Bring legends to your game with 12 rigged and animated fantasy creatures: a fire-breathing dragon and a wyvern with bat wings that fold along the body, a five-headed hydra, a griffin, a pegasus, a unicorn, three-headed Cerberus, a phoenix with glowing flame tips, a troll with his club and a stone golem (both Humanoid, Mixamo compatible), a see-through slime and a treasure chest mimic. They walk, run, attack and die; winged creatures take off, fly, glide and land; the dragon breathes fire, the wyvern strikes with its tail, the extra heads of the hydra and Cerberus bite in turn. 4 levels of detail and 2 colour variants each (red or black dragon, swamp or sea hydra, stone or lava golem...), glowing eyes, fire and crystals in emission maps.
KEY FEATURES
- Folding membrane and feathered wings: take off, fly, glide and land clips
- Troll and golem on a Humanoid rig: Mixamo animations retarget onto them
- Glowing eyes, fire, flame feathers and crystals in emission maps; a see-through slime
- 4 levels of detail per model, 290 to 25 830 triangles, with ready-made LOD Group prefabs
- 2 colour variants per model (24 in total) by texture swap: one material, one 256x256 texture, one draw call per model
- PLUS a Realistic PBR version of every model (946 to 15 398 triangles, 2048x2048 albedo, normal and mask maps per colour, same rig and clips): low poly and realistic in one pack
- Generic (Humanoid: Troll and Golem) rig, 2 bone influences per vertex, in-place clips: Attack, Breath, Call, Death, Eat, Fly, Glide, Howl, Idle, Jump, Land, Rear, Roar, Run, TailStrike, TakeOff, Walk (Troll and Golem: Humanoid, Mixamo compatible)
- One-click setup for Built-in, URP and HDRP: materials, Animator Controllers, prefabs and a demo scene
- Real-world scale (1 unit = 1 m), clean pivots, English names
- FBX and glTF 2.0 files, guides for Unity, Unreal Engine, Godot, Blender and the web
MODELSDragon, Wyvern, Hydra, Griffin, Pegasus, Unicorn, Cerberus, Phoenix, Troll, Golem, Slime, Mimic
DETAIL LEVELSLow and Medium are simple volumes; High and Ultra are built further, not just smoothed: skin tubercles and relief, membrane veins, elbow and wrist knuckles, cheek spikes and secondary horns, tail barbs; feathers one by one with coverts and contour plumage; mane, tail and beard in strands, coat locks along the silhouette; spiked collars; fingers, eyelids, warts and club studs on the troll; crystals on the golem's shoulders; plank joints, rivets and a forked tongue on the mimic. Ultra adds denser scales, feathers and fur.
Documentation included (Markdown and HTML), with setup, animation, colour and engine guides.
- Models: 12 (12 animated)
- Levels of detail: 4 (Low, Medium, High, Ultra), LOD Group prefabs
- Triangles: 290 to 25 830 per model and level (full table in the documentation)
- Textures: 256x256 PNG palette per colour variant (24 variants), plus metallic/smoothness and emission maps
- Materials: 1 per model and colour, generated for Built-in (Standard), URP (Lit) and HDRP (Lit)
- UV mapping: UV0 palette
- Realistic versions: 12 models, 946 to 15 398 triangles, unique UVs (non-overlapping), 2048x2048 PNG maps: albedo per colour, normal (OpenGL), mask map (metallic, occlusion, smoothness), emission; PBR materials and prefabs generated for Built-in, URP and HDRP
- Rigging: yes, Generic (Humanoid: Troll and Golem) rig, 2 bone influences per vertex; Troll and Golem: Humanoid, T-pose, Mixamo compatible bone mapping
- Animation: Attack, Breath, Call, Death, Eat, Fly, Glide, Howl, Idle, Jump, Land, Rear, Roar, Run, TailStrike, TakeOff, Walk (in place, 24 fps, not all clips for every model)
- Animation type: Generic (Humanoid: Troll and Golem), Animator Controller per model included
- Scale: 1 unit = 1 m, real-world sizes, pivot on the ground
- Formats: FBX and glTF 2.0 (.glb, textures embedded)
- Unity: Unity 6.2 (6000.2) or newer; Built-in, URP, HDRP
- Demo scene included, documentation (Markdown + HTML)