10 rigged and animated mammals of forests and plains: wolf, red fox, red deer, moose, horse, bison, wild boar, brown bear, lynx and rabbit. Idle, walk, run (gallop or hops), attack (bite, charge, rear, paw swipe, pounce), eat, death, plus howl (wolf) and alert (rabbit). 4 levels of detail and 2 colour variants each.
KEY FEATURES
- Fur made of individual locks on the detailed levels: ruffs, manes, shaggy coats
- Gaits with planted feet (inverse kinematics baked into the clips), grazing heads
- Demo scene with meadow lighting and a clip switcher
- 4 levels of detail per model, 836 to 13 962 triangles, with ready-made LOD Group prefabs
- 2 colour variants per model (20 in total) by texture swap: one material, one 256x128 texture, one draw call per model
- PLUS a Realistic PBR version of every model (3 312 to 5 092 triangles, 2048x2048 albedo, normal and mask maps per colour, same rig and clips): low poly and realistic in one pack
- Generic rig, 2 bone influences per vertex, in-place clips: Alert, Attack, Death, Eat, Howl, Idle, Run, Walk
- One-click setup for Built-in, URP and HDRP: materials, Animator Controllers, prefabs and a demo scene
- Real-world scale (1 unit = 1 m), clean pivots, English names
- FBX and glTF 2.0 files, guides for Unity, Unreal Engine, Godot, Blender and the web
MODELSWolf, Red Fox, Red Deer, Moose, Horse, Bison, Wild Boar, Brown Bear, Lynx, Rabbit
DETAIL LEVELSLow and Medium are simple volumes; High and Ultra are built further, not just smoothed: fur in individual locks (neck ruffs, manes, shaggy bison and bear coats, bristles), mane and tail hair strands, eyelids, nostrils, claws and paw pads, dewclaws, hoof coronets, antler burrs; Ultra adds denser locks, whiskers, antler pearling and fetlock feathering.
Documentation included (Markdown and HTML), with setup, animation, colour and engine guides.
Trailer: https://youtu.be/S2QHheU3uuc
- Models: 10 (10 animated)
- Levels of detail: 4 (Low, Medium, High, Ultra), LOD Group prefabs
- Triangles: 836 to 13 962 per model and level (full table in the documentation)
- Textures: 256x128 PNG palette per colour variant (20 variants)
- Materials: 1 per model and colour, generated for Built-in (Standard), URP (Lit) and HDRP (Lit)
- UV mapping: UV0 palette
- Realistic versions: 10 models, 3 312 to 5 092 triangles, unique UVs (non-overlapping), 2048x2048 PNG maps: albedo per colour, normal (OpenGL), mask map (metallic, occlusion, smoothness); PBR materials and prefabs generated for Built-in, URP and HDRP
- Rigging: yes, Generic rig, 2 bone influences per vertex
- Animation: Alert, Attack, Death, Eat, Howl, Idle, Run, Walk (in place, 24 fps, not all clips for every model)
- Animation type: Generic, Animator Controller per model included
- Scale: 1 unit = 1 m, real-world sizes, pivot on the ground
- Formats: FBX and glTF 2.0 (.glb, textures embedded)
- Unity: Unity 6.2 (6000.2) or newer; Built-in, URP, HDRP
- Demo scene included, documentation (Markdown + HTML)