Bring a prehistoric world to life with 11 rigged and animated dinosaurs and prehistoric reptiles: Tyrannosaurus, Triceratops, Stegosaurus, Brachiosaurus, Velociraptor, Ankylosaurus, Parasaurolophus, Spinosaurus, Pteranodon, Plesiosaurus and Mosasaurus. Each species comes in 6 levels of detail, from a mobile friendly 1k triangle version to a 50k triangle cinematic version, all sharing one skeleton and one set of clips.
KEY FEATURES
- Walkers, flyers and swimmers: walk, run, idle, eat, attack, death, fly, glide and swim clips
- 6 real levels of detail (Low 1k, Medium 2k, High 5k, Ultra 10k, Hero 25k, Cinematic 50k), not just smoothing: detailed levels add scales, skin folds, eyelids, teeth, claws, feathers
- LOD Group prefabs driven by a single skeleton and Animator, plus one prefab per level
- 6 levels of detail per model, 694 to 56 468 triangles, with ready-made LOD Group prefabs
- 2 colour variants per model (22 in total) by texture swap: one material, one 256x128 texture, one draw call per model
- PLUS a Realistic PBR version of every model (2 742 to 5 902 triangles, 2048x2048 albedo, normal and mask maps per colour, same rig and clips): low poly and realistic in one pack
- Generic rig, 2 bone influences per vertex, in-place clips: Attack, Death, Eat, Fly, Glide, Idle, Run, Swim, Walk
- One-click setup for Built-in, URP and HDRP: materials, Animator Controllers, prefabs and a demo scene
- Real-world scale (1 unit = 1 m), clean pivots, English names
- FBX and glTF 2.0 files, guides for Unity, Unreal Engine, Godot, Blender and the web
MODELSTyrannosaurus, Triceratops, Stegosaurus, Brachiosaurus, Velociraptor, Ankylosaurus, Parasaurolophus, Spinosaurus, Pteranodon, Plesiosaurus, Mosasaurus
DETAIL LEVELSHigh and Ultra are sculpted further, not just smoothed: raised scales, skin folds, eyelids, extra teeth, jointed toes and foot scutes, feathers (Velociraptor), veined plates and frill, ribbed wing membranes. Hero (about 25k triangles) is made for close-ups: muscled limbs, scaly heads and flippers, belly scutes, neck folds, curved claws, slit pupils, rimmed nostrils. Cinematic (about 50k triangles) is for cinematics and renders: scales over the limbs and the whole tail, keeled scale rows along the spine, wrinkles, curved fangs.
Documentation included (Markdown and HTML), with setup, animation, colour and engine guides.
Trailer: https://youtu.be/iwhIGprw8p0
- Models: 11 (11 animated)
- Levels of detail: 6 (Low, Medium, High, Ultra, Hero, Cinematic), LOD Group prefabs
- Triangles: 694 to 56 468 per model and level (full table in the documentation)
- Textures: 256x128 PNG palette per colour variant (22 variants)
- Materials: 1 per model and colour, generated for Built-in (Standard), URP (Lit) and HDRP (Lit)
- UV mapping: UV0 palette
- Realistic versions: 11 models, 2 742 to 5 902 triangles, unique UVs (non-overlapping), 2048x2048 PNG maps: albedo per colour, normal (OpenGL), mask map (metallic, occlusion, smoothness); PBR materials and prefabs generated for Built-in, URP and HDRP
- Rigging: yes, Generic rig, 2 bone influences per vertex
- Animation: Attack, Death, Eat, Fly, Glide, Idle, Run, Swim, Walk (in place, 24 fps, not all clips for every model)
- Animation type: Generic, Animator Controller per model included
- Scale: 1 unit = 1 m, real-world sizes, pivot on the ground
- Formats: FBX and glTF 2.0 (.glb, textures embedded)
- Unity: Unity 6.2 (6000.2) or newer; Built-in, URP, HDRP
- Demo scene included, documentation (Markdown + HTML)