DESCRIPTION

Dig a mine, a gold rush camp or a dungeon railway with 16 low poly mining props at real size: modular narrow gauge track (straight 2 m and 45 degree curve sections that snap together, buffer stop), an empty and a loaded mine cart (gold ore or coal), a timber support set, a mine entrance cut in the rock with its rails going in, a 8 m headframe with its sheave wheel and cage, a windlass over a shaft, a hurricane lantern and a miner helmet whose lamps glow, a pickaxe, a shovel, a dynamite crate, a plunger detonator and a danger sign. 4 levels of detail and 2 colour variants each (rusty or new rails, sandstone or schist rock, gold or coal ore, fresh or weathered wood...).

KEY FEATURES

  • Modular track: 2 m straight and 45 degree curve sections snap together, carts sit on the rails
  • Lantern glass and helmet lamp glow through emission maps; metal and wood surface maps
  • From the shaft headframe to the dynamite fuse: a complete mining set in one style
  • 4 levels of detail per model, 28 to 11 232 triangles, with ready-made LOD Group prefabs
  • 2 colour variants per model (32 in total) by texture swap: one material, one 256x64 texture, one draw call per model
  • PLUS a Realistic PBR version of every model (246 to 6 928 triangles, 2048x2048 albedo, normal and mask maps per colour): low poly and realistic in one pack
  • Built-in, URP and HDRP, set up automatically for the active pipeline: materials, prefabs and a demo scene
  • Real-world scale (1 unit = 1 m), clean pivots, English names
  • FBX and glTF 2.0 files, guides for Unity, Unreal Engine, Godot, Blender and the web

MODELSTrack Straight, Track Curve, Buffer Stop, Mine Cart, Loaded Mine Cart, Timber Support, Mine Entrance, Headframe, Windlass, Lantern, Miner Helmet, Pickaxe, Shovel, Dynamite Crate, Detonator, Danger Sign

DETAIL LEVELSLow and Medium are simple volumes; High and Ultra are built further, not just smoothed: profiled rails with tie plates, spikes and fishplates, riveted cart bands and spoked wheels, ore lumps and gold nuggets, wedges and lagging boards, sheave spokes, ladder rungs and guard rails, coiled rope and bucket hoops, lantern guards and flame, nails, stencilled letters and wood grain.

Documentation included (Markdown and HTML), with setup, animation, colour and engine guides.

Trailer: https://youtu.be/t_7gfMAjADU

  • Models: 16
  • Levels of detail: 4 (Low, Medium, High, Ultra), LOD Group prefabs
  • Triangles: 28 to 11 232 per model and level (full table in the documentation)
  • Textures: 256x64 PNG palette per colour variant (32 variants), plus metallic/smoothness and emission maps
  • Materials: 1 per model and colour, generated for Built-in (Standard), URP (Lit) and HDRP (Lit)
  • UV mapping: UV0 palette; lightmap UVs generated on import
  • Realistic versions: 16 models, 246 to 6 928 triangles, unique UVs (non-overlapping), 2048x2048 PNG maps: albedo per colour, normal (OpenGL), mask map (metallic, occlusion, smoothness), emission; PBR materials and prefabs generated for Built-in, URP and HDRP
  • Rigging: no, static
  • Scale: 1 unit = 1 m, real-world sizes, pivot on the ground
  • Formats: FBX and glTF 2.0 (.glb, textures embedded)
  • Unity: Unity 6.2 (6000.2) or newer; Built-in, URP, HDRP
  • Demo scene included, documentation (Markdown + HTML)

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Low Poly and Realistic Mine Tracks Carts and Props Low-poly 3D model

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Autodesk FBX<br />Version: 7.4<br />File Size: 580 MB
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PNG<br />File Size: 580 MB
GLTF
glTF | 2 files<br />Version: 2.0<br />File Size: 1.13 GB
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