The second herd: Allosaurus, Carnotaurus, Dilophosaurus, Pachycephalosaurus, Iguanodon, Compsognathus, Quetzalcoatlus, Ichthyosaurus, Elasmosaurus and Dimetrodon, rigged and animated, each in 6 levels of detail from 1k to 50k triangles. Same setup, scale and folder as Low Poly + Realistic Dinosaurs: import both and they share one demo scene.
KEY FEATURES
- Theropods, a dome-headed charger, a quadruped herbivore, a giant pterosaur, marine reptiles and a sail-backed synapsid
- 6 real levels of detail (Low 1k to Cinematic 50k) with one skeleton and one set of clips
- Works alone or merged with Low Poly + Realistic Dinosaurs (same Art3D/Dinosaurs folder and menu)
- 6 levels of detail per model, 700 to 60 592 triangles, with ready-made LOD Group prefabs
- 2 colour variants per model (20 in total) by texture swap: one material, one 256x128 texture, one draw call per model
- PLUS a Realistic PBR version of every model (2 630 to 5 426 triangles, 2048x2048 albedo, normal and mask maps per colour, same rig and clips): low poly and realistic in one pack
- Generic rig, 2 bone influences per vertex, in-place clips: Attack, Death, Eat, Fly, Glide, Idle, Run, Swim, Walk
- One-click setup for Built-in, URP and HDRP: materials, Animator Controllers, prefabs and a demo scene
- Real-world scale (1 unit = 1 m), clean pivots, English names
- FBX and glTF 2.0 files, guides for Unity, Unreal Engine, Godot, Blender and the web
MODELSAllosaurus, Carnotaurus, Dilophosaurus, Pachycephalosaurus, Iguanodon, Compsognathus, Quetzalcoatlus, Ichthyosaurus, Elasmosaurus, Dimetrodon
DETAIL LEVELSHigh and Ultra add real shapes, not just smoothing: raised scales, skin folds, eyelids, teeth, jointed toes, feathers (Compsognathus), domed and knobbed skull (Pachycephalosaurus), twin head crests, brow horns and flank osteoderms, thumb spikes, sail spines, ribbed wing membranes. Hero (about 25k triangles) and Cinematic (about 50k) are sculpted for close-ups and cinematics.
Documentation included (Markdown and HTML), with setup, animation, colour and engine guides.
Trailer: https://youtu.be/ePvsD9dNNoE
- Models: 10 (10 animated)
- Levels of detail: 6 (Low, Medium, High, Ultra, Hero, Cinematic), LOD Group prefabs
- Triangles: 700 to 60 592 per model and level (full table in the documentation)
- Textures: 256x128 PNG palette per colour variant (20 variants)
- Materials: 1 per model and colour, generated for Built-in (Standard), URP (Lit) and HDRP (Lit)
- UV mapping: UV0 palette
- Realistic versions: 10 models, 2 630 to 5 426 triangles, unique UVs (non-overlapping), 2048x2048 PNG maps: albedo per colour, normal (OpenGL), mask map (metallic, occlusion, smoothness); PBR materials and prefabs generated for Built-in, URP and HDRP
- Rigging: yes, Generic rig, 2 bone influences per vertex
- Animation: Attack, Death, Eat, Fly, Glide, Idle, Run, Swim, Walk (in place, 24 fps, not all clips for every model)
- Animation type: Generic, Animator Controller per model included
- Scale: 1 unit = 1 m, real-world sizes, pivot on the ground
- Formats: FBX and glTF 2.0 (.glb, textures embedded)
- Unity: Unity 6.2 (6000.2) or newer; Built-in, URP, HDRP
- Demo scene included, documentation (Markdown + HTML)