Ottoman PBR Test

Discussion started by rdu

Hi,

so I took the test and submitted the model- like at least 8 times, as the system kept rejecting my submission. "Missing textures", which I can't understand as I followed the naming conventions closely. I mean, this is the defined naming convention: "

{MaterialName}_{Model UID}_{MaterialIndex}_{TextureName}

MaterialName should be: M_0_0, M_0_1, etc.

- MaterialIndex should be last number of material name: M_0_0, M_0_1

"

So, if I don't get something horribly wrong, my textures should be named M_0_0_xxxxxxxxxxx_0_BaseColor, M_0_0_xxxxxxxxxxx_0_AO and so on. I don't get it. The fbx is named xxxxxxxx ( which is the UID) and the zip has the same label. Everything n there, no sub directories...I'm clueless

Any ideas?

Answers

Posted over 4 years ago
0

Have you included all of the textures? Even if they are just totally black they have to be in there (ie. opacity, metalness, emissive). Also even though the guide video tell you to use the metalness workflow for all PBR assignments - you have to include glossiness & specular maps too. It seemed a bit pointless to me, but maybe they just want to cover all possibilities, allowing you to demonstrate your PBR knowledge?

Posted over 4 years ago
-2

Hey,

Thanks for your reply. Yes, everything is in there. Properly named and finished. Sure, even the pure black/white images...

Posted over 4 years ago
0

Name_Name+ID_MapType

i.e. Crane_Crane_BaseColor, Crane_Crane_Normal etc.

I put these in a separate zip file called "Textures" along with the JSON shader file.

Posted about 3 years ago
1

Hello rdu
You were finally able to finish the test, if so, how did you do it? I have the same problem

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