13 rigged and animated sea creatures: great white shark, hammerhead shark, dolphin, orca, humpback whale, sea turtle, manta ray, octopus, jellyfish, clownfish, blue tang, seahorse and crab. Swim, fast swim, idle, attack, jump, crawl and death clips, 4 levels of detail and 2 colour variants each.
KEY FEATURES
- Real-world sizes, from an 11 cm clownfish to a 14 m humpback whale
- Swimming clips with body waves, a sideways walking crab and a crawling octopus
- Pairs with the Underwater and Deep Sea packs (same scale and setup)
- 4 levels of detail per model, 380 to 12 274 triangles, with ready-made LOD Group prefabs
- 2 colour variants per model (26 in total) by texture swap: one material, one 256x128 texture, one draw call per model
- PLUS a Realistic PBR version of every model (2 192 to 5 980 triangles, 2048x2048 albedo, normal and mask maps per colour, same rig and clips): low poly and realistic in one pack
- Generic rig, 2 bone influences per vertex, in-place clips: Attack, Crawl, Death, Eat, Glide, Idle, Jump, Swim, SwimFast, Walk
- One-click setup for Built-in, URP and HDRP: materials, Animator Controllers, prefabs and a demo scene
- Real-world scale (1 unit = 1 m), clean pivots, English names
- FBX and glTF 2.0 files, guides for Unity, Unreal Engine, Godot, Blender and the web
MODELSGreat White Shark, Hammerhead Shark, Dolphin, Orca, Humpback Whale, Sea Turtle, Manta Ray, Octopus, Jellyfish, Clownfish, Blue Tang, Seahorse, Crab
DETAIL LEVELSLow and Medium are simple volumes; High and Ultra are built further, not just smoothed: fin rays, gill slits, gill covers, lateral lines, teeth rows, suckers, shell scutes and flipper scales, bell fringe, carapace grooves; Ultra adds individual fish scales, scars, barnacles, a remora under the manta and scute growth rings.
Documentation included (Markdown and HTML), with setup, animation, colour and engine guides.
Trailer: https://youtu.be/dodU9iW8Pv8
- Models: 13 (13 animated)
- Levels of detail: 4 (Low, Medium, High, Ultra), LOD Group prefabs
- Triangles: 380 to 12 274 per model and level (full table in the documentation)
- Textures: 256x128 PNG palette per colour variant (26 variants)
- Materials: 1 per model and colour, generated for Built-in (Standard), URP (Lit) and HDRP (Lit)
- UV mapping: UV0 palette
- Realistic versions: 13 models, 2 192 to 5 980 triangles, unique UVs (non-overlapping), 2048x2048 PNG maps: albedo per colour, normal (OpenGL), mask map (metallic, occlusion, smoothness); PBR materials and prefabs generated for Built-in, URP and HDRP
- Rigging: yes, Generic rig, 2 bone influences per vertex
- Animation: Attack, Crawl, Death, Eat, Glide, Idle, Jump, Swim, SwimFast, Walk (in place, 24 fps, not all clips for every model)
- Animation type: Generic, Animator Controller per model included
- Scale: 1 unit = 1 m, real-world sizes, pivot on the ground
- Formats: FBX and glTF 2.0 (.glb, textures embedded)
- Unity: Unity 6.2 (6000.2) or newer; Built-in, URP, HDRP
- Demo scene included, documentation (Markdown + HTML)