PBR Curly realtime hair Low-poly 3D model

Full PBR Specular workflow realtime curly hair with base head.

You can merge this hair to your another character.

In archive you will find this folders:

  • 3dsmax_2016_scenes
  • scene_for_backing.max - which I use to bake hair with Ornatrix and Vray + Vray hair shader. In this scene you can edit any hair part for backing and in result - will get another hairstyle and etc.
  • scene_with_ornatrix_hair_planes.max - which I use to create hair planes with Ornatrix. In this scene you can groom hair planes, edit any modifier and in result - will get another hair model

With this two scenes you can create your own hairstyle for realtime rendering in marmoset. Please watch video to understand what I mean.

  • marmoset_scene which include:
  • girl_Scene.tbscene - Marmoset Toolbag 3.02 scene with all light and Pbr materials
  • materials (hair_mtl.tbmat, head.tbmat )
  • textures (4k textures in tga format)
  • meshes (fullhead.FBX)
  • renders
  • info.txt
  • My Ornatrix script for fast backing with VrayOrnatrixMod and MeshFromStrands Tangent normals for direct map.

Polycount:

  • Hair - 26 456 Tris
  • Brows - 1 304 Tris
  • Eyelashes - 1 086 Tris
  • Full hair model - 28,846 tris
  • Head model ( not optimized for games, only base ref) - 32,596 tris

All hair textures have 4K resolution in tga. ( albedo, normal, directional )

Item Rating10
PBR Curly realtime hair
$700.00
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Royalty Free License
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3D Modeling
3D Print Modeling
Low-poly Modeling
Lighting
Rendering
UV mapping
Texturing
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3D model formats
  • OBJ (.obj, .mtl)4.18 MB
  • Autodesk FBX (.fbx) (4 files)-
  • 3ds Max (.max)39.2 MB
  • Marmoset Toolbag (.tbscene, .tbmat)39.2 MB
  • Truevision (.tga)39.2 MB
  • 3ds Max macroScript (.ms)39.2 MB
  • 3D Studio (.3ds) -
  • Stereolithography (.stl) -
3D model details
  • Publish date2017-05-11
  • Model ID#721444
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 31,373
  • Vertices 43,495
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
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