorealistic food asset for a high-end commercial render or an optimized prop for interactive environments, this model is production-ready and adaptable.\n\nThe clean quad-based topology makes the mesh easy to modify, subdivide, or optimize for various platforms. With a perfect balance between polygon count and visual quality, it is suitable for high-resolution still renders, cinematic close-ups, real-time applications, and 3D printing. This versatility ensures that the model can be seamlessly integrated into projects ranging from virtual cooking games to packaging design prototypes.\n\n**Ideal Use Cases:**\n\n* **Game Development:** Add realistic food assets to cooking simulators, restaurant-themed games, or interactive story-based projects.\n* **Product Visualization:** Showcase cheese in packaging mockups, advertisements, or point-of-sale marketing materials.\n* **Animation \u0026 Film:** Use in animated cooking sequences, recipe videos, or CGI food commercials.\n* **AR/VR Experiences:** Enhance immersive food-related simulations and virtual kitchen environments.\n* **3D Printing:** Create physical replicas for educational purposes, display models, or miniature collections.\n\n**Model Features:**\n\n* **Software Used:** Blender 3.5.1 for modeling and shading\n* **Render Engine:** Cycles (optimized for physically accurate lighting and material response)\n* **Procedural Materials:** Fully node-based for infinite customization without additional texture maps\n* **High-Poly Geometry:** Exceptional mesh detail for close-up realism\n* **Clean Topology:** Quad-based mesh for smooth edits and efficient UV mapping\n* **Physically Accurate Shading:** Includes sub-surface scattering, realistic light absorption, and reflection depth\n* **Game \u0026 Print Ready:** Balanced polycount for real-time performance and physical reproduction\n\n**Technical Details:**\n\n* **Vertices:** 29,437\n* **Polygons:** 29,431\n* **Geometry:** Manifold, clean, and optimized for subdivision\n* **File Formats Included:** .blend, .fbx, .obj, .stl\n\n**Why Choose This Model:**\n\n* No texture dependencies – fully procedural\n* Highly detailed and photorealistic\n* Ready for multiple rendering and printing workflows\n* Perfectly balanced for quality and performance\n* Versatile for multiple industries and creative applications\n\n**License:**\nRoyalty-free for both personal and commercial use, including animations, simulations, games, and 3D printing.","imageAlt":"Realistic Swiss Cheese Slice - Procedural 3D Model","url":"https://www.cgtrader.com/3d-models/food/miscellaneous/cheese-3d-model-708e9726-e857-4e41-a888-dbe559e5e0ee","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/52Zed8gFv1gJ9K57sXTHX955/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/1.jpg","gridUrl":"https://media.cgtrader.com/variants/52Zed8gFv1gJ9K57sXTHX955/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/food/miscellaneous/cheese-3d-model-708e9726-e857-4e41-a888-dbe559e5e0ee","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":null,"name":null,"is_native":false},{"id":5,"name":".fbx","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":51,"name":".stl","is_native":false},{"id":215,"name":".png","is_native":false}],"categorySlug":"food","subcategorySlug":"miscellaneous","categoryTitle":"Food","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/4503499/013e7bb54a/realistic-swiss-cheese-slice-procedural-3d-model-3d-model-013e7bb54a.webp","saleOffDiscount":0,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2830227","type":"listingItem","attributes":{"id":2830227,"title":"Hourglass Sand Clock with procedural octane materials","price":10.0,"description":"**Hourglass with procedural octane materials made especially for cinema 4d users.**\n**Octane procedural materials without any textures make it easier to customize the look.**\n**You can control the sand amount using cinema 4d tools. (check preview images)**\n\nIf you're using a different 3d program you can download the .obj or .fbx file, If you like the look.\nIf you have any questions drop me a message, I'm happy to help anyone even If you're a beginner. ;)\n\nOriginally modeled in Cinema 4D R23.110\nFinal images rendered with Octane Render 2020\n\n**ARCHIVE INFORMATION FORMATS**\n.c4d, .fbx, .obj\n\n**Good for Close up Renders like Product Rendering purposes and even 3D Animations.