PBR Realtime short hair with the Ornatrix 3dsmax scenes Low-poly 3D model
Full PBR Specular workflow realtime curly hair with base head.
You can turn model in marmoset viewer here --- https://www.artstation.com/artwork/bnWKG
You can merge this hair to your another character.
In archive you will find:
- Marmoset Toolbag 3.02 scene - PBR Textures - Marmoset materials * hair_mtl *head_mtl - 4k textures in tga format - meshes ( full_head_with_hair.FBX) - renders - info.txt - FBX_only hair folder ( only_hair_model.FBX) - ornatrix_scene_with_groups - 3dsmax 2016 scene which I used to create the hair planes with Ornatrix(ornatrix_scene_max2016.max) In this scene you can groom hair planes, edit any modifier and in result - will get another hair model - ornatrix_texture_scene - 3dsmax 2016 scene which I use to bake hair with Ornatrix and Vray + Vray hair shader.(hair_render_max2016.max) + ornatrix_script.ms which I showed in the video. In this scene you can edit any hair part for backing and in result - will get another hairstyle and etc.
With this two scenes you can create your own hairstyle for realtime rendering in marmoset. Please watch video to understand what I mean.
Polycount Hair - 11 468 Tris All hair textures have 4K resolution in tga. ( albedo, normal, directional, specular_ao_cavity )