Root Cellar Props: 12 rustic assets - proportions and material feedback

Discussion started by btonb

I've released Root Cellar Props, a small set for rustic markets, pantries, and storage scenes, and would appreciate feedback on the container proportions and consistency of the faceted materials.

It includes three sack states, two crates, a tray, barrel, bucket, scoop, potato, carrot, and onion. The complete set is 18,696 triangles, with editable Blender source and individual GLBs. It uses solid-color materials; there are no bitmap textures, rigging, collisions, or engine-specific prefabs.

The geometry was made with AI-assisted procedural modeling code. The previews show the actual exported meshes, which were reimported into Blender and checked. It is a paid pack in my store, and the listing is marked AI generated.

For scene dressing, which is the more useful next improvement: a shared texture atlas or stronger variation in the wood and fabric shapes? Specific criticism of the current set is welcome.

Actual GLB render:
https://img-new.cgtrader.com/items/7583632/d69882c1f9/root-cellar-props-12-rustic-market-assets-3d-model-d69882c1f9.webp

Pack and close-up previews:
https://www.cgtrader.com/3d-models/household/other/root-cellar-props-12-rustic-market-assets

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