** Model Specifications: Mid/High Poly","imageAlt":"3D Hourglass Sand Clock with procedural octane materials","url":"https://www.cgtrader.com/3d-models/household/other/hourglass-sand-clock-with-procedural-octane-materials","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/ZjrCz67QXPgx3jrruWwARNxT/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Preview1.jpg","gridUrl":"https://media.cgtrader.com/variants/ZjrCz67QXPgx3jrruWwARNxT/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Preview1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/household/other/hourglass-sand-clock-with-procedural-octane-materials","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":6,"name":".c4d","is_native":true},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"household","subcategorySlug":"other","categoryTitle":"Household","subcategoryTitle":"Other","schemaImageUrl":"https://img-new.cgtrader.com/items/2830227/756418fa19/hourglass-sand-clock-with-procedural-octane-materials-3d-model-756418fa19.webp","saleOffDiscount":50,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"4908236","type":"listingItem","attributes":{"id":4908236,"title":"LCD Screen Procedural PBR Material","price":10.0,"description":"LCD Screen Procedural PBR Material - Adobe Substance 3D Painter material for converting images to LCD Screen.\n\n**Material caontain 3 types of screens:**\n\n- LCD (RGB)\n- LCD (GB)\n- LCD (GB Custom) - same as LCD (GB) with possibility to change amount of pixel luminosity variations\n\n**Files included:**\n\n- SBS (Adobe Substance 3D Designer graph)\n- SBSAR (Adobe Substance 3D Painter material)\n\n","imageAlt":"LCD Screen Procedural PBR Material game 3D model","url":"https://www.cgtrader.com/3d-models/textures/miscellaneous/lcd-screen-procedural-pbr-material","isCLDApplicable":false,"isSaleOffApplicable":false,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/iwGZkwgybuzNuKkzyt4jffsS/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/Preview.jpg","gridUrl":"https://media.cgtrader.com/variants/iwGZkwgybuzNuKkzyt4jffsS/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/Preview.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/textures/miscellaneous/lcd-screen-procedural-pbr-material","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":101,"name":".spp","is_native":false},{"id":123,"name":".sbs","is_native":false}],"categorySlug":"textures","subcategorySlug":"miscellaneous","categoryTitle":"Textures","subcategoryTitle":"Miscellaneous","schemaImageUrl":"https://img-new.cgtrader.com/items/4908236/bc3596aa8e/lcd-screen-procedural-pbr-material-3d-model-bc3596aa8e.webp","saleOffDiscount":0,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"2000760","type":"listingItem","attributes":{"id":2000760,"title":"Denim Generator - Procedural Shader","price":5.0,"description":"A procedural denim shader for Blender, Cycles engine. I always found that using super high resolution texture maps for clothes can be a waste of memory when most shots are from far. This shader allows full control over the look, allows for closeups, while keeping the file sizes small.\n\nThis shader is created for cycles, and will NOT work with Eevee. The goal is to create high quality cgi.\nThis will work with generated, and object texture coordinates, but it will work best with UV coordinates.\n\nBONUS;\nThe pants are included in the demo seen, which reveals the trick I used to create the stitches.\nThis example scene also illustrates how I used displacement maps (exported from zbrush) to create the wrinkles. \nThere is another node group inside called “Tiler”. This can be utilized to create your own fabrics!\n\nDirections;\nOption A: Download “Denim_Material” and append the material directly from your own Blend file. \nUse UVs to control direction of material.\nOption B: Download “Denim_Material” and append the “Denim” node group to your own blend file, and use it inside your existing materials.\nUse UVs to control direction of material.\n\n\nUse;\nCommercial use is permitted but this shall not be included in an asset pack, kit bash, or sold at any sort of asset/resource marketplace and must be embedded components in media such as a video game, movies, or similar products. If you wish to integrate this into your own product please contact me through www.prashans.com\nModifying the material and THEN using it for asset packs, or any application, is allowed. For example; creating your own fabrics using parts of the node graph. Do not just resell it.","imageAlt":"Denim Generator - Procedural Shader 3D model","url":"https://www.cgtrader.com/3d-models/textures/natural-textures/denim-generator-procedural-shader","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/fYJG4NanxhFzEPdHEGSq1RZo/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/D0.jpg","gridUrl":"https://media.cgtrader.com/variants/fYJG4NanxhFzEPdHEGSq1RZo/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/D0.