Broken Female Diffuse map

Discussion started by mjdraws

I'm using Maya LT & phong (since lambert isn't available in maya lt). Why is my character's diffuse map looking shiny or translucent? I want it to look normal. My computer is to old to render, but when I was using Maya 2019 (student version) & lambert shader, I never had this problem in non-render view. I made the diffuse map from Mudbox.

Please can anybody help it would be greatly appreciated.

Answers

Posted over 2 years ago
0

Phong is meant for very glossy objects such as metals and glasses. So, this is why your character is glossy. In fact, phong is your worst possible choice here. You need some kind of diffuse map, instead.

What other map formats are available to you in Maya LT?

I think that you might be able to use GIMP (free) to convert a phong map to a more diffuse map type, but I'm not sure if this will work.

If this doesn't fix your problem, write here again, and I'll come up with another solution. A fellow Maya user.

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