Fill your farm, village or petting zoo with 12 rigged and animated farm animals: dairy cow, pig, sheep, goat, donkey, sheepdog and cat, plus hen, rooster, duck, goose and turkey. Mammals idle, walk, run (gallop), attack (charge, bite, pounce, donkey kick), graze and die, and each has its own call (moo, bleat, bray, bark, meow, grunt); birds walk, peck, flutter or fly, swim (duck, goose), peck or hiss, and the rooster crows while the turkey struts with its tail fanned. 4 levels of detail and 2 breeds or colour variants each (Holstein or Brown Swiss cow, pink or Berkshire pig, white or Suffolk sheep, Alpine or Saanen goat, white or mallard duck...).
KEY FEATURES
- Call clips for every mammal, rooster crowing, turkey strut with a raised tail fan
- Real breeds in texture-swap variants: Holstein patches, Suffolk black face, Alpine goat markings
- Folding wings, planted feet in every gait (inverse kinematics baked into the clips)
- 4 levels of detail per model, 752 to 14 270 triangles, with ready-made LOD Group prefabs
- 2 colour variants per model (24 in total) by texture swap: one material, one 256x512 texture, one draw call per model
- PLUS a Realistic PBR version of every model (3 426 to 6 780 triangles, 2048x2048 albedo, normal and mask maps per colour, same rig and clips): low poly and realistic in one pack
- Generic rig, 2 bone influences per vertex, in-place clips: Attack, Call, Crow, Death, Display, Eat, Fly, Glide, Idle, Land, Run, Swim, TakeOff, Walk
- One-click setup for Built-in, URP and HDRP: materials, Animator Controllers, prefabs and a demo scene
- Real-world scale (1 unit = 1 m), clean pivots, English names
- FBX and glTF 2.0 files, guides for Unity, Unreal Engine, Godot, Blender and the web
MODELSCow, Pig, Sheep, Goat, Donkey, Sheep Dog, Cat, Hen, Rooster, Duck, Goose, Turkey
DETAIL LEVELSLow and Medium are simple volumes; High and Ultra are built further, not just smoothed: curly wool in tufts on the sheep, short coat locks along the silhouette, manes, beard and tail tufts in strands, udders with teats, horn growth rings, dewclaws, paw pads and claws, eyelids; birds get feathers one by one, coverts and contour plumage, rooster hackles and sickle feathers, turkey caruncles, scaled legs; Ultra adds denser fur, wool and plumage.
Documentation included (Markdown and HTML), with setup, animation, colour and engine guides.
- Models: 12 (12 animated)
- Levels of detail: 4 (Low, Medium, High, Ultra), LOD Group prefabs
- Triangles: 752 to 14 270 per model and level (full table in the documentation)
- Textures: 256x512 PNG palette per colour variant (24 variants)
- Materials: 1 per model and colour, generated for Built-in (Standard), URP (Lit) and HDRP (Lit)
- UV mapping: UV0 palette
- Realistic versions: 12 models, 3 426 to 6 780 triangles, unique UVs (non-overlapping), 2048x2048 PNG maps: albedo per colour, normal (OpenGL), mask map (metallic, occlusion, smoothness); PBR materials and prefabs generated for Built-in, URP and HDRP
- Rigging: yes, Generic rig, 2 bone influences per vertex
- Animation: Attack, Call, Crow, Death, Display, Eat, Fly, Glide, Idle, Land, Run, Swim, TakeOff, Walk (in place, 24 fps, not all clips for every model)
- Animation type: Generic, Animator Controller per model included
- Scale: 1 unit = 1 m, real-world sizes, pivot on the ground
- Formats: FBX and glTF 2.0 (.glb, textures embedded)
- Unity: Unity 6.2 (6000.2) or newer; Built-in, URP, HDRP
- Demo scene included, documentation (Markdown + HTML)