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/textures/natural-textures/denim-generator-procedural-shader","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":false,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":true}],"categorySlug":"textures","subcategorySlug":"natural-textures","categoryTitle":"Textures","subcategoryTitle":"Natural","schemaImageUrl":"https://img-new.cgtrader.com/items/2000760/79fe653ec8/denim-generator-procedural-shader-3d-model-79fe653ec8.webp","saleOffDiscount":50,"eligibleForSubscription":true,"subscriptionSubscribed":false,"subscriptionPotential":true}},{"id":"6425580","type":"listingItem","attributes":{"id":6425580,"title":"Procedural stylized Hair curve shader","price":11.0,"description":"This Package includes:\n\n-.Blend files \n -Bob hairstyle and an example demo file (low poly, quad mesh) \n -AC curve Hair Shader\n\nSupport\nFor additional support, please feel free to contact me—I am happy to help out!\nPlease note that while this shader is made to work with nearly any model, it works best on mid-to-high-poly, game-ready topology and quad linear uvs.\n\nThis product is provided for artistic, educational, and entertainment purposes only. \n Not for sexual or adult use.\n\nDigital products are non-refundable.","imageAlt":"Procedural stylized Hair curve shader 3D model","url":"https://www.cgtrader.com/3d-models/character/fantasy-character/procedural-stylized-hair-curve-shader","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/lphyhvlrabk3gxq87j9xfoswpym4/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/m1.jpg","gridUrl":"https://media.cgtrader.com/variants/lphyhvlrabk3gxq87j9xfoswpym4/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/m1.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/character/fantasy-character/procedural-stylized-hair-curve-shader","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":true}},"metaverseFormatsList":[{"id":21,"name":".blend","is_native":false},{"id":12,"name":".obj","is_native":false},{"id":5,"name":".fbx","is_native":false}],"categorySlug":"character","subcategorySlug":"fantasy-character","categoryTitle":"Character","subcategoryTitle":"Fantasy","schemaImageUrl":"https://img-new.cgtrader.com/items/6425580/762e44a242/procedural-stylized-hair-curve-shader-3d-model-762e44a242.webp","saleOffDiscount":30,"eligibleForSubscription":false,"subscriptionSubscribed":true,"subscriptionPotential":false}},{"id":"3568844","type":"listingItem","attributes":{"id":3568844,"title":"Droplet Generator for Blender","price":29.0,"description":"Full procedural droplet generator for Blender 3.1 and upwards.\n\nQuickstart \u0026 Tutorial video\nhttps://youtu.be/2_4sIu0v_rc\n\n**New Features for version 2.1:**\n\n- install and use like a regular addon (no need to append the node tree manually each time)\n- Draw Custom Droplet path option (sticks to surface)\n- set maximum droplet count option (crash safe)\n- more shape customizations\n- new example scene (leaf droplets)\n\n**New Features for version 2:**\n\n- Much more control over the shapes\n- More advanced settings\n- Better performance\n- Long Droplets\n- Animation Support (Wip)\n\n**Full Procedural**\nAll geometry is being created %100 procedurally, which enables great customization and performance.\n\n**Full Customizable**\nMade to be easy to use, all settings are self-explanatory. You have tons of options to make your own versions of droplets. Modify it even further with the newly added \"advanced settings\" section.\n\n**Droplet Trails**\nAdd an extra bit of realism to your droplets with the trail option.\n\n**Droplet Shader**\nRender the best looking droplets with the included custom droplet shader, where you can limit ray depth and shadows.\n\n**Non-Overlapping**\nUsing proximity between the droplets, all distribution happens without any unrealistic looking overlapping droplets. You can of course change the proximity value to your liking.\n\n**Custom Weightmaps**\nCreate custom weightmaps to limit the distribution of the droplets on your mesh. You can also limit each dropletgroup on its own (long, big, medium, small).\n\n**Animation Support (Wip)**\nBring life to your renders with animated long droplets, customize the shapes and make everything look more realistic. 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Perfect for game environments, cinematic VFX sequences, space exploration simulations, and educational visualizations, this asset delivers both **technical precision** and **artistic impact**.\n\nThe asteroid’s rugged, realistic surface is enhanced with **procedural emission shaders** that simulate radiant cosmic energy embedded deep within the rock. 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The procedural workflow ensures infinite flexibility, ultra-sharp resolution (over 16,000px), and optimal performance for rendering or animation. Perfect for product visualization, advertising, packaging mockups, or close-up food shots.