10 rigged and animated animals of the African savanna: lion, elephant, giraffe, zebra, white rhinoceros, hippopotamus, blue wildebeest, cheetah, spotted hyena and Nile crocodile. Idle, walk, run (gallop or amble), attack (pounce, charge, rear, bite, trumpeting threat, neck swing, hippo yawn), eat (grazing, high browsing, trunk feeding) and death, plus roar (lion) and whoop (hyena). 4 levels of detail and 2 colour variants each.
KEY FEATURES
- Articulated elephant trunk that sways, rises, feeds and trumpets; flapping ears
- Real coat patterns: zebra stripes, giraffe network, cheetah spots and tear marks
- Planted feet in every gait (inverse kinematics baked into the clips)
- 4 levels of detail per model, 828 to 14 770 triangles, with ready-made LOD Group prefabs
- 2 colour variants per model (20 in total) by texture swap: one material, one 256x128 texture, one draw call per model
- PLUS a Realistic PBR version of every model (3 740 to 6 796 triangles, 2048x2048 albedo, normal and mask maps per colour, same rig and clips): low poly and realistic in one pack
- Generic rig, 2 bone influences per vertex, in-place clips: Attack, Death, Eat, Howl, Idle, Roar, Run, Walk
- One-click setup for Built-in, URP and HDRP: materials, Animator Controllers, prefabs and a demo scene
- Real-world scale (1 unit = 1 m), clean pivots, English names
- FBX and glTF 2.0 files, guides for Unity, Unreal Engine, Godot, Blender and the web
MODELSLion, Elephant, Giraffe, Zebra, Rhinoceros, Hippopotamus, Wildebeest, Cheetah, Hyena, Crocodile
DETAIL LEVELSLow and Medium are simple volumes; High and Ultra are built further, not just smoothed: lion mane and fur in individual locks, upright zebra, gnu and giraffe manes, tail tufts in strands, trunk and knee wrinkles, rhino and hippo skin folds, horn growth rings, raised nails, crocodile osteoderm rows and scales, eyelids, claws and paw pads; Ultra adds denser locks and folds, whiskers and ear tufts.
Documentation included (Markdown and HTML), with setup, animation, colour and engine guides.
Trailer: https://youtu.be/FzaUR1OOfQ8
- Models: 10 (10 animated)
- Levels of detail: 4 (Low, Medium, High, Ultra), LOD Group prefabs
- Triangles: 828 to 14 770 per model and level (full table in the documentation)
- Textures: 256x128 PNG palette per colour variant (20 variants)
- Materials: 1 per model and colour, generated for Built-in (Standard), URP (Lit) and HDRP (Lit)
- UV mapping: UV0 palette
- Realistic versions: 10 models, 3 740 to 6 796 triangles, unique UVs (non-overlapping), 2048x2048 PNG maps: albedo per colour, normal (OpenGL), mask map (metallic, occlusion, smoothness); PBR materials and prefabs generated for Built-in, URP and HDRP
- Rigging: yes, Generic rig, 2 bone influences per vertex
- Animation: Attack, Death, Eat, Howl, Idle, Roar, Run, Walk (in place, 24 fps, not all clips for every model)
- Animation type: Generic, Animator Controller per model included
- Scale: 1 unit = 1 m, real-world sizes, pivot on the ground
- Formats: FBX and glTF 2.0 (.glb, textures embedded)
- Unity: Unity 6.2 (6000.2) or newer; Built-in, URP, HDRP
- Demo scene included, documentation (Markdown + HTML)