Emily. My version. Corona Renderer 1.7
As soon as Corona 1.7 was released - I was interested in a new Shader for the hair and skin. First I created the Forester and you saw that I had with it. But then I wanted to try to do a real person. Sculpting from scratch would take a very long time, because you need to work out every little detail. And impatience to try the new shaders have led to the fact that I downloaded all known Emily from the WikiHuman for my experiments. Since it was set up under Vray, I immediately converted it to Corona. Then created from scratch the Shader of the skin, added a few missing textures and during the experiments got what I wanted. But it wasn't enough for me and in the end I created a full hair and the new lighting, had added the small hairs on the skin, eyebrows and modified eyelashes. So - I got what you can see in this renders.
Rendered on the Forrender.com with 6*Dual Xeon E5 2670 - 192 Threads - 2.60Ghz. Time - 10min. Noise - 3%