\n Model Specifications:\n\n Software: Blender (free \u0026 open-source)\n\n File Format: .blend\n\n Textures: 100% Procedural (No Image Maps)\n\n Texture Resolution: 16,000px+ (virtually limitless detail)\n\n Geometry: Clean topology, subdivision-ready\n\n Rendering: Ready to render with lights, camera, and background included\n\n Filling: Realistic glossy Nutella using procedural shaders\n\n Scene: Fully set up—just open the file and hit render!\n\n What’s Included:\n\n Fully textured biscuit model\n\n Lighting setup for professional results\n\n Camera and background ready-to-use\n\n Procedural material setup for endless customization\n\n Ideal Use Cases:\n\n Commercial food ads\n\n Product packaging mockups\n\n High-end 3D renders\n\n Close-up food scenes\n\n 3D motion graphics or animation\n\nWhy This Model?\n\n No external textures = fast load times and easy edits\n\n Ultra-realistic results without high file size\n\n Perfect for professionals who want high-end quality without complex setup\n\nJust open it in Blender… and BOOM! 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All spaceship Materials are procedural shaders, so you can customize them to your liking. To do that, go to the Material Properties tab, then select a material, and you can edit the parameters of that shader node.\n\n**FAQ**\n1. In which Blender versions does Spaceship Generator work? This tool currently compatible with Blender 3.6 and Blender 4.0. I will continue to work on making it compatible with future versions of Blender as well.\n2. My software lags and delays a few seconds when I change the values ​​of the parameters, is it normal? That is completely normal, because this geometry nodes has a lot of heavy nodes such as mesh boolean, so the computer needs some time to process and update them.\n3. Can I export the spaceships to other 3D software? You can easily apply and export the spaceship mesh. However, material is Blender's exclusive shader mechanism, so I don't have an effective way to export it outside of Blender.\n\n_If you encounter any problems or errors with this product, please contact me, I am always happy to assist you. Sometimes I can reply a little late due to time zone difference, so please forgive me, and sorry if my English is not good. If my product is not as good as you expected, please send me a message for feedback so I can give you a warranty and improve the quality of the store._","imageAlt":"3D Spaceship Generator Blender","url":"https://www.cgtrader.com/3d-models/vehicle/sci-fi-vehicle/spaceship-generator-blender-procedural-geometry-nodes","isCLDApplicable":false,"isSaleOffApplicable":true,"gaAttributes":{},"primaryImage":{"gridFallbackUrl":"https://media.cgtrader.com/variants/bTNLPfRZDKqGpZ7GVvHrqGKE/a26e47dab5f2d22c43d6c5ce4b4b46ecc30c70918878397cba1a10c1e35d7bfc/wallpaper.jpg","gridUrl":"https://media.cgtrader.com/variants/bTNLPfRZDKqGpZ7GVvHrqGKE/78add9c2f02fbd73a43ffb3970be38683c5f15eff6ca849dc78c644f4ff9ce1b/wallpaper.webp","isAdultContent":false},"modelInfo":{"modelUrl":"https://www.cgtrader.com/3d-models/vehicle/sci-fi-vehicle/spaceship-generator-blender-procedural-geometry-nodes","isCgtVerified":false,"types":{"printReady":false,"animated":false,"pbr":true,"rigged":false,"lowPoly":false}},"metaverseFormatsList":[{"id":100,"name":".pdf","is_native":false},{"id":21,"name":".blend","is_native":false}],"categorySlug":"vehicle","subcategorySlug":"sci-fi-vehicle","categoryTitle":"Vehicle","subcategoryTitle":"Sci-Fi","schemaImageUrl":"https://img-new.cgtrader.com/items/4923538/688bbd1be2/spaceship-generator-blender-3d-model-688bbd1be2.webp","saleOffDiscount":40,"eligibleForSubscription":false,"subscriptionSubscribed":false,"subscriptionPotential":false}},{"id":"3166669","type":"listingItem","attributes":{"id":3166669,"title":"Procedural cobblestone ","price":8.0,"description":"\n**Contents**\n\n- This is a texture pack with sphere mesh included (.fbx, .obj, .blend)\n- Package contains the full 'Procedural cobblestone ' source .sbs file\n- Exported PNG textures 4096x4096 in PBR Metallic format. 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Make sure you have UVs on your mesh and the UV vector coordinates are connected to the input. It will work with object and generated coordinates but be careful with curved surfaces.\nDirections\nThe easiest way to append this to your scene is to copy (CTR+C) an object from the blend file and paste (CTR+P) to your scene. Which should bring along the material.\n\n\nUse;\nCommercial use is permitted but this shall not be included in an asset pack, kit bash, or sold at any sort of asset/resource marketplace and must be embedded components in media such as a video game, movies, or similar products. If you wish to integrate this into your own product please contact me through www.prashans.com\nModifying the material and THEN using it for asset packs, or any application, is allowed. For example; creating your own fabrics using parts of the node graph. 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Each project contains:\n\nx89 4K Textures\nx36 2K Textures\n\nx2 Master Materials -Bonus Asphalt Material -Road Mark \nx121 Material Instances\n\nx1 Spline Blueprint\n\nx7 Spline Meshes\n\nx1 Overview Map\n\n\nDESCRIPTION:\n\n120 Road Markings Decals. Each decal has a large amount of parameters which allow to create any kind of effect, from just made to old spoiled mark.\nYou can add cracks, peeling paint, change the board shape, add dirt, change color, change paint roughness, randomize spots and avoid tiling even on huge markings or long stripes\nthus giving a real and natual effect. 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It realistically simulates complex ice phenomena such as **subsurface scattering**, **translucent depth**, **light absorption**, **volumetric fog**, and **micro-crystalline patterns** — all created procedurally, without the use of any image textures. This ensures seamless scalability, faster load times, and artistic flexibility across diverse projects.\n\nThis shader is ideal for artists, environment designers, and technical directors who work on **arctic terrains**, **frozen landscapes**, **cryogenic laboratories**, **snowy cinematic sequences**, and **ice-based sci-fi worlds**. It offers unmatched realism for both stylized and photorealistic applications, whether under sunlight, HDRI lighting, or cinematic indoor scenes.\n\n---\n\n### **Key Material Features**\n\n* **100% Procedural Material**: No image textures or baked maps. Designed with node-based logic, the shader ensures clean results with minimal setup.\n* **Physically Based Rendering (PBR) Design**: Captures real-world ice behavior including depth scattering, light diffusion, and anisotropic reflection.\n* **Dynamic Frost Patterns**: Procedural frost layers automatically adapt to surface scale and curvature, giving natural randomness without repetition.\n* **Three Geometry Variants Included**:\n\n * **High-poly** version with fully tessellated geometry and procedural displacement.\n * **Game-ready** version optimized for performance on low-poly meshes.\n * **Clean mesh** version for use in 3D printing and real-time testing scenarios.\n* **Advanced Shader Controls**:\n\n * Adjust frost intensity, bump roughness, translucency, and refractive properties.\n * Slider-based customization for scale and depth.\n * Optional tint and color temperature to match specific environments.\n* **Optimized Node Setup**: Modular, grouped, and documented for easy understanding. Every section is organized for maximum efficiency and tweakability.\n* **Resolution Independent**: Since the shader is procedural, it renders equally well on close-ups and wide shots without pixelation or texture stretching.\n* **Rendering Flexibility**: Works well under both HDRI and artificial light setups. No flickering or tiling issues in animation frames.\n\n---\n\n### **Technical Specifications**\n\n* **Vertices**: 24,837\n* **Polygons**: 24,577\n* **Shader Type**: Fully Procedural (No textures used)\n* **Render Engine Used**: Cycles\n* **Blender Version Used**: 3.5.1\n* **File Formats Included**:\n\n * .blend (with procedural node setup)\n * .fbx\n * .obj\n * .stl\n* **Compatibility**: Fully compatible with Blender 3.0 and above. Exports available for use in other software supporting FBX, OBJ, or STL.\n\n---\n\n### **Use Case Applications**\n\n* **Environment Art**: Perfect for creating realistic or stylized frozen rivers, snowy plains, icy caves, or tundra regions.\n* **Game Asset Integration**: Use in game levels, cryo labs, or winter terrains. Optimized mesh makes it suitable even for real-time applications.\n* **Visual Effects (VFX)**: Works excellently in freeze scenes, particle FX, and destruction simulations involving ice.\n* **Character/Prop Surfacing**: Apply on magical staffs, enchanted weapons, frozen statues, or props needing frozen materials.\n* **Architectural Rendering**: Add realistic frost overlays to windows, structures, or sci-fi cryo chambers.\n* **Educational Resource**: Shader artists can study the node network to learn procedural techniques for icy materials inside Blender.\n\n---\n\n### **Licensing**\n\nThe shader is royalty-free for personal and commercial use